Project: UnLockRay ( ULR / REL )

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GOT4N
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Re: Project: UnLockRay ( ULR / REL )

Post by GOT4N »

PluMGMK wrote:Probably worth noting that this guy is still working on his tools. I've noticed he's switched languages, from C# to D. As far as I can tell he's been able to extract a lot of Rayman 2 data, but doesn't know how to interpret it.
Eren wrote:Awesome GOT4N! Thanks for sharing them! :) I'm surprised all these animations are still in the game.
Miss-Cerasus wrote:Another great job as always! I love how TCRF is growing with unused Rayman stuff.

It is great to see all those unused animations of Rayman. Such a pity such amazing stuff got scrapped.
Thanks! Yeah PluMGMK: we're talking with szymski often on Discord, he's made much more progress since :P
SpyroGuy wrote:I keep wondering that what results some extensive datamining could bring to the table...if only more people would care to take a look at the game's files instead of..2-3? :?
Well, it's not 2-3 but just me lol, I'm not trying to be pretentious, but RRR is considered in our group kinda... meh, RibShark and Robin most of the time ignore what I say about it (when I send them a message about my findings I get no anwsers 95% of the time), Szymekk seems interested in the game
Also, yeah this game has MASSIVE potential to be honest, I'm just pissed off that no one in ULR group tries to care about it ;_;
Like, Wii version has E V E R Y FUNCTION decrypted (including Globox, Spiders and other prototype elements), which means that there's a possibility (I'm saying possibility, we really can't know if it's possible to load them) that we could launch them or at least check things, the problem is that everything is in assembler and the only good decompiler that converts PowerPC to C code (Wii architechture is PPC) is IDA 6.95 Pro which hasn't been leaked at the time of this message, and cost around 1000$ so not envisaged to be bought lol
But yeah I'm sure if there were much more people working on it there could be more things on it, the thing is just that I'm alone on it :P
Eeeebray
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Re: Project: UnLockRay ( ULR / REL )

Post by Eeeebray »

Well, I care about the game, and this is the reason I want to know more about the prototype stuff in Raving rabbids, as well taking a look into the files and more like I've done with another game before.

So you can count me in, I am eager to get into these kind of things, especially unused stuff since I love unused stuff and betas.
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Re: Project: UnLockRay ( ULR / REL )

Post by PluMGMK »

GOT4N wrote:Thanks! Yeah PluMGMK: we're talking with szymski often on Discord, he's made much more progress since :P
Okay, cool! But I really had no way of knowing that. Perhaps the first post of this thread should be kept up to date with who's doing what?
GOT4N
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Re: Project: UnLockRay ( ULR / REL )

Post by GOT4N »

Miss-Cerasus wrote:Well, I care about the game, and this is the reason I want to know more about the prototype stuff in Raving rabbids, as well taking a look into the files and more like I've done with another game before.

So you can count me in, I am eager to get into these kind of things, especially unused stuff since I love unused stuff and betas.
Sent you the PM last time ^^
PluMGMK wrote:
GOT4N wrote:Thanks! Yeah PluMGMK: we're talking with szymski often on Discord, he's made much more progress since :P
Okay, cool! But I really had no way of knowing that. Perhaps the first post of this thread should be kept up to date with who's doing what?
Yeah I think that's a good idea, although progress has been really slow atm haha

So; Robin found this last night, showed me how to trigger it via Cheat Engine, so I recorded a quick video, thanks again to him! :)
incognito
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Re: Project: UnLockRay ( ULR / REL )

Post by incognito »

Do you guys think you'll someday be able to recompile the game for another processor architecture? :lol:
deton24
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Re: Project: UnLockRay ( ULR / REL )

Post by deton24 »

If you break into UBI and take their sources, sure why not.
DandyGuy
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Re: Project: UnLockRay ( ULR / REL )

Post by DandyGuy »

incognito wrote:Do you guys think you'll someday be able to recompile the game for another processor architecture? :lol:
Just find an exploit in their severs and scrape all content pertaining to Rayman :hinhin:
Last edited by DandyGuy on Thu Dec 21, 2017 2:05 am, edited 1 time in total.
gamerz31w
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Re: Project: UnLockRay ( ULR / REL )

Post by gamerz31w »

incognito wrote:Do you guys think you'll someday be able to recompile the game for another processor architecture? :lol:
sounds like fanmade reverse engineering game engine to me
DandyGuy
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Re: Project: UnLockRay ( ULR / REL )

Post by DandyGuy »

I'm not sure if this has been posted or even of any use.

