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"Haywired Heist" actually connects with another level, where the player leaves the Captain behind when he's surrounded by Toads. That's why he's imprisioned in "Haywired Heist" and the player must free him there. I barely connected those two levels recently. It's really subtle storytelling for a game that only focuses on gameplay. As I stated before, these new levels are so well designed they can pass off as DLC if they were much longer.
Origins didn't have much subtle storytelling, but Legends definitely did. If you paid close attention, the levels in Legends showed progress. The levels felt connected to one another and told the players their progress through them.
I also got two new replays if you want to check them out.
Origins didn't have much subtle storytelling, but Legends definitely did. If you paid close attention, the levels in Legends showed progress. The levels felt connected to one another and told the players their progress through them.
I also got two new replays if you want to check them out.