Rayman characters mods for Tony Hawk's Underground PRO

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Hey all !

So Steo recommended me to showcase here some of Rayman fan work i made, and this is one of stuff i made.

So these are character mods, for game called Tony Hawk's Underground PRO. Basically this means that you can play with your favourite Rayman characters in this game. And skate around, and doing sick combos like a pro !

Im going to update this every time i make new character for this game. (Well i hope so lol, but i will definetly make some more characters)

Globox (Rayman 2) :
THUGPro-2020-06-03-14-27-04-16.png


DOWNLOAD LINK: https://thpsx.com/creation-details/?obj=1933

Uglette, and Green Globox (Rayman 2) :
THUGPro-2020-06-06-14-33-58-23.png


DOWNLOAD LINK: https://thpsx.com/creation-details/?obj=1948

Henchman 800 (Rayman M) :
THUGPro-2020-08-18-21-09-38-24.png


DOWNLOAD LINK: https://thpsx.com/creation-details/?obj=2091

You can always click on images to see full resolution of them.
 
Amazing! 🤩

Do you have any idea which characters would you want to implement in the game next? 🤔
 
Hmm. Im not really sure now, since im working on some other projects. But Ly is highly requested so far, and not just by Jonster. So i guess she will be next
 
Oh yeah, that's the reason why im not going to make Rayman, since he was already ported by rudi246 long time ago. Maybe i will consider R2 Rayman though
 
This is really nice work Hayabusa! I'll be sure to try these out myself at some stage! :D
 
Yeah, great job with those models, they're looking awesome so far! Looking forward to the other ones! :D
 
Looking good, I'd love to see them in action in a video or something. :up:

Thanks, and i will showcase them in video later

Is it possible to use these models to create more character mods? (sorry, I have no idea about how these things are done):


Sure it is ! Im not sure about Baby Globox though. To give some simple explanation why, because the game uses only skeletal animation that is shaped like human. And when you compare Baby Globox with normal human, yes they are very different. That's why Rayman characters are quite difficult and tedious to rig. Because most of them are not even humanoid, with various cartoony shapes. So you need to go throught a lot of bug fixing to make it somehow good. But it's never going to be perfectly rigged for sure.
 
Ok, thanks for the explanation. So, in theory, considering that Ly is very close to looking like a normal human, her mod should be easier to make than others, right?
 
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