Ubisoft's game POD used an engine called "D3D" for the game. It was released in 1997.

Link to source. (Ctrl + F search for Ubisoft)
http://www.richterscale.org/wp/1996/05/
Artical wrote:The 3D Engine Survey
One of my self-inflicted tasks for the show was to survey as many 3D game developers as possible and find out what type of 3D rendering engine their software was using, and whether the engine would be acceleratable via the new breed of PC 3D hardware appearing on the horizon (and in some cases, already shipping). The results are mixed, as you’ll see below.

Even more interesting was that many large games companies had multiple 3D engines in use, depending on the type of game. Here, listed by company, are the responses I received to my oral survey. The questions I asked were:

What type of 3D rendering engine does your software use?
Will you be supporting 3D rendering hardware?
What are your plans for Microsoft’s D3D?
A video of the engine. A video of the game POD
Last edited by DandyGuy on Thu Dec 21, 2017 2:01 am, edited 1 time in total.
szymski
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Re: Project: UnLockRay ( ULR / REL )

Post by szymski »

DandyGuy wrote: Ubisoft's game POD used an engine called "D3D" for the game. It was released in 1997.
Direct3D isn't an engine, but graphics API. It's nothing extraordinary - many games have used this API back then.
DandyGuy wrote: A video of the engine.
This isn't a video of D3D itself. It's some engine based on D3D library.
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Re: Project: UnLockRay ( ULR / REL )

Post by DandyGuy »

Sorry about that, I didn't know that was an Acronym :oops2:
Last edited by DandyGuy on Thu Dec 21, 2017 2:01 am, edited 1 time in total.
RayCarrot
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Re: Project: UnLockRay ( ULR / REL )

Post by RayCarrot »

Recently I've been doing a lot of research for unused content in Rayman 2 as I'm thinking about making a video about it and I thought I'd share some findings which I don't think have been posted before. If they have, then sorry, but maybe some new users, including me, haven't seen it before in that case.

The first notable thing is that Rayman 2 was originally going to have Robo-Rats as enemies in the game. I found that in the intro from the demos files which has a few noticeable changes:
...Since they captured you, nothing can stop them. They've taken everything and enslaved our people. Their Robo-Rats sniff out the hidden for capture. In the chaos, they exploded the Primordial Energy Core. The Energy broke into magical fragments called lums. We grow weaker. Soon, it will be too late...
There are also a lot of other minor changes such as Ly being held in a castle instead of a stronghold, Murfy greeting you by saying "Howdy" instead of "Hi" etc. You were also meant to have 3 options when taking the gold in The Cave of Bad Dreams. Traces of this can still be seen in the files in the final release, though the third option has been replaced by "DREAM TEAM" for unknown reasons. In the demo I however found the full version:
I want the treasure!
No treasure for me!
I wanna set my buddies free!
Jano's response was also different as he'd now say "You didn't fall into the trap" rather than saying that you made the right choice.

Some names are also different, though that's already been found in some strategy guides:
The Sanctuary of Stone and Fire > The Sanctuary of Lava and Fire
The Sanctuary of Rock and Lava > The Sanctuary of Rock and Stone
Beneath the Sanctuary of Rock and Lava > Beneath the Sanctuary of Rock and Stone
Technical Check-Up > Emission Control Station

Oddly enough it also refers to Foutch as the guardian of The Sanctuary of Lava and Fire and Umber as the guardian of The Sanctuary of Rock and Stone. As this was so early to the games release I doubt they'd have time to change anything like that, so maybe it's just a mistake or the names were swapped.

It also appeared that you could remap the controls, both through keyboard and through a controller, in the PC version. Now why did they remove that... :pfff:
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Re: Project: UnLockRay ( ULR / REL )

Post by PluMGMK »

DREAM TEAM was probably a codename for the "buddies" and they wrote it there to remind themselves to dummy it out.

