TTQ - Season 146 - RayGamer99

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Ray502
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Re: TTQ: Season 109 - Round 1

Post by Ray502 »

I will accept Team 2's answer, since it does look like Rayman is sleeping while eating at the same time. Tied up!

Team 1 - 3 points
Team 2 - 3 points


Team 1: Rayman speaks in which versions of Rayman 1?

Team 2: List five enemies that appear in both Rayman 1 and Rayman Origins.
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Re: TTQ: Season 109 - Round 1

Post by RayCarrot »

Hm, that's got to be all versions where the intro is the pre-rendered cutscene since he says "No Problem". So... PS1, PC (at least most versions, although he talks in the game in all), Saturn (?), iOS/Android, DSi (he talks in the game like in the PC version). No clue about the Pocket PC version etc.
Master
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Re: TTQ: Season 109 - Round 1

Post by Master »

Antitoons/Darktoons
Lividstones
Hunters
Stone Men

Those are the ones I'm firm on, I want to say the Spiky Fish, but I'm not sure if that counts or if they just look similar.
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Re: TTQ: Season 109 - Round 1

Post by NyaNyaLily »

Nah, the spiky fish I am not to sure with. I don't remember the spiky balls having mouths.
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Re: TTQ: Season 109 - Round 1

Post by Master »

Ray502 wrote:Team 2: List five enemies that appear in both Rayman 1 and Rayman Origins.[/size]
Not submitting, request for clarification. When you say enemies that appear in both games, do they have to be enemies in both? Or could they have been friendly in one and enemies in the other?

If that is the case, then we could add the Magician to the list, since he appears in Rayman 1, but he's an enemy in Origins.
Ray502
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Re: TTQ: Season 109 - Round 1

Post by Ray502 »

Master wrote:When you say enemies that appear in both games, do they have to enemies in both?
Yes, enemies in both.

About 12 hours left!
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Re: TTQ: Season 109 - Round 1

Post by RayCarrot »

Ray502 wrote:Team 1: Rayman speaks in which versions of Rayman 1?
I'll go ahead and say that Rayman speaks in the PS1, PC, Saturn, iOS/Android and DSi versions.
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Re: TTQ: Season 109 - Round 1

Post by Master »

Hmm, I don't think it's the Spiky Ball, but perhaps it could be some other static enemy. Thinking about it, we know that the level specific enemies in R1 and RO tend to come from similar levels (Lividstone - Jungles, Stone Men - Mountains). The only other level tropes that are shared by RO is Candy Chateau - Food Themed, and Band Land - Instrument themed. I'm pretty sure it's not an enemy from the Desert of Didgeridoos, as I don't recall there being any R1 like enemies in that level, mobile or static.

That leaves the food themed levels. I don't think it's one of the mobile enemies, they were small fish, dragons, fruits and spices. Not so sure on the static objects though.

EDIT: Ok, so I've given a bit more thought, and I can remember there being forks in the Gourmand Land, and I recall seeing artwork of forks in the Rayman 1 style. They don't look the same, from what I remember, but given that they are the same thing, I think I'll risk it, it's either this or the Spiky Fish.

What do you guys think, Dutch and Aaron? Is it worth a shot?
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Re: TTQ: Season 109 - Round 1

Post by Master »

Going to submit now, otherwise i might miss the deadline.
Ray502 wrote:Team 2: List five enemies that appear in both Rayman 1 and Rayman Origins.
Antitoons/Darktoons
Lividstones
Hunters
Stone Men
Forks
Ray502
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Re: TTQ: Season 109 - Round 1

Post by Ray502 »

Team 1's answer is incomplete. Team 2 however is correct and takes the lead!

Team 2 - 4 points
Team 1 - 3 points


Team 1: Pair these objects together based on how they function.

Code: Select all

Life                                        Simple Power
Red Lum                                     Funnel
Flying Blue Elf                             White Lum
Super Red Lum                               Green Lum

Team 2: List all of the Hoodlums in Rayman 3, from weakest to strongest.
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Re: TTQ: Season 109 - Round 1

Post by Master »

Oh my, every single Hoodlum? Ok. Let's see if we can remember all of them before we even attempt to sort them.
  • Slapdash
  • Hoodmonger
  • Hoodmonger Private Class
  • Hoodmonger First Officer
  • Hoodboom
  • Stumbleboom
  • Hoodstomper
  • Spinneroo
  • Hoodstormers
  • Grim Keeper
  • Grims
  • Hoodoo
  • Heckler
  • Lavomatrix
Those are the ones I can remember from quickly running through the game in my head. I probably have missed some, so do let me know what gaps I've left. Other than that, I don't think Celoche (or whatever the underwater boss was) or the Horrible Machine count, since they're Hoodlum machinery, not actual Hoodlums.
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Re: TTQ: Season 109 - Round 1

Post by Ambidextroid »

I'm thinking
Red Lum - Simple Power
Life - Super Red Lum
Green Lum - White Lum
Flying Blue Elf - Funnel
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Re: TTQ: Season 109 - Round 1

Post by RayCarrot »

Yeah, that seems about right.
Ray502 wrote: Team 1: Pair these objects together based on how they function.

