Aaron said:
they only focus on making those terrible Assasin's Creed DLCs.
Do you have any idea what you're talking about, or was that just an arbitrary jab at a popular franchise you've probably never played?
I'll just pop in with the shocker: Sonic Boom - I know I've covered this before, but not on its own terms. It's underrated in the sense that while it's not really a very good game, it doesn't even graze the territory of being awful, let alone "one of the worst games of all time". The characters each feel uniquely fun to control, the graphics, while looking a little unfinished in some places look remarkably awe-inspiring in others, I think the platforming segments are fairly well-paced and enjoyable, and the combat, while not the most well thought out, does have more strategy to it than just button mashing and trumps the kind of shit you'd see in Ty 3; if you go into the game expecting a button-masher, you will die very quickly in the more difficult combat segments. The cutscenes, writing and voice acting are also well done. The in-game character dialogue, while not nearly as annoying as everyone touts, is just kind of unnecessary.
The issue with the game is that, well, it doesn't feel finished, and there are too many boring stretches. The game is rarely if ever downright awful though. Regarding the bugs, yeah, I did clip through a wall once giving me the option to skip a pretty large portion of a level. Did that bother me though? Not really, because I just chose to go back and continue off from where I was. I never understood why people get so incredibly enraged over stuff like the occasional clipping bug, because if anything, I just find them amusing, and they don't detract from my experience at all really. The only annoying technical issue is the framerate, though that's something I got used to pretty quick since it doesn't actually interfere with the gameplay itself. I'm not sure why people complain about the the camera, because while it's positioned unusually close to the ground for a platformer, it functions correctly in the context of the game and never got in the way or caused me to die or anything.
The hate for this game has to be one of the single biggest, most unfortunate examples of bandwagon shit I've ever seen, and that annoys me a lot because there was clearly passion put in, and it's not bad. It's not that good, but I was surprised by how often I did find myself genuinely enjoying myself. There were also some design choices in the game I thought did well to modernise the action-platformer genre, many of which people seem to actively disregard now (or at least ignore) because they hate the game to such an irrational extent that new indie 3D platformers end up almost
purposely failing in a few areas where Sonic Boom succeeded.