You're too good at Rayman when...

You invent a speedrun category for Rayman 3 with your friends over a drink that requires you always hold down the roll button. (we got halfway through Clearleaf forest before giving up)
 
When Mr. Dark doesn't bother with the confusion magic since he knows that would make you suffer too much.

Oh wait, wrong thread :lol:
 
When the Teensie doctors actually teleport you to SBTC instead of sending you through a "shortcut" that is probably actually a prison to drive people insane.
 
When every level in Rayman 3 has a Funkyboard section (jokes aside, I would've wanted to have more of these sections, but it's no big deal).
 
When every level in Rayman 3 has a Funkyboard section (jokes aside, I would've wanted to have more of these sections, but it's no big deal).
Yeah, I was disappointed when the later levels didn't have any…
 
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