Rayman - AFG [ALPHA #3]

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lucky3
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Re: Rayman - AFG [ALPHA #2]

Post by lucky3 »

New feature for Rayman, he will soon have the ability to fully climb wall. It's still quite work in progress here (the speed, the animation will be tuned), but here is a sneek peek :D Hope you enjoy!

Last edited by lucky3 on Thu Jan 28, 2016 8:05 pm, edited 1 time in total.
AndréGoodlum
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Re: Rayman - AFG [ALPHA #2]

Post by AndréGoodlum »

Does somebody have the same problem by playing the video?
It says it's private :(
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Re: Rayman - AFG [ALPHA #2]

Post by Harpic fraîcheur »

Same for me.
lucky3
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Re: Rayman - AFG [ALPHA #2]

Post by lucky3 »

Oh ok... One day i'll get enough lums to get a brain that understands Youtube parameters. Does it work now?
AndréGoodlum
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Re: Rayman - AFG [ALPHA #2]

Post by AndréGoodlum »

Yes working!
Wow thats amazing!!!
Your game has got soooo much potential!!!
Pls keep going!
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Re: Rayman - AFG [ALPHA #2]

Post by Raymanni »

The video works now! Looking great so far! :winkgrin:
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Re: Rayman - AFG [ALPHA #2]

Post by Harpic fraîcheur »

Like always, nice job ! :)
Ray502
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Re: Rayman - AFG [ALPHA #2]

Post by Ray502 »

Looking very good!
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Re: Rayman - AFG [ALPHA #2]

Post by gamerz31w »

Is it Rayman 1 in 3D?It's awesome.
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Re: Rayman - AFG [ALPHA #2]

Post by Ray502 »

gamerz31w wrote:Is it Rayman 1 in 3D?It's awesome.
It looks more like Rayman 2 just with some elements from Rayman 1.
AndréGoodlum
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Re: Rayman - AFG [ALPHA #2]

Post by AndréGoodlum »

It even feels like Rayman 2 :) but a little bit better
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Re: Rayman - AFG [ALPHA #2]

Post by gamerz31w »

Yeah sure.
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Re: Rayman - AFG [ALPHA #2]

Post by saintrayman »

good work lucky,the game came to life and like a real full-fledged,not to flee as in the original game,in a simple bustle was also some interest to look for new ways and somewhere to go, little space just to run
(google translate)
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Re: Rayman - AFG [ALPHA #2]

Post by Haruka »

I just tried the Alpha 2, it is pretty good so far! I was not expecting that the Livingstones would keep running after me xD.
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Re: Rayman - AFG [ALPHA #2]

Post by gamerz31w »

lucky3 I want a tip how can I scale map when making of in Blender,UDK/Unity 3D or 3DS Max to make this map visible while scalling?
lucky3
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Re: Rayman - AFG [ALPHA #2]

Post by lucky3 »

Thanks for your support 8)
I was not expecting that the Livingstones would keep running after me xD.
Yup maybe this is something I'll change.
lucky3 I want a tip how can I scale map when making of in Blender,UDK/Unity 3D or 3DS Max to make this map visible while scalling?
Huh what are you trying to do?
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Re: Rayman - AFG [ALPHA #2]

Post by gamerz31w »

Making Jazz Jackrabbit 3 maps in 3DS Max.
lucky3
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Re: Rayman - AFG [ALPHA #2]

Post by lucky3 »

Sure... but what is the problem? If the scale is not the same in Unity and 3Dsmax, just scale it.
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Re: Rayman - AFG [ALPHA #2]

Post by AndréGoodlum »

News? :D
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Re: Rayman - AFG [ALPHA #2]

Post by gamerz31w »

Problem is mediafire uploading time.
mega:///#fm/zEthCbjC
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