I'm not sure how commonplace this is or was (never got Hamachi working for ANY games for the record), but Evolve was setting up artificial online LAN lobbies like GameRanger does, each with it's own joinable chatroom and unique IP-address. I don't think that it was peer-to-peer at all, more like running from a central dedicated server (hence it's shutdown) and it also had a client that was getting updates from time to time like all the mainstream DRM stuff does. Also the corresponding game had to be on a "supported games" listing order to work with the established system.Laantje wrote: Wed Feb 05, 2020 2:37 pm What I'm interested in is, since I've never used Evolve when it was alive, what did they do different so that it worked fine without this problem? There has to be a reason this is happening with all the other Virtual LAN methods?
Rayman Arena had just happened to be on that list and it worked just fine.
GameRanger also has such a list and seems to work the same way on the technical side, so maybe it's worth a try?











