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I haven't actually tried to run the prototype, but it seems there are differences in the level files and texture files. Both seem to have their objects stored in a different order, at least. The music files are the exact same.
Considering the prototype was built on February 3rd and the final version on February 21st, I don't think the differences will actually be visible during gameplay, but who knows. Could be worth checking out, if people haven't already done so in the past.
Considering the prototype was built on February 3rd and the final version on February 21st, I don't think the differences will actually be visible during gameplay, but who knows. Could be worth checking out, if people haven't already done so in the past.