Also, funny how the video uses R2 and R1's music instead of RL's.
Rayman Legends
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Re: Rayman Legends
Oof, it sucks that they had to compress the game that much and cause loading times like those, especially after completely removing them on PS4 and Xbox One. It's probably the biggest issue listed in that video. The multiplayer issues aren't very important to me, though I can imagine it's sad for people who have a lot of friends to play games with locally. Personally I would have loved at least an attempt at online co-op, that would have made this a truly definitive edition. I can imagine this community would have a lot of fun with that feature too. 
Also, funny how the video uses R2 and R1's music instead of RL's.
Also, funny how the video uses R2 and R1's music instead of RL's.
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PluMGMK

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Re: Rayman Legends
Time to reset the poll then? 
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Master

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Re: Rayman Legends
I wish phpBB didn't reset polls when you add new options to them, I'd be more than happy to add it in if it wasn't for that.
Re: Rayman Legends
I thought I was going to be sick when I noticed this loading screen in the series to be that long.
16 seconds of waiting for the game to start..
But I think I like one of the exclusive features.
"Online co-op" seems interesting since players have their own screen to play.
That's kinda cool.
16 seconds of waiting for the game to start..
But I think I like one of the exclusive features.
"Online co-op" seems interesting since players have their own screen to play.
That's kinda cool.
I was actually glad that it used the "Woods of Light" theme from R2.Drolpiraat wrote:Also, funny how the video uses R2 and R1's music instead of RL's.
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Dart

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Re: Rayman Legends
To anyone playing the definitive edition right now, do the music levels feel out of sync to you, cause they feel like I'm moving way ahead of the beat in this one
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PluMGMK

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Re: Rayman Legends
The crazy part is that it doesn't reset if you just edit the options that are already there, which can allow much worse dishonesty.Master wrote:I wish phpBB didn't reset polls when you add new options to them, I'd be more than happy to add it in if it wasn't for that.
Re: Rayman Legends
I was wondering this:
Does anybody have a favourite "screen graphic" from the 8-bit versions of the Musical Levels in Rayman Legends?
My favourites are the "Split-Screening" graphics from the 8-bit version of Grandma's World Tour and the "Television Signal Static" graphics from the 8-bit version of Orchestral Chaos.
Does anybody have a favourite "screen graphic" from the 8-bit versions of the Musical Levels in Rayman Legends?
My favourites are the "Split-Screening" graphics from the 8-bit version of Grandma's World Tour and the "Television Signal Static" graphics from the 8-bit version of Orchestral Chaos.
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Ray502

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Re: Rayman Legends
Ugh, I remember when I first played the 8-bit version of Orchestral Chaos years ago. It was brutal. What really made it worse was that they took out the checkpoints. Die near the end, appear back at the beginning.
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Master

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Re: Rayman Legends
I was and still am a bit bitter over the 8 bit levels. Having to replay the music levels with those effects (I recall getting headaches after trying to beat Orchestral Chaos), wasn't exactly the most satisfying reward for going through the grind for 400 Teensies (I think it was 400 anyways, can't remember exactly). Granted, it is content, but I personally think that Origins did it better with the final gauntlet that was the Land of the Livid Dead.
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Adsolution

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Re: Rayman Legends
Personally I think her name is ginger chick not vicking girl? Lmao why was that her name it kind of makes it sound silly when you think about it like, vickings have horns on their head the helments' just to fit around that (though the horns are thin antennae, it's locotactation than you think over there) but at least she helps Rayman on through the Barious legends.But I Don't know if she would help Dark Rayman because that's not that he's Called in Rayman Desinger.
Re: Rayman Legends
What?...Adsolution wrote:Personally I think her name is ginger chick not vicking girl? Lmao why was that her name it kind of makes it sound silly when you think about it like, vickings have horns on their head the helments' just to fit around that (though the horns are thin antennae, it's locotactation than you think over there) but at least she helps Rayman on through the Barious legends.But I Don't know if she would help Dark Rayman because that's not that he's Called in Rayman Desinger.
Re: Rayman Legends
Orchestral chaos 8 bit was driving me crazy for like an hour until I finally passed it. When I replayed on Xbox one I took like 2 tries then. The level that literally annoyed me so much that I got a headache was the one where you have to clear it in 40 seconds but you have 4 rooms of enemies to clear. I can't remember the exact name of it but I'll have to look.Master wrote:I was and still am a bit bitter over the 8 bit levels. Having to replay the music levels with those effects (I recall getting headaches after trying to beat Orchestral Chaos), wasn't exactly the most satisfying reward for going through the grind for 400 Teensies (I think it was 400 anyways, can't remember exactly). Granted, it is content, but I personally think that Origins did it better with the final gauntlet that was the Land of the Livid Dead.
Land of the livid dead was extremely hard at first too but the daily challenges in legends are about the same sometimes.
Also I was going to say why is the switch version not in the polls but looks like it was already talked about lol.
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Master

