Rayman 2

For discussions about the Rayman series.
Forum rules
Please keep the forum rules and guidelines in mind when creating or replying to a topic.

Which version is your favourite?

PC
116
37%
Nintendo 64
20
6%
Dreamcast
49
16%
PlayStation 1
22
7%
Revolution (PlayStation 2)
94
30%
Forever (GBC)
3
1%
DS
2
1%
iOS
1
0%
3DS
4
1%
 
Total votes: 311

Hunchman801
Bad Rayman
Posts: 87630
Joined: Thu Aug 07, 2003 6:50 pm
Location: Paris, France
Contact:
Tings: 640262

Re: Rayman 2

Post by Hunchman801 »

Neat, but isn't a VR Rayman very likely to make you dizzy, though? :P
PluMGMK
Annetta Fish
Posts: 40508
Joined: Fri Jul 31, 2009 9:00 pm
Location: https://www.youtube.com/watch?v=cErgMJSgpv0
Contact:
Tings: 136606

Re: Rayman 2

Post by PluMGMK »

Certainly looks that way from the demo, but I'm sure there are improvements that could be made. That inability to get up to the top of the climbing walls is pretty nightmare-fuel-ish though! :paranormal:
Sir Rayland
Ninja Teensy
Posts: 41
Joined: Thu May 30, 2019 10:55 pm
Contact:
Tings: 3315

Re: Rayman 2

Post by Sir Rayland »

Rayman VR huh? Does sound like a good idea in my opinion.
dr_st
General
Posts: 3008
Joined: Sat Aug 25, 2012 5:52 pm
Tings: 82518

Re: Rayman 2

Post by dr_st »

Elite Piranha wrote: Fri Dec 25, 2020 3:28 am The early models of Ly and Razorbeard look like Happy Meal toys :mrgreen:.
Heh, I had wished the McDonalds Happy Meal set would have included Razorbeard. :hehe:
Hunchman801
Bad Rayman
Posts: 87630
Joined: Thu Aug 07, 2003 6:50 pm
Location: Paris, France
Contact:
Tings: 640262

Re: Rayman 2

Post by Hunchman801 »

PluMGMK wrote: Sat Dec 26, 2020 1:56 am Certainly looks that way from the demo, but I'm sure there are improvements that could be made. That inability to get up to the top of the climbing walls is pretty nightmare-fuel-ish though! :paranormal:
Yeah, it clearly reminds me of those dreams where you can't run. :lol:
Elite Piranha
Axel
Posts: 3514
Joined: Sat Sep 14, 2019 5:47 am
Location: Ly's Palace
Tings: 141015

Re: Rayman 2

Post by Elite Piranha »

dr_st wrote: Sat Dec 26, 2020 12:02 pm
Elite Piranha wrote: Fri Dec 25, 2020 3:28 am The early models of Ly and Razorbeard look like Happy Meal toys :mrgreen:.
Heh, I had wished the McDonalds Happy Meal set would have included Razorbeard. :hehe:
Well, the closest thing to that is this Razorbeard plushie.
Steo
Holly Luya
Posts: 36336
Joined: Sun Feb 25, 2018 3:57 pm
Location: Globox Village
Tings: 100555

Re: Rayman 2

Post by Steo »

Interestingly, I never knew until yesterday that Spitfire had a mod for Rayman 2 called Ray2Fix, where you just copy over some files, then run a configurator to set the resolution, which also allows either windowed or full screen.

The only problem is that I'm having issues trying to get dgVoodoo working on Linux (it worked before, so I'm sure it's something simple). Other than that, it saves a lot of hassle if anyone ever needs to use windowed mode for example.
PluMGMK
Annetta Fish
Posts: 40508
Joined: Fri Jul 31, 2009 9:00 pm
Location: https://www.youtube.com/watch?v=cErgMJSgpv0
Contact:
Tings: 136606

Re: Rayman 2

Post by PluMGMK »

Sounds intriguing! Maybe now I can finally use memory-editing tools like Raymap locally, without needing SSH and/or VNC to avoid switching away from the game!
Hunchman801
Bad Rayman
Posts: 87630
Joined: Thu Aug 07, 2003 6:50 pm
Location: Paris, France
Contact:
Tings: 640262

Re: Rayman 2

Post by Hunchman801 »

