Rayman - AFG [ALPHA #3]
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Re: Rayman - AFG [ALPHA #2]
BETA AND THEN ALPHA lucky33 you should update your thread.I'm confused.
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Master

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Re: Rayman - AFG [ALPHA #2]
Hm, an Alpha release tends to be a very early WIP build, BETA tends to be closer to finish, and then you have RTM or gold, if memory serves.
Re: Rayman - AFG [ALPHA #2]
mr Gamerz321wx, because the actual state is Alpha (or even pre-alpha) and not Beta (feature complete). This said, I hope this erratum won't make it hard for you to get a good night sleep.
Being an aplha, you won't complain there is no finish line yet, i hope it makes sense
Thanks GOT4N
Now back to topic thanks
Being an aplha, you won't complain there is no finish line yet, i hope it makes sense
Thanks GOT4N
Now back to topic thanks
Re: Rayman - AFG [ALPHA #2]
I like how tings are depicted as sort of glowing orbs of light, similar to lums, rather than as solid spheres. If memory serves me correct, weren't there lums in the first demo instead of tings? (That being said I prefer the tings anyway
)
Re: Rayman - AFG [ALPHA #2]
I can't wait for futher progress.
Re: Rayman - AFG [ALPHA #2]
THEdragon:
Lums/tings haven't changed much since the first demo, i was very surprised to find a video made a while ago of it!
https://www.youtube.com/watch?v=dFtzNMoFg7M
But before that, they looked like more a solid glass sphere:

To be honest I don't even know if I made lums or tings. Even my asset files are very confused in the naming, some are called tings and other lums, could not choose between the two
The goal was to make something similar but slightly different from the official Rayman 
Lums/tings haven't changed much since the first demo, i was very surprised to find a video made a while ago of it!
https://www.youtube.com/watch?v=dFtzNMoFg7M
But before that, they looked like more a solid glass sphere:
To be honest I don't even know if I made lums or tings. Even my asset files are very confused in the naming, some are called tings and other lums, could not choose between the two
Last edited by lucky3 on Tue Oct 04, 2016 1:30 pm, edited 1 time in total.
Re: Rayman - AFG [ALPHA #2]
Woah, this is shaping up rather nicely! Great work!
Re: Rayman - AFG [ALPHA #2]
Just played it! Seems good, but there was one ting I wasn't able to get, and some I couldn't find. I also found a bug where sometimes the footsteps sound plays instead of helicoptering.
Re: Rayman - AFG [ALPHA #2]
Thanks for your feedback Bradandez and RibShark,
Thanks to THEdragon, meet moskito the moskito!

Yes the ting placement is still work in progress. I'm adding this bug on my todo list! Can you please provide me steps to reproduce it (if any)?but there was one ting I wasn't able to get, and some I couldn't find. I also found a bug where sometimes the footsteps sound plays instead of helicoptering.
Thanks to THEdragon, meet moskito the moskito!
Last edited by lucky3 on Tue Oct 04, 2016 1:31 pm, edited 1 time in total.
Re: Rayman - AFG [ALPHA #2]
I love the idea of using Moskito as the tutorial guy. He's better than Murphy. 
Re: Rayman - AFG [ALPHA #2]
Ahh there he is! 
Hey, today I was playing the second demo again, and I encountered a strange glitch. I was at the part where Rayman walks through the hole in the giant tree, and I when I jumped into the tunnel/hole he clipped right through it and fell into the water, and continued to do so each time I retried until I quit. Not entirely sure how I ended up doing that, I think it started when I was walking along the tree branch in front of it, then walk-jumped onto the edge of the entrance.
Hey, today I was playing the second demo again, and I encountered a strange glitch. I was at the part where Rayman walks through the hole in the giant tree, and I when I jumped into the tunnel/hole he clipped right through it and fell into the water, and continued to do so each time I retried until I quit. Not entirely sure how I ended up doing that, I think it started when I was walking along the tree branch in front of it, then walk-jumped onto the edge of the entrance.
Re: Rayman - AFG [ALPHA #2]
Ouch that is serious glitch! I've never experienced this, i'm trying to reproduce it without success. Seems to be a bad collision detection, maybe this can be avoided by fine tuning some parameter... 
Re: Rayman - AFG [ALPHA #2]
lucky3 are you from France,Spain or Italy?
Re: Rayman - AFG [ALPHA #2]
France probably.gamerz31w wrote:lucky3 are you from France,Spain or Italy?
(Like me)
Re: Rayman - AFG [ALPHA #2]
last download link from mega co nz is first version of this fan game
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boomboleros7

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Re: Rayman - AFG [ALPHA #2]
I finally tried the Alpha #2. And what can I say besides... bravo! 
The Alpha #1 was beautiful, but now, it's even better!
There are 3D Antitoons everywhere (some of them hidden in plants
), and it's better to not let them getting closer to you. Unlike the 3D Antitoons of Rayman 2 PS1, they bite!
As Master said, I think a Strafe movement for Rayman could be interesting, like in R2 and R3.
Anyway, I can't wait to see him in the game!
All the best for the rest of your work!
The Alpha #1 was beautiful, but now, it's even better!
There are 3D Antitoons everywhere (some of them hidden in plants
As Master said, I think a Strafe movement for Rayman could be interesting, like in R2 and R3.
It's not Bzzit? Too bad, I would like to see him again.lucky3 wrote:Thanks to THEdragon, meet moskito the moskito!
Anyway, I can't wait to see him in the game!
All the best for the rest of your work!
Re: Rayman - AFG [ALPHA #2]
I think the Moskito in question is Bzzit, actually, but Lucky3 has been referring to him as Moskito.
If I recall correctly, the real 'Moskito' of R1 was the red and dark purple one, though in most versions of the game he was given the same colours as the first moskito, or 'Bzzit'.
Re: Rayman - AFG [ALPHA #2]
I'd like to see moar game progress.
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boomboleros7

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Re: Rayman - AFG [ALPHA #2]
Yep, it's one of the many "Confusion Source" in the Rayman games...THEdragon wrote:I think the Moskito in question is Bzzit, actually, but Lucky3 has been referring to him as Moskito.If I recall correctly, the real 'Moskito' of R1 was the red and dark purple one, though in most versions of the game he was given the same colours as the first moskito, or 'Bzzit'.
No need to pester lucky3 like that. Give him the time to work, he can't create new contents every day.gamerz31w wrote:I'd like to see moar game progress.
Re: Rayman - AFG [ALPHA #2]
Yup, I think the Red and dark purple version appears in Rayman for Atari Jaguar.THEdragon wrote:I think the Moskito in question is Bzzit, actually, but Lucky3 has been referring to him as Moskito.If I recall correctly, the real 'Moskito' of R1 was the red and dark purple one, though in most versions of the game he was given the same colours as the first moskito, or 'Bzzit'.







