Modding and utilities forum index

Discuss tools to aid in the modification and running of Rayman games.

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Adsolution
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Modding and utilities forum index

Post by Adsolution »

Welcome to the Rayman Modding and Utilities sub-forum!

Below is a list of topics and project in relation to their game titles.

Rayman 1
Image Ray1Editor
Rayman 1 level editor
Image RayTwol
Support for Rayman 1 PSX Level Editing coming soon!
Image Rayman Optimum
A patch to play the original Rayman and its spin-offs on modern platforms
Image Extended Rayman Designer Editor
A program to assist with adding new objects and graphics to Rayman Designer
Image Dream for a new Rayman 1 map editor
A project studying the Rayman 1 level format with the goal of creating a new Rayman level designer

Rayman 2
Image RayTwol
Edit the level files for the PC version of Rayman 2
Image Rayman 2 Translations (Text modding)
Create and share fan-made translations for the PC version of Rayman 2
Image Rayman 2 - Texture Hacking - Tutorial!
Extract and modify textures from the PC version of Rayman 2
Image [WIP] Rayman 2 Tools
Open source Rayman 2 Tools by Szymski.
Image Who likes modding Rayman 2 & 3?
MixerX's original tools to extract textures from Rayman 2.
Image Finally: Rayman 2 PC keyboard re-mapping
Juan_m_2's tool to customise the key mappings used in Rayman 2.

Rayman 3
Image Better Rayman 3
RibShark's fixes and improvements for the PC version of Rayman 3
Image Rayman 3 (Dolphin Emulator) HD Texture Pack
ICUP321's texture pack for use in emulating the GCN version of Rayman 3

Rayman Origins
Image Rayman Origins & Texmod: bring YOUR creations to life!
Modify and import sprites into Rayman Origins

Rayman Legends
Image Rayman Legends Modding - Bring your creations to life!
Modify and import sprites into Rayman Legends

Miscellaneous
Image [RIPPING] 2D Rayman Sprites and Backgrounds
For discussion and archiving ripped 2D sprites from the sidescrolling games in the franchise.
Image Rayman : Sprites / Textures Database
An archive of the textures and sprites ripped from various games in the series
Last edited by RibShark on Sun May 07, 2017 2:38 pm, edited 1 time in total.
incognito
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Re: Modding and utilities forum index

Post by incognito »

About time modding finally get it's own section !
deton24
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Re: Modding and utilities forum index

Post by deton24 »

List of software for unpacking sounds from various games:

- Psound - unlike many others, plays DCZ archives extension (R2 DC/Dreamcast) and extracts SFXes only from combin.dat on R2 PSX disk.
- jpsxdec - scans for various file formats, also plays videos. (audio: xa, xai)
- ADPCM Player v1.44h - found it more capable to detect loops than MF Audio. Since W10, it doesn't play files, gives error, but extracts/converts well. Generally we can use Cube Media Player 2 instead.

For extraced distorted/encrypted/unkown file formats:
- VideoGameSoundConverter_2.0
http://wiki.vg-resource.com/wiki/Video_ ... _Converter
"The conversion is actually handled by vgmstream however VGSC wraps it with a simple UI and allows you to convert multiple files quickly and easily."
- Watto Game Extractor - is good to see inside various game archives, and then, for playing/extracting strange formats, with e.g. this:
- DecUbiSndGui - decodes lots of music from UBI games, e.g. extracted from game archives (or sometimes directly from game files).
- Dragon UnPACKer 5
- quickbms http://aluigi.altervista.org/quickbms.htm
- PSFlab - allows editing PSF files https://www.zophar.net/utilities/rippers/psflab.html

- MFaudio may be useful in overall (doesn't detect loops, plays lot of files)
- PSMPlay - plays stream XA files from e.g. PSX discs. Files like stream.ixa in Rayman 2. But not as a file, but if I remember correctly, when you analize bin image. However, on W10 it doesn't convert to wav anymore. Only plays. But you can save the file in this program again, and then it can be read by some program, and converted. Extracting of .ixa is imposible with ISOBuster, but posible by Magic ISO. Normally, copying content of R2 PSX disk mounted content by Windows, will return uncorrect ms-dos operation error.
- XA Audio Converter, though without original samplerate (files are upsampled to 44kHz from 37800Hz in case of R2).
- Cube Media Player 2 - looks for a complex tool as to support various file formats (among others IXA/XA/PS2/SS2/ADPCM RAW/ADX/PSS/SFD/VAG (interleave settings in Operations-Properties differs from values of ADPCM Player). It didn't even show that Operations-Convert is greyed out for unregistered users, I hadn't seen the reason to use attached keygen till... I guessed when nothing was able to convert, but only play. Don't only drag and drop your file. Make sure you also clicked on file>analyze file.
- PSXmc - also nice software, but I have some troubles to make it to convert files.
- Nova Extractor - Droolie recommended it for extracting .hxc files from Rayman 3
http://lotro-moonlight.clan.su/load/nov ... 5/1-1-0-23
SFXes in Rayman 3 are in: directory\Gamedatabin\World\Sound\ (they are already ripped and available to download).
- VGMStream (has support for some game audio formats, available as Foobar2000 plugin too)
- jpsxdec (also decodes IXA file from R2 PSX, but you need to scan whole track 1 bin file. It also scans separate chosen files, but usually it may not give the same results)
- Audacity (RAW import option, usually PCM or VOX ADPCM, sometimes sound can be distorted, or some segments inside corrupted)
- [Droolie wrote] gba mus riper (including the typo :p) - that can scan GBA roms for music sequences and convert them to midi+sf2 files (though some manual corrections are required for the midi files). Only works for games using the Sappy audio driver though. Apparently a lot of GBA games use that, but sadly Rayman 3 is the only one that does out of the GBA Rayman games

- Foobar2000 (at least some newer versions than 1.3.20) with VGMStream plugin can play HXC files from Rayman 3 (just not directly data.hst), it extracts voices, SFX, music. Files in the playlist can be converted to any format by right click on playlist element, or merged by marking elements, so order will be preserves (merge option in convert)
- The same player with vgmstream can extract Rayman 2 audio. It works on the bnm files, not the apm files if you just drag in a bnm file then you get the sounds in it with file names (thx zel)
- https://cpa-editor.neocities.org/ Sound Editor there has Outils>Convert ADPCM option (cpa\exe\main folder) (thx Spitfire_x86)
- Ray2Get CML Python tool allowing converting music stored in APM files of PC version of Rayman 2 to WAV, and from WAV to APM back into the game. But be aware that no matter the input file is, the game will always resample all the music to 22kHz when played in-game (it's hardcoded in the game). Probably no reverse conversion feature like in Ray2Get.

- Tonic Trouble audio converter v1.0 (tonictac) - converter of sounds and music from demo and Special Edition and at least music of probably English version of Alex Builds His Farm. The supported formats are .BNK (sound banks), .MPX / .MPU (variant of MPEG) and .APM (variant of ADPCM). For the converter to work, the files "APMMXBVR.DLL" and "MPGMXBVR.DLL" from the "DLL" directory of the game are required. How it works
- Fix of the above tool by Droolie, to support Hype: The Time Quest BNM files correctly (read edit 3 at the bottom) or maybe also Alex Builds His Farm in case of issues with missing segments (can't remember)
- F1BNM - extracts BNM files from some CPA/OpenSpace games.

- openspace-ps2-extractor - extracts sounds from BF archives from PS2 games based on CPA/OpenSpace engine with RenderWare renderer like Rayman Revolution and Hype: The Time Quest.
- RayAudio - also Droolie's tool which extracts at least PS3 and GC archives of Rayman 3