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Re: Rayman Legends
Going to guess it's Infiltration Station Invaded:Steo wrote:Orchestral chaos 8 bit was driving me crazy for like an hour until I finally passed it. When I replayed on Xbox one I took like 2 tries then. The level that literally annoyed me so much that I got a headache was the one where you have to clear it in 40 seconds but you have 4 rooms of enemies to clear. I can't remember the exact name of it but I'll have to look.Master wrote:I was and still am a bit bitter over the 8 bit levels. Having to replay the music levels with those effects (I recall getting headaches after trying to beat Orchestral Chaos), wasn't exactly the most satisfying reward for going through the grind for 400 Teensies (I think it was 400 anyways, can't remember exactly). Granted, it is content, but I personally think that Origins did it better with the final gauntlet that was the Land of the Livid Dead.
Re: Rayman Legends
That's the one yeah. It literally gave me a headache because I was that annoyed trying to do it. When I replayed it on Xbox one then I had no problem with it and it just took a few tries.Master wrote:Going to guess it's Infiltration Station Invaded:Steo wrote:Orchestral chaos 8 bit was driving me crazy for like an hour until I finally passed it. When I replayed on Xbox one I took like 2 tries then. The level that literally annoyed me so much that I got a headache was the one where you have to clear it in 40 seconds but you have 4 rooms of enemies to clear. I can't remember the exact name of it but I'll have to look.Master wrote:I was and still am a bit bitter over the 8 bit levels. Having to replay the music levels with those effects (I recall getting headaches after trying to beat Orchestral Chaos), wasn't exactly the most satisfying reward for going through the grind for 400 Teensies (I think it was 400 anyways, can't remember exactly). Granted, it is content, but I personally think that Origins did it better with the final gauntlet that was the Land of the Livid Dead.
I'm still going to replay it on the PS3, PS4 and Switch eventually but for now I just went back to the older ones I've never played. I'm going to get every achievement in it on XBOX one also since I only need to get the million Lums and get to level 11 in level of awesomeness.
Great playing the Rayman games for enjoyment mainly though instead of playing bad games just to get achievements or trophies. I'm only getting them while I'm at it on Xbox because I really like the game.
Also I've to play it on my PC in 4k
Re: Rayman Legends
I was just skimming through a video showing the final bosses of all the main Rayman games, and halfway through I noticed I could not remember who or what the final boss in Rayman Legends was. Upon seeing it again, I think I understand why. So anticlimactic and pointless.
Personally I would have put Jano there. It starts in a cave with death-themed platforms, there are one-eyed statues around, and Jano is a nice antithesis for Polokus: the similar hat in R2 seems to suggest he is how Polokus imagined himself in the first bad dream, though it could also just be Jano being arrogant and considering himself equal to Polokus. He seems to be the biggest threat to Polokus anyway, since he's the creator of Antitoons/Darktoons, vs Polokus, who presumably created the Electoons. I wonder if any future Rayman game will explore that. Dreambound sure would if it ever got made.
Despite that dumb final boss RL is still a great game though.
Personally I would have put Jano there. It starts in a cave with death-themed platforms, there are one-eyed statues around, and Jano is a nice antithesis for Polokus: the similar hat in R2 seems to suggest he is how Polokus imagined himself in the first bad dream, though it could also just be Jano being arrogant and considering himself equal to Polokus. He seems to be the biggest threat to Polokus anyway, since he's the creator of Antitoons/Darktoons, vs Polokus, who presumably created the Electoons. I wonder if any future Rayman game will explore that. Dreambound sure would if it ever got made.
Despite that dumb final boss RL is still a great game though.
Re: Rayman Legends
I wouldn't call it "dumb" since it still turned out to be a pretty solid boss fight in the end, with it being satisfying to use the blue punch in order to take out parts of him, however while it works for the setup of the game and the world it's featured in, I'll agree that as a final boss it doesn't really fit thematically.Droolie wrote:Despite that dumb final boss RL is still a great game though.
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Master

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Re: Rayman Legends
As satisfying as using the blue punch was, the boss itself felt very passive, I'll admit it's been a while, but I don't recall the boss actually using any attacks. All they did was fly about in set patterns.
Re: Rayman Legends
If I recall correctly, there were times when it was nessecry to create a gap in order to avoid getting hit, but as far as pattern reading the boss was pretty weak.Master wrote:As satisfying as using the blue punch was, the boss itself felt very passive, I'll admit it's been a while, but I don't recall the boss actually using any attacks. All they did was fly about in set patterns.
Re: Rayman Legends
Yeah that's all you had to do was create a gap or 2 then he just starts going around in circles slowly. Kind of like in Origins, after you pass a level that's actually pretty hard (Land of the Livid Dead) and the boss at the end is pretty easy to defeat then. Although Land of the Livid Dead is a much harder level than the final level in Legends. Them 8 bit ones are the harder ones.Greeness wrote:If I recall correctly, there were times when it was nessecry to create a gap in order to avoid getting hit, but as far as pattern reading the boss was pretty weak.
Re: Rayman Legends
I love Rayman Legends and all, but there's one level which is really frustrating. It's Orchestral Chaos: 8 Bit Edition.