Looks like a pretty nice tool, I think it deserves its own topic so as to be better known!
Henchman1000
Hoodblaster
Posts: 186
Joined: Mon Sep 28, 2020 1:46 am
Tings: 1280

Re: Rayman 2

Post by Henchman1000 »

Oh yeah, I saw that video being shared on Twitter a while ago - some people from the Rayman community shares some interesting stuff there and I would recommend to check out. ;).
Steo
Holly Luya
Posts: 36336
Joined: Sun Feb 25, 2018 3:57 pm
Location: Globox Village
Tings: 100555

Re: Rayman 2

Post by Steo »

I hadn't been on Twitter for a while so I hadn't seen it. I thought it was worth mentioning here to let others know about it too, since it's pretty handy.
hoodlumsworld
El Stomacho (good)
Posts: 1577
Joined: Mon Jun 15, 2020 1:12 am
Tings: 23051

Re: Rayman 2

Post by hoodlumsworld »

Robin just posted a great video about the anti-piracy protection in Rayman 2:



We've all encountered the dreaded pirate face at least once, but I had no idea that the game itself was broken on purpose!
Steo
Holly Luya
Posts: 36336
Joined: Sun Feb 25, 2018 3:57 pm
Location: Globox Village
Tings: 100555

Re: Rayman 2

Post by Steo »

I've seen it, really interesting video actually. It's actually amazing as to how many objects/obstacles were removed or broken throughout the game. It really does some very interesting things that you wouldn't expect.
PluMGMK
Annetta Fish
Posts: 40508
Joined: Fri Jul 31, 2009 9:00 pm
Location: https://www.youtube.com/watch?v=cErgMJSgpv0
Contact:
Tings: 136606

Re: Rayman 2

Post by PluMGMK »

I knew about a few of the missing platforms. I just assumed that it refused to load the rest of the level beyond where the Pirate Head appeared. I had no idea that there were 79 specific evil alterations! I guess that explains why certain Purple Lums show up funny in Raymap then!

I wonder if the people who came up with these were the same creatively sadistic people who designed the wrong-answer traps in the Educational Rayman games…
dr_st
General
Posts: 3008
Joined: Sat Aug 25, 2012 5:52 pm
Tings: 82518

Re: Rayman 2

Post by dr_st »

Yeah, it's really cool how it affects many different types of things - objects, parts of the level, events. It's almost like a slightly different, deliberately incomplete level set plays when the CD is not detected.
Hunchman801
Bad Rayman
Posts: 87630
Joined: Thu Aug 07, 2003 6:50 pm
Location: Paris, France
Contact:
Tings: 640262

Re: Rayman 2

Post by Hunchman801 »

That all sounds like a lot of work for something that is, in the end, easily bypassed. I must however acknowledge that going so far as to replace a skull platform with an entire wall is a more than commendable effort.
Steo
Holly Luya
Posts: 36336
Joined: Sun Feb 25, 2018 3:57 pm
Location: Globox Village
Tings: 100555

Re: Rayman 2

Post by Steo »

That, or the fact that the floor is completely missing during the Foutch battle, so you just die over and over.
Hunchman801
Bad Rayman
Posts: 87630
Joined: Thu Aug 07, 2003 6:50 pm
Location: Paris, France
Contact:
Tings: 640262

Re: Rayman 2

Post by Hunchman801 »

Why doesn't Foutch fall as well, though? That's kinda unfair. :mefiant:
Steo
Holly Luya
Posts: 36336
Joined: Sun Feb 25, 2018 3:57 pm
Location: Globox Village
Tings: 100555

Re: Rayman 2

Post by Steo »

Yeah true, there's some sort of conspiracy theory going on here... :mefiant:
PluMGMK
Annetta Fish
Posts: 40508
Joined: Fri Jul 31, 2009 9:00 pm
Location: https://www.youtube.com/watch?v=cErgMJSgpv0
Contact:
Tings: 136606

Re: Rayman 2

Post by PluMGMK »

Well, Foutch always flies, right? Not sure if there's much of a conspiracy there. :P

Now I'm really captivated by the idea of a 3D Educational Rayman game where the wrong answers punish you with alterations like these. :bad:

EDIT: By the way, the skull platform turning into a wall probably isn't as hard as it looks. Apparently, the skull and wall models are two different states of the "matos_volcan" family, and the wall is the default. Whatever code runs there probably just forces it back to its default state.
Post Reply