Hey everyone! just wanted to post a quick update about the development of polokurse, we have taken major steps during all these months
so let's go through what is going on:
- ItzalDrake is now a member of the team, helping us with art and story concepts (wich we are updating by the way shhhhhhhhhhhh

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-the development is still going strong, there have been major bug fixes, mainly rayman clipping into tiles

, steo is a perfectionist and we love him for that, ledge grabbing and wall jumping work perfectly now, and ge also managed to add climbing in! next steps for rayman's moveset are the pink lum swinging and monkey bars, the game already feels great to play
i have remade alot of animations and now the game looks even better if i do say so myself
-the story is having a major rewrite, we really want to create something great that will stick to players, but polokus will still take a major role in the plot of the game being somewhat connected to the villain in some way, but i won't spoil
not only the game will have new characters and species, there are also plans to bring back some old characters that haven't seen the light of day in decades, here are some possible candidates
other story ideas we are discussing is giving rayman brand new and original combat fatigues that will help him throughout his journey to save the world, here are some based on poison and bugs
the music is as good as it has always been, half of the team is absolutely killing it with some real bangers, i even tried doing some tracks myself (not very good at it though), they have made so many songs it would be really hard to keep track of them all if they weren't so good
