The You Game!

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Steo
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Re: The You Game!

Post by Steo »

< has seen a lot of videos and played the game a fair bit to try get decent scores, so < remembers those little secrets. < will admit that < didn't notice it when < first played the game on PS2 though. < just had a feeling that would be the most likely one for ^ to miss.
SrRayman
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Re: The You Game!

Post by SrRayman »

< has actually saw the plum hidden behind the waterfall. < is shocked that ^^ hasn't seen the plum behind the waterfall.
Steo
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Re: The You Game!

Post by Steo »

< thinks that ^^^ knew where the plum was, but just not about the hole in the wall containing the Teensie cage.
R4Y_ANC3L
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Re: The You Game!

Post by R4Y_ANC3L »

SrRayman wrote: Thu Jan 03, 2019 9:34 pm< is shocked that ^^ hasn't seen the plum behind the waterfall.
If that was the case, < wouldn't even be able to continue the level. lol

But yeah, < meant the well hidden cage through the small squared hole. < was actually hearing screaming of help in that area but < was just stumped in where he was. Thanks Steo.
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Re: The You Game!

Post by Steo »

No problem ^. :)

<'s just glad < can help someone out with <'s limited knowledge. :winkgrin:
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Re: The You Game!

Post by SrRayman »

< knew where the hole was and thought there might be teensies in there. < has played Rayman 1 so much that < always thinks about where teensies/electoons can possibly be at.
< is sorry for the misunderstanding.
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Re: The You Game!

Post by R4Y_ANC3L »

< is listening to some "Deep House" electronic music. < is addicted to this stuff now.
Steo
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Re: The You Game!

Post by Steo »

< will have no power tomorrow between 9 and 5 because there's work being carried out in the area. < is charging <'s Vita so < can play Rayman Origins or Legends during that time, though < does have a lot to do and < is just charging it to be on the safe side.
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Re: The You Game!

Post by PluMGMK »

< just replaced <'s mother's laptop keyboard (with help from <'s father). :D
Steo
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Re: The You Game!

Post by Steo »

That's nice and it makes it look like a new computer too. :D

<'s been sleeping all morning since there's no power anyway. :P
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Re: The You Game!

Post by PluMGMK »

< wrote a little something in Python, having been inspired by staring at a wallpaper in someone's house a couple of days ago. Mildly entertaining/hypnotic

Code: Select all

#!/usr/bin/python3

from tkinter import Tk, Canvas, PhotoImage, Button, mainloop
from math import sqrt

WIDTH, HEIGHT = 640, 480

window = Tk()
window.title("Pixel Triangle Transformations")

# The canvas on which to draw the points
canvas = Canvas(window, width=WIDTH, height=HEIGHT, bg="#000000")
canvas.pack()
img = PhotoImage(width=WIDTH, height=HEIGHT)
canvas.create_image((WIDTH/2, HEIGHT/2), image=img, state="normal")

# Set of untransformed points to draw (complex numbers)
points = []
for x in range(-100,100):
    for y in range(-100,100):
        points.append(x*sqrt(3) + y*1j)
for point in list(points): #Create a copy
    points.append(point + (sqrt(3)+1j)/2)

# Constant - how many pixels one "unit" on our grid is.
scalefac = HEIGHT / 10

# Transformation metrics
trans_power = 0 # Global variable
trans_step = (3 + sqrt(3)*1j)/2

def draw_points(img,step,power):
    # Refresh the image
    img.blank()

    # Transformation is the step, to whatever the current power is.
    cur_trans = (step ** power)
    for point in points:
        # Transform the point
        trans_point = point * cur_trans

        # Turn into pixel coörds, with the origin centred
        x = int(trans_point.real * scalefac + WIDTH/2)
        y = int(trans_point.imag * scalefac + HEIGHT/2)

        # Draw it.
        if (0 < x < WIDTH) and (0 < y < HEIGHT):
            img.put("#ffffff", (x,y))

def gradual_transform(gran,forward=False):
    global trans_power

    old_power = trans_power
    trans_power += (1 if forward else -1)

    for power_step in range(gran):
        cur_power = old_power + (trans_power - old_power)*(power_step / gran)
        draw_points(img,trans_step,cur_power)
        window.update()

    draw_points(img,trans_step,trans_power)

# Buttons for forward and backward transforms.
for_trans = Button(window, text="Advance Transform", command=lambda:gradual_transform(gran=30,forward=True))
rev_trans = Button(window, text="Regress Transform", command=lambda:gradual_transform(gran=30,forward=False))
for_trans.pack()
rev_trans.pack()

# Initial drawing
draw_points(img,trans_step,trans_power)
mainloop()
R4Y_ANC3L
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Re: The You Game!

Post by R4Y_ANC3L »

< has gotten through the tower of the leptys but < isn't really able to beat Reflux this time since < was just struggling and then gave up and stopped playing later on.

During the shooting section when the shield was worn out by the shooting, Reflux always seem to get < with his charge punch attack and there is nothing < can do about it since < always managed to just shoot right at the scepter with a good aim but none of the shots seem to hit or even CONNECT(even ones that went towards it and supposed to it.) :?:

< feels like a hitbox is missing since < is playing this game though emulator because anything could be possible since the game is running through emulator. During the throttle copter section, a platform usually disappears and that is accompanied by a sound effect. They always glow before disappearing but this time around, they instantly disappear like unexpectedly. Like in the blink of an eye, they just vanish. No signs or anything. :?:

< is just extremely bad at playing video games and it could not be the emulator.. :tssk:
Steo
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Re: The You Game!

Post by Steo »

< always strafes at that part while using the lockjaw to avoid being hit. You just have to move around a lot really.

< has been busy all day building a desk and shelves for <'s friend. < isn't getting paid for it, < was just doing it as a favour since <'s friend wouldn't have the patience to build them. :P
R4Y_ANC3L
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Re: The You Game!

Post by R4Y_ANC3L »

Steo wrote: Fri Jan 04, 2019 10:27 pm < always strafes at that part while using the lockjaw to avoid being hit. You just have to move around a lot really.
< had no problem with the first phase. < was struggling with the third and fourth phase.
Steo
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Re: The You Game!

Post by Steo »

Oh the part where Globox is driving? < says that ^ needs to aim at the sceptre on his back as he charges towards ^. Just keep firing and aim towards his back, then it will register.
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Re: The You Game!

Post by R4Y_ANC3L »

< has never played this long on Super Smash Bros. this long on Dolphin. jeez.. :fou2:
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Re: The You Game!

Post by SrRayman »

< is tired but still wants to stay up.
Steo
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Re: The You Game!

Post by Steo »

< is also tired after doing all sorts of work all day with hardly any sleep too. < is just enjoying relaxing and drinking a couple of beers while messing about in Rayman Legends on Xbox One. < still wants to complete Legends on PS4 and PC, then maybe Vita and Wii U at some stage just because why not. :P
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Re: The You Game!

Post by R4Y_ANC3L »

< guesses that < kinda forgot how fun SSBB is since < was playing it for hours on end.
Steo
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Re: The You Game!

Post by Steo »

< is planning to buy a desk soon and organise <'s consoles better. < will be getting an OLED TV in the coming months also and then < will be all set. :)
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