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For anyone interested, I’ve made a video showcasing some early prototypes of some of my projects I’ve mentioned here.
The second level in particular may interest you in case you were thinking about making a desert world in ReDesigner. Most of what’s shown in the video is more like an oasis, but some sections from the final level will go for a classic dry desert. If you find it good, feel free to take some inspiration from it to make your own desert levels. Also, one piece of advice: make sure to use many layers, especially if you intend to add some decorations so your desert doesn’t look like a generic flat path. More visual depth is always nice!
As for The Spooky RayDungeon, I rarely get the time to work on it but it’s still going. Section 5 is getting nearer to completion and is the main reason why it takes so much time since it has quite a lot of complexity when it comes to gendoors, killdoors and some other things.
All of this may take an eternity until I get to finish it, but I am not cancelling anything.
The second level in particular may interest you in case you were thinking about making a desert world in ReDesigner. Most of what’s shown in the video is more like an oasis, but some sections from the final level will go for a classic dry desert. If you find it good, feel free to take some inspiration from it to make your own desert levels. Also, one piece of advice: make sure to use many layers, especially if you intend to add some decorations so your desert doesn’t look like a generic flat path. More visual depth is always nice!
As for The Spooky RayDungeon, I rarely get the time to work on it but it’s still going. Section 5 is getting nearer to completion and is the main reason why it takes so much time since it has quite a lot of complexity when it comes to gendoors, killdoors and some other things.
All of this may take an eternity until I get to finish it, but I am not cancelling anything.