Rayman 2

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Which version is your favourite?

PC
116
37%
Nintendo 64
20
6%
Dreamcast
49
16%
PlayStation 1
22
7%
Revolution (PlayStation 2)
94
30%
Forever (GBC)
3
1%
DS
2
1%
iOS
1
0%
3DS
4
1%
 
Total votes: 311

dr_st
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Re: Rayman 2

Post by dr_st »

Steo wrote: Tue Sep 03, 2019 12:48 am The emulator or USA GDI file is definitely just glitchy when it comes to the cheat. On the real Dreamcast with my retail European game, I have to constantly walk towards the tree until the message appears. On the Emulator I can just stand near a tree for a few seconds and the message will appear.
Well, I tried 2 different CDIs and 2 different GDIs I had, some PAL, some NTSC, and couldn't reproduce your glitch (nullDC 1.0.4). You must have a really weird rip or emulator. :winkgrin:
Steo
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Re: Rayman 2

Post by Steo »

dr_st wrote: Tue Sep 03, 2019 7:10 pm Well, I tried 2 different CDIs and 2 different GDIs I had, some PAL, some NTSC, and couldn't reproduce your glitch (nullDC 1.0.4). You must have a really weird rip or emulator. :winkgrin:
It was Redream I was using, but I feel like the issue probably had something to do with increasing the internal resolution.
Zinx
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Re: Rayman 2

Post by Zinx »

Hey.
So I saw on the cheats section of Rayman 2 that you can trigger quotes about Duke Nukem in one of the levels (example : https://raymanpc.com/wiki/en/File:Ray2d ... ukem_1.jpg)
I wonder why the developers put that in because they could have risked being sued lol XD.
BTW someone knows where i can get saves for the Dreamcast port of Rayman 2 so I could use them in an emulator (i use Reicast/Flycast).
Thanks.
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Re: Rayman 2

Post by Steo »

There seems to be some saves for it on some site named blueswirl, but I haven't tried them myself. RaySaves currently only has PC saves, and only for Rayman 1 and 3, since PC of Rayman 2 is a bit complicated. I wonder if emulator saves would be allowed on RaySaves actually, and whether others would find them useful...
Zinx
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Re: Rayman 2

Post by Zinx »

Thanks for the site it might prove to be useful.
I Never completed the dreamcast version of Rayman 2 but I did complete the PC/N64 versions.
The differences between versions is really noticeable for me.
Steo
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Re: Rayman 2

Post by Steo »

I have played each version, though I never completed the N64 one. The Dreamcast version was the first one I played, I wanted to play it on the most recent console, and didn't know that Revolution was another version of Rayman 2 at the time. All those differences actually make it worth playing each version, as the differences can surprise you.

The Dreamcast remains as my favourite version of the game after playing them all, it's very like the PC version, but with extra enemies and Globox Village with the minigames. I personally like Isle of Doors, but many people rather the original Hall of Doors.
dr_st
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Re: Rayman 2

Post by dr_st »

Graphical detail is also slightly better in the Dreamcast version in several places, e.g., the butterflies, the volcano in Sanctuary of Rock and Fire. My main problem with the PC version (which is the first one I played and beat) is that there is no way to change the default keyboard keys. They are not terrible, but I'd prefer a different config. When playing the Dreamcast / PS2 versions via emulators I can configure any input I want.
Hunchman801
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Re: Rayman 2

Post by Hunchman801 »

StelzenBomber wrote: Tue Sep 03, 2019 12:51 pm Can someone give me a closeup of a red shell for raywiki?
This is not a closeup, but this may be of some use in the meantime. ;)
StelzenBomber
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Re: Rayman 2

Post by StelzenBomber »

Actualy the reason i wanted a close up picture is because i dis t want to use that picture Xd

Ill have to go and find a way to freezframe rayman 2 for now
Steo
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Re: Rayman 2

Post by Steo »

The only way would really be to take a screenshot using the look mode really quickly, since you'll only have about a second if even.
StelzenBomber
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Re: Rayman 2

Post by StelzenBomber »

Yea thats the problem, since i also dont know how to view the models,

Might a level editor help?
Steo
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Re: Rayman 2

Post by Steo »

I just tried Raymap, but the spawnable objects only have the yellow walking shell.
RayCarrot
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Re: Rayman 2

Post by RayCarrot »

RayMap should have everything as it appears in game. You might need to change the animation or mode on the object to change its appearance.
StelzenBomber
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Re: Rayman 2

Post by StelzenBomber »

Maybe changing the flying shell texture to the red shell one?

I cant test atm my pc is down
PluMGMK
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Re: Rayman 2

Post by PluMGMK »

dr_st wrote: Wed Sep 04, 2019 9:50 amGraphical detail is also slightly better in the Dreamcast version in several places, e.g., the butterflies, the volcano in Sanctuary of Rock and Fire. My main problem with the PC version (which is the first one I played and beat) is that there is no way to change the default keyboard keys. They are not terrible, but I'd prefer a different config. When playing the Dreamcast / PS2 versions via emulators I can configure any input I want.
Well, one of our fine modders has that covered: viewtopic.php?t=25320 ;)
Steo wrote: Wed Sep 04, 2019 8:07 pm I just tried Raymap, but the spawnable objects only have the yellow walking shell.
Found the trick – at least in The Precipice 1, you need to select one of the "alw" shell objects and then on the "Object List" in the right-hand panel select the last one, beginning with "[obus]" and ending with "NAVE_10|0x8CC79230[0x0027B750]". The result:
snip-1567628280.png
Steo
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Re: Rayman 2

Post by Steo »

I managed to figure it out just beforehand but forgot to post. It's cool how you can actually set which animation it uses:
Red shell.png
If we could remove the black background then Raymap could actually be really good when it comes to getting images of 3D objects for RayWiki. I think it would be good for getting close up images to use at the top of articles as png files. Even with the black background, they could still be useful, but I wouldn't try crop it to use on RayWiki, it's not the same as manipulate the image. :lol:
StelzenBomber
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Re: Rayman 2

Post by StelzenBomber »

Thanks !

Ill add it tomorrow to the page im working on, anyway time for a direct
RayCarrot
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Re: Rayman 2

Post by RayCarrot »

Steo wrote: Wed Sep 04, 2019 10:06 pm If we could remove the black background then Raymap could actually be really good when it comes to getting images of 3D objects for RayWiki. I think it would be good for getting close up images to use at the top of articles as png files. Even with the black background, they could still be useful, but I wouldn't try crop it to use on RayWiki, it's not the same as manipulate the image. :lol:
Well RayMap is just running in Unity. So if you download the local version from Droolie's GitHhub you can change whatever basically. So this might indeed be a good way to get better object close-ups.
dr_st
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Re: Rayman 2

Post by dr_st »

PluMGMK wrote: Wed Sep 04, 2019 9:54 pm Well, one of our fine modders has that covered: viewtopic.php?t=25320 ;)
Yeah, I'm aware of this, and it's totally awesome, but came about 15 years too late for me, and is a little too specific / cumbersome (not that I think there is a better solution). :)
RayCarrot
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Re: Rayman 2

Post by RayCarrot »

I simplified the process of changing the button mapping in the Rayman Control Panel a lot, but yeah, still not ideal and no support for controllers either. Oddly they hard-coded the controls fully into the game, even to the point where the localization file has the buttons in the text (like when Murfy tells you to press A to jump).
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