PluMGMK wrote:Probably worth noting that this guy is still working on his tools. I've noticed he's switched languages, from C# to D. As far as I can tell he's been able to extract a lot of Rayman 2 data, but doesn't know how to interpret it.
Eren wrote:Awesome GOT4N! Thanks for sharing them!I'm surprised all these animations are still in the game.
Thanks! Yeah PluMGMK: we're talking with szymski often on Discord, he's made much more progress sinceMiss-Cerasus wrote:Another great job as always! I love how TCRF is growing with unused Rayman stuff.
It is great to see all those unused animations of Rayman. Such a pity such amazing stuff got scrapped.
Well, it's not 2-3 but just me lol, I'm not trying to be pretentious, but RRR is considered in our group kinda... meh, RibShark and Robin most of the time ignore what I say about it (when I send them a message about my findings I get no anwsers 95% of the time), Szymekk seems interested in the gameSpyroGuy wrote:I keep wondering that what results some extensive datamining could bring to the table...if only more people would care to take a look at the game's files instead of..2-3?
Also, yeah this game has MASSIVE potential to be honest, I'm just pissed off that no one in ULR group tries to care about it ;_;
Like, Wii version has E V E R Y FUNCTION decrypted (including Globox, Spiders and other prototype elements), which means that there's a possibility (I'm saying possibility, we really can't know if it's possible to load them) that we could launch them or at least check things, the problem is that everything is in assembler and the only good decompiler that converts PowerPC to C code (Wii architechture is PPC) is IDA 6.95 Pro which hasn't been leaked at the time of this message, and cost around 1000$ so not envisaged to be bought lol
But yeah I'm sure if there were much more people working on it there could be more things on it, the thing is just that I'm alone on it










