- Messages
- 12
- Tings
- 60
PS1
- Fog effect in the third area of Pink Plant Woods
- Utilizes MIDI Tracks
- "Yeah" is a MIDI track and contains fewer samples than the Saturn version
- The first area of Bongo Hills is a more traditional Band Land level
- The viewport renders at a 4:3 resolution of 320 x 240
- Sprites and artwork are in 16-bit color
- Shoulder buttons to crawl
- Sound effects are mostly pitched normally, with some pitched higher than intended
- tings play notes when collected
- voiced intro
Sega Saturn
- Based off of the PS1 version
- No fog effect in the third area of Pink Plant Woods
- Does not utilize MIDI tracks
- "Yeah" is a produced audio track and contains more samples than the PS1 version
- New animations for crawling up-hill and down-hill
- Sound effects all play at their original sample rates instead of being played back at a different speeds. This results in the pitches sounding high and squeaky.
- Many backgrounds are different than in the PS1 version, and some extra effects are present (e.g. the glowing sun in Gong Heights)
- The windows shatter after defeating Mister Dark
- voiced intro
DOS
- Viewport renders at a smaller 16:10 resolution of 320 x 200
- Sprites and artwork are in 8-bit (256) color
- "Yeah" is reduced to a sound effect with no tune accompanying it.
- The first area of Bongo Hills is a transition between the Dream Forest and Band Land
- Magician says perfect when you complete test.. instead it shows a picture of rayman too
- All characters are given voice acting
- All sounds play at their intended pitches but are very slightly, equally pitched down.
- There are only two music tracks per-world: level music (a medley of the different PS1 level tracks of that world), and boss music
- Pop ting sound effect
- Cages are in different locations than the PS1 version
- Contains a breakout minigame, only access by cheat code
- Unlike the PS1 version, you can replay Mr Dark's Dare
- To crawl, the jump button is held while crouching
- voiced intro in some versions, some versions have no intro. many different builds of the game.
Atari Jaguar
- songs are similar but play chiptune
- different levels im not going to list all the changes but its because there is less mechanics
- Game mechanics are programmed differently and provide a very different feel
- There are no slippery physics, but the levels that originally had them are still structured similarly
- when you play a level it says action in rainbow letters
- breakout game instead of magicians challenge
- moskito can shoot, like rayman origins. normally you punch
- slideshow intro
GBA
- Based off of the DOS version
- Rayman has four life points instead of 3
- Bongo hills missing first level
- The viewport renders at a 3:2 resolution of 240 x 160
- Because of the lower resolution, some modifications were made such as reducing the horizontal speed cap on slippery surfaces
- move diagonal on dpad to crawl
- brighter contrast on screen pixels
- Some sprites are downscaled
- Music is remade in GBA MIDI, and contains some new, original tracks
- No pixel effect when tings are collected.
- slideshow intro
DSiware
- Based off of the DOS version
- screen cramped like gameboy version
- first level of bongo hills removed
- all sounds have a lower pitch, some are lower than other. raymans voice is very low pitch
- DPad diagonally to crouch. shoulder button to taunt and run
- Rayman has five life points
- Uses the PS1 soundtrack, but with many tracks cut
- The music loops, unlike in any of the previous versions
- bottom screen has map. shows outline of level and
- tings have popping sound.
- sliding/ice platforms in allegro presto are black instead of blue. this is probably to be like a music scale.
- slideshow intro
Rayman Forever
- incorrectly placed music. music also goes through soundtrack instead of playing repeated tracks for each level (rayman optimum fixes this)
- ting makes popping sound. some pitches slowed down
- runs on 5:4 but does not fill screen. rayman optimum lets you fill the screen.
- no intro
IOS/android (Rayman Classic)
- Viewport renders at the DOS version's 16:10 resolution of 320 x 200
- combination of dsi and DOS. has a lot of songs. pretty high quality but unless you phone has a good speaker it doesnt matter.
- fog effect in pink plant woods missing.
