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So I recently got my hands on a debug review build of the Xbox 360 version of Rayman Legends, and I've decided to release the files to the public! I've made a video showing off what the debug menu does, but not in its entirety:
Download:
To play this, you need a copy of the final version. I'm not going to put the entire game up because the debug build is the same as the final version, except it has a few extra files and devkit executables, which is what the download has. All you have to do is copy and paste the files to your extracted copy, then you will have the debug build. You need to launch this XEX to get the debug menu: x360_ITF_AppFramework_r.xex
I've also included patched XEXs in a folder so that you can boot in-game on Xenia, as well as retail Xbox 360s that can't launch devkit executables unless you mod them.
Have fun messing around with this!
Download:
To play this, you need a copy of the final version. I'm not going to put the entire game up because the debug build is the same as the final version, except it has a few extra files and devkit executables, which is what the download has. All you have to do is copy and paste the files to your extracted copy, then you will have the debug build. You need to launch this XEX to get the debug menu: x360_ITF_AppFramework_r.xex
I've also included patched XEXs in a folder so that you can boot in-game on Xenia, as well as retail Xbox 360s that can't launch devkit executables unless you mod them.
Have fun messing around with this!