I was just thinking would RayTwol work. I'll try it out later, but I assume it leads to just above the walking shell areaPluMGMK said:No need to noclip, just open the map with RayTwol.
Steo said:Well I finally got around to it and it goes absolutely nowhere
If you were to get through the wall, Rayman would just fall to his death.
Here's a view of the wall from the other side (you can see it in the center with the non matching texture):
SOSAF.PNG
And here's a view with the camera halfway between both sides with a top down view:
SOSAF2.PNG
PluMGMK said:The plot thickens!![]()
Whatever that stairs is doing there it makes a lot more sense in Revolution. It looks like it's just for aesthetics in this game with an inaccessible area that crumbled. In the original version though it literally looked like they just took something out of the game. Maybe they should've done this in the original game but the fact that they didn't makes it look like that was supposed to lead somewhere.
That makes sense. For once I'm willing to give priority to Revolution's interpretation; they just had trouble creating a proper caved-in passage. Don't know why I never thought about this before though!
We'll never really know, but there's nothing actually behind the wall, it doesn't go anywhere. If it was supposed to lead somewhere then they deleted the path.
The other plausible explanation is that they just blocked that left side off while planning to use it in the ways Haruka and Plum mentioned, but then they forgot/scrapped the idea.
It just looks so odd that it makes you think there was some last minute changes. It's one thing for a stairway to lead to a wall, but then the textures clearly don't match up at all.