I'm bringing back this from the RL thread:
OK, All right, I'll answer anaphasiia's questionary....
> Me: "The camera often gets stuck."
> You: "When? I think the camera is one of the most flawless and advanced ones for what it does. "
> Me: The camera has the advantage of being fixed, a la Super Mario Galaxy, letting you be more fond on your perception and making platforming easier. HOWEVER... there are some open areas in which I wish I had full control of the camera, kinda like Super Mario 64. Controlling the camera in those areas is annoying.
> Me: "The game has a lot of slow, clunky sections."
> You: "Where? Aside from carrying objects
very seldom and for very brief periods, I can't recall
any slow, overlong parts."
(except maybe that flying part in the Iron Mountains)
> Me: Sure. "Brief periods" doesn't stop it from happening. And they're also FREQUENT brief periods. Saving Ly from the pirates should be an epic quest, and it ends up being this kind of annoying boss battle where you must launch the barrel upwards because you must shoot at the easiest to beat bomb ever. It's booooriiiiing.
> Me: "Climbing is tedious and slow."
> You: "All climbing sections in the game are extremely short and you climb the same speed you run."
> Me: Yeah, except that you can't jump, or move on a direct trajectory. It's always just up, then left, then up again, then left. It'd be nice if it was a little more interactive, I mean, Rayman 1 lets you punch piranhas while you're scaling the vines.
> Me: "If you make a mistake on a climbing section, you have to start over."
> You: "This literally isn't true, you can always grab on again right where you were if you get hit, except for maybe one of them."
> Me: Oh, but it is true. If you don't grab on again (which is a normal thing to do if it's your first time playing) you will most likely fall and die. Why not just... take damage and that's it? why do you have the punishment of also having to grab the wall again?
> Me: "The helicopter is difficult to use, it doesn't make sense, and you to die because of it all the time."
> You: "The helicopter makes you fall slower and gives you extra control. How can that possibly make it dangerous?"
> Me: I try to activate it as if it acts like a real helicopter. Because, you know, that's like, the momentum that I expect from the game, not the made up bullshit that they're forcing me to learn.
> You: "Correct, it doesn't act like a real helicopter. But many platformer hover mechanics act the exact same way, because it works for what it's used for, and it acting like that has more useful purposes aside from slowing descent which would not work if it were realistic. Also, the games you say do it right don't really act intuitively like real helicopters either."
> Me: "If you enjoy it that way, that's fine. I'm sorry to disagree, but, as I said earlier, Conker doesn't do it that way, and I feel better using the helicopter tail on Conker. I guess it's just matter of opinions"
> You: "You're lying, StrawLord"
> Me: "Eh. No."
Yay, on topic again