"You didn't fall into the trap" is just a literal translation of the French "Tu n'es pas tombé dans le piège" which he still says in the final version.

Emission Control Station, "control" being the operative word! It's a pity they didn't hold onto that pun...

That stuff about the Sanctuaries is interesting, they are quite muddled in the final game.
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Re: Project: UnLockRay ( ULR / REL )

Post by Eren »

Robo rats? Are there any leftovers of these in the game? :o
Also, a while ago a lot of scrapped stuff from R3 was posted by Got4n and I noticed this texture called plum_plant but nobody knew what it actually was
Image
This is actually the texture of the Hoover, a scrapped Plant that loved Plums and you were supposed to make him eat them, basically he was like the stick in the final game.
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Re: Project: UnLockRay ( ULR / REL )

Post by RayCarrot »

Eren wrote:Robo rats? Are there any leftovers of these in the game? :o
Not what I can find at least. Though there are a bunch of textures only found in the demo, but it's hard to know what they're meant to have been used for. The only obvious ones are Eig from the DC version, butterflies from the DC version, the antitoons from the PS1 version, a stone with Ly instead of Murfy like in the PS1 version, the old font seen in early gameplay, the red sphere, some keyboard pictures, the N64 controls, a bunch of old HUD icons, a baby globox icon for dialogue, a Jano icon for a Jano boss and some metallic textures with the same name as the Ssssam textures hinting that they're related.
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Re: Project: UnLockRay ( ULR / REL )

Post by PluMGMK »

Could Robo-Rats be a metaphor/mistranslation perhaps?
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Re: Project: UnLockRay ( ULR / REL )

Post by RayCarrot »

PluMGMK wrote:Could Robo-Rats be a metaphor/mistranslation perhaps?
I kind of doubt it, there are a lot of these minor changes I find in the text in the demo version. It might have been removed as they never ended up actually implementing them into the actual game.

Edit: Though there's a lot of incorrect English which might just quick translations from French. Here are some examples:
plan saved Rayman! But... Where's Daddy?
Erm, you see... we've got separated...
Not there Daddy Globox? Boohooooo! We want our Daddy!
Now don't worry kiddies!
I'll bring your dad back! But first I've got to find LY. She often comes here. Have you seen her around?
Some nasty pirates took LY over there!
Hummm... I gotta help her!
I have hidden a precious treasure inside here. You can have it for yourself, If you are faster than me. I'll give a head start, But don't delay! If I catch you, I'll show you no mercy...
But I did see Globox get arrested by 2 Pirates.
So, did you guys figure it out? Are you the real king?
Uh...More or less. We're a Bit better organised now.
The pirates have taken Ly to the Fairy's Glade. They've locked her in one of their castles.
This one's a bit odd as it says the people got rid of the pirates rather than Polokus:
The slaves have broken their chains and escaped. On the planet, our people have eliminated the last pirates. Destroy Razorbeard, and our victory will be complete!


Btw, I found these level names mentioned in the demo:

Learn_20
Whale_20
morbide_tst

Learn 20 and Whale 20 don't exist the the final version, though they may just be renamed versions of already existing levels. morbide_tst is more interesting as it sounds like a test level for The Tomb of the Ancients, possible something to do with the secret area before the Clark boss?
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Re: Project: UnLockRay ( ULR / REL )

Post by Master »

Hmm, I remember reading about "Robo-Routers," somewhere, could they be related to these Robo-Rats?
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Re: Project: UnLockRay ( ULR / REL )

Post by PluMGMK »

"Robo-Rooters", apparently a search crew they can deploy in the labyrinthine and confusing first part of the Sanctuary of Stone and Fire, for soldiers who get lost. (In French it's "Robots-Aimants", which seems to translate to "Robo-Magnets", but I may have failed to grasp something)
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Re: Project: UnLockRay ( ULR / REL )

Post by need my speed »

PluMGMK wrote:"Robo-Rooters", apparently a search crew they can deploy in the labyrinthine and confusing first part of the Sanctuary of Stone and Fire, for soldiers who get lost. (In French it's "Robots-Aimants", which seems to translate to "Robo-Magnets", but I may have failed to grasp something)
Yes, you can find a sign right in the beginning, when you jump into the Sanctuary... Towards the lava, so to say, when you leave the grass.
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