Code: Select all

Life                                        Simple Power
Red Lum                                     Funnel
Flying Blue Elf                             White Lum
Super Red Lum                               Green Lum

Red Lum - Simple Power
Life - Super Red Lum
Green Lum - White Lum
Flying Blue Elf - Funnel
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Re: TTQ: Season 109 - Round 1

Post by NyaNyaLily »

I'd sort them like:

Grim
Slapdash
Hoodmonger
Hoodmonger Soldier
Hoodstormer
Hoodboom
Grim keeper
Stumbleboom
Hoodmonger officer
Spinneroo
Hoodoo
Lavomatrix
Heckler
Hoodstomper

This list may need some adjustments though.
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Re: TTQ: Season 109 - Round 1

Post by Master »

I've gone and sorted your list with what I can recall.
CHRdutch wrote:I'd sort them like:

One hit:
Grim
Slapdash

Three hits:
Hoodmonger
Hoodmonger Soldier

Four hits:
Hoodoo

Six hits:
Hoodstormer
Hoodmonger officer
Spinneroo (Fully charged HMF = x6?)

Unsures:
Hoodboom
Grim keeper
Stumbleboom
Lavomatrix
Heckler
Hoodstomper
I think the Grim Keeper only took two hits, but I'm not 100% on it. Hoodstomper takes three shock rockets, which I think equate to 6x hits, but again, not entirely sure. Can't remember if the Hoodboom took 4 hits or 6, Stumbleboom would take an extra one though, since they're on stilts. I believe fully charged HMF are x6 of a regular hit, but again, not completely sure on that.
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Re: TTQ: Season 109 - Round 1

Post by Ray502 »

Team 1 is correct!

3 1/2 hours left for team 2!
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Re: TTQ: Season 109 - Round 1

Post by NyaNyaLily »

Master wrote:I think the Grim Keeper only took two hits, but I'm not 100% on it. Hoodstomper takes three shock rockets, which I think equate to 6x hits, but again, not entirely sure. Can't remember if the Hoodboom took 4 hits or 6, Stumbleboom would take an extra one though, since they're on stilts. I believe fully charged HMF are x6 of a regular hit, but again, not completely sure on that.
Grim keeper takes 4 hits I think. A shock rocket is an instant kill to normal enemies and a hoodboom takes 6 hits IIRC.
I don't really know how much damage a fully charged HMF does, I think 4?

So:

One hit:
Grim
Slapdash

Three hits:
Hoodmonger
Hoodmonger Soldier

Four hits:
Hoodoo
Spinneroo
Grim keeper

Six hits:
Hoodstormer
Hoodmonger officer
Hoodboom
Stumbleboom

Unsures:
Lavomatrix
Heckler
Hoodstomper

?
Master
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Re: TTQ: Season 109 - Round 1

Post by Master »

Don't think I can argue with those. That leaves us with the minibosses and one boss. I think that's how I'd order them, as I feel Hecklers are more resilient than Lavomatrix, given how their health bar is for two of them. As for Hoodstomper, it's a complete guess, but given that he is a fully fledged boss, I think it's worth a try having him there.

We're almost out of time, so I'll give 15 minutes for any final debate. If not, then I'll submit with haste.
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Re: TTQ: Season 109 - Round 1

Post by NyaNyaLily »

Well, I guess that leaves us with:

One hit:
Grim
Slapdash

Three hits:
Hoodmonger
Hoodmonger Soldier

Four hits:
Hoodoo
Spinneroo
Grim keeper

Six hits:
Hoodstormer
Hoodmonger officer
Hoodboom
Stumbleboom

Mini-boss:
Lavomatrix
Heckler

Boss:
Hoodstomper
Master
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Re: TTQ: Season 109 - Round 1

Post by Master »

Seems to be the case, I shall submit then.
Ray502 wrote:Team 2: List all of the Hoodlums in Rayman 3, from weakest to strongest.
One hit:
Grim
Slapdash

Three hits:
Hoodmonger
Hoodmonger Soldier

Four hits:
Hoodoo
Spinneroo
Grim keeper

Six hits:
Hoodstormer
Hoodmonger officer
Hoodboom
Stumbleboom

Mini-boss:
Lavomatrix
Heckler

Boss:
Hoodstomper
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