- autosaves level after completing it
i havent actually gotten that far. playing on android
- voiced intro
credit to user anaphasiia helped a lot with this. thank you
- Fog effect in the third area of Pink Plant Woods
- Utilizes MIDI Tracks
- "Yeah" is a MIDI track and contains fewer samples than the Saturn version
- The first area of Bongo Hills is a more traditional Band Land level
- The viewport renders at a 4:3 resolution of 320 x 240
- Sprites and artwork are in 16-bit color
- Shoulder buttons to crawl
- Sound effects are mostly pitched normally, with some pitched higher than intended
- tings play notes when collected
- voiced intro
Sega Saturn
- Based off of the PS1 version
- No fog effect in the third area of Pink Plant Woods
- Does not utilize MIDI tracks
- "Yeah" is a produced audio track and contains more samples than the PS1 version
- New animations for crawling up-hill and down-hill
- Sound effects all play at their original sample rates instead of being played back at a different speeds. This results in the pitches sounding high and squeaky.
- Many backgrounds are different than in the PS1 version, and some extra effects are present (e.g. the glowing sun in Gong Heights)
- The windows shatter after defeating Mister Dark
- voiced intro
DOS
- Viewport renders at a smaller 16:10 resolution of 320 x 200
- Sprites and artwork are in 8-bit (256) color
- "Yeah" is reduced to a sound effect with no tune accompanying it.
- The first area of Bongo Hills is a transition between the Dream Forest and Band Land
- Magician says perfect when you complete test.. instead it shows a picture of rayman too
- All characters are given voice acting
- All sounds play at their intended pitches but are very slightly, equally pitched down.
- There are only two music tracks per-world: level music (a medley of the different PS1 level tracks of that world), and boss music
- Pop ting sound effect
- Cages are in different locations than the PS1 version
- Contains a breakout minigame, only access by cheat code
- Unlike the PS1 version, you can replay Mr Dark's Dare
- To crawl, the jump button is held while crouching
- voiced intro in some versions, some versions have no intro. many different builds of the game.
Atari Jaguar
- songs are similar but play chiptune
- different levels im not going to list all the changes but its because there is less mechanics
- Game mechanics are programmed differently and provide a very different feel
- There are no slippery physics, but the levels that originally had them are still structured similarly
- when you play a level it says action in rainbow letters
- breakout game instead of magicians challenge
- moskito can shoot, like rayman origins. normally you punch
- slideshow intro
GBA
- Based off of the DOS version
- Rayman has four life points instead of 3
- Bongo hills missing first level
- The viewport renders at a 3:2 resolution of 240 x 160
- Because of the lower resolution, some modifications were made such as reducing the horizontal speed cap on slippery surfaces
- move diagonal on dpad to crawl
- brighter contrast on screen pixels
- Some sprites are downscaled
- Music is remade in GBA MIDI, and contains some new, original tracks
- No pixel effect when tings are collected.
- slideshow intro
DSiware
- Based off of the DOS version
- screen cramped like gameboy version
- first level of bongo hills removed
- all sounds have a lower pitch, some are lower than other. raymans voice is very low pitch
- DPad diagonally to crouch. shoulder button to taunt and run
- Rayman has five life points
- Uses the PS1 soundtrack, but with many tracks cut
- The music loops, unlike in any of the previous versions
- bottom screen has map. shows outline of level and
- tings have popping sound.
- sliding/ice platforms in allegro presto are black instead of blue. this is probably to be like a music scale.
- slideshow intro
Rayman Forever
- incorrectly placed music. music also goes through soundtrack instead of playing repeated tracks for each level (rayman optimum fixes this)
- ting makes popping sound. some pitches slowed down
- runs on 5:4 but does not fill screen. rayman optimum lets you fill the screen.
- no intro
IOS/android (Rayman Classic)
- Viewport renders at the DOS version's 16:10 resolution of 320 x 200
- combination of dsi and DOS. has a lot of songs. pretty high quality but unless you phone has a good speaker it doesnt matter.
- fog effect in pink plant woods missing.
- autosaves level after completing it
i havent actually gotten that far. playing on android
- voiced intro
credit to user anaphasiia helped a lot with this. thank you