Rayman 3

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StelzenBomber
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Re: Rayman 3

Post by StelzenBomber »

Very interesing!!

Im surprised about the animations

I think that murphy head is used, idk about the ly one
The Jonster
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Re: Rayman 3

Post by The Jonster »

This is very nice work you guys have done here! :D

Interesting that there was the possibility of traps in the trampolines, I wonder if those are meant to be obstacles you have to punch out or are just there to get in the way?

Also I feel like the character heads do look like the ones normally seen in game. I might need to play the game itself again to be sure. Again, really nice work! :)
StelzenBomber
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Re: Rayman 3

Post by StelzenBomber »

Though i wonder
Does the trampoline trap have any functionalety left
ZelenPixel
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Re: Rayman 3

Post by ZelenPixel »

Also some random animations I think are unused:
Image
god DAM the animations are SMOOTH ive never seen any footage of the game and i had no clue they were that good
RayCarrot
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Re: Rayman 3

Post by RayCarrot »

Ah you're right, the character HUD is from the dialog boxes, I forgot about that :oops2:
The Jonster
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Re: Rayman 3

Post by The Jonster »

Shame that these animations aren't used, I think these would look really neat in the game itself. I can imagine where these two would go.

Image
Rayman appears in a level

Image
Rayman respawning in a level (not really sure about this one). Speaking of which, this one kinda reminds me of the respawning animation from Rayman 2! :o
StelzenBomber
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Re: Rayman 3

Post by StelzenBomber »

The Jonster wrote: Thu Aug 27, 2020 5:56 pm Shame that these animations aren't used, I think these would look really neat in the game itself. I can imagine where these two would go.

Image
Rayman appears in a level

Image
Rayman respawning in a level (not really sure about this one). Speaking of which, this one kinda reminds me of the respawning animation from Rayman 2! :o
That animation leads me to beleave they originaly wanted to use the rayman 2 health system

And honestly, it should have
The Jonster
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Re: Rayman 3

Post by The Jonster »

I think using that health system would definitely have been helpful when facing Razorbeard. I didn't face him the last time I played, but the first time I seem to recall he could defeat you in one hit. Anywhere else in the game, though, I'm not sure how helpful that would be.
StelzenBomber
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Re: Rayman 3

Post by StelzenBomber »

It would be very helpful

Like, every 10 cages your hp increases
No lives
Instead of dying you respawn with a bit less hp

It would be good, as the game has a LOT of cheap ik moments
Digital Mozart
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Re: Rayman 3

Post by Digital Mozart »

Wow!!! Incredible job RayCarrot! Makes me want to go back and play through it again!
The Jonster
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Re: Rayman 3

Post by The Jonster »

StelzenBomber wrote: Thu Aug 27, 2020 6:17 pm It would be good, as the game has a LOT of cheap ik moments
I agree that there are indeed quite a few places that can result in ik, such as the boulder in a certain level, crashing when using the barrels, and Razorbeard ofc. Thankfully the game provides unlimited continues, unlike the original Rayman 1.
StelzenBomber
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Re: Rayman 3

Post by StelzenBomber »

Theres an issue with those lives and continues though

It takes you back to the beginning of the stage a lot
And the stages arent short

Its reverse castlevania

You know, if it really was the rayman 2 system, i would have actualy liked the game

As it is right now?
Its screen crunchy nothing to me
PluMGMK
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Re: Rayman 3

Post by PluMGMK »

Fantastic! :D Great work!
RayCarrot wrote: Thu Aug 27, 2020 4:19 pm There are sadly very few sprites/animations, but we did find this:
Image
Yet another iteration of the Hoover? :P
Steo
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Re: Rayman 3

Post by Steo »

Oh wow that's an interesting one. :o
RayCarrot
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Re: Rayman 3

Post by RayCarrot »

Here are the two animations for it as well:
0x0838123C - 1 (4).gif
0x0838123C - 1 (4).gif (9.38 KiB) Viewed 1657 times
0x0838123C - 4 (4).gif
0x0838123C - 4 (4).gif (7.23 KiB) Viewed 1657 times
I wonder what would have caused it to appear
Steo
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Re: Rayman 3

Post by Steo »

I wonder if the idea would have been that some would be traps, but that would have been pretty annoying. :P
StelzenBomber
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Re: Rayman 3

Post by StelzenBomber »

Thats damn well animated, good lord
Elite Piranha
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Re: Rayman 3

Post by Elite Piranha »

Is this a Hoodlum artifact?
Image

Also, I really like this sprite:
Image
Aaron
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Re: Rayman 3

Post by Aaron »

That is really smooth animation! :o

I love the concept of this enemy, it seems pretty interesting. :)
The Jonster
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Re: Rayman 3

Post by The Jonster »

I imagine those would pop out if Rayman got too close or something. Those animations are also cool!
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