I really enjoyed the factory levels, in which I'm happy to say I never had to shoot a single vortigaunt, unlike the original. They only ever turn hostile if a controller actively interferes with them, and this is made clear by a beam connecting the vort and the controller – get rid of the latter, and the former returns to passivity. The puzzles were enjoyable and I think they stopped just short of being repetitive. It's been a good while since I played the original, but I think they're all new, despite again being based on more or less the same concept of a grunt factory, run by vorts, supervised by controllers. The combat was intense but rewarding, despite playing on Hard (the same can't be said of Gonarch though, as I mentioned yesterday).
Anyway, now that Black Mesa is finally complete, and I have finished it for the first time, I must wholeheartedly recommend it. It's still in beta, so things will probably be tuned a bit by the time I next play it – maybe Gonarch will be more forgiving! I don't know if I'd recommend it as a substitute for the original for any newcomers to the Half-Life series – there are a few changes which may or may not affect how one understands the story and universe, so maybe you should play both if you get a chance, and make up your own mind. (I still haven't made up my own mind whether I'll play the original or Black Mesa the next time I feel like going through the series!)
I suppose I'll get onto Half-Life 2 next, which I'm pretty sure I haven't played for five years now – time sure flies! Not sure when I'll fire it up though…
EDIT: Also this is the 10000th reply to this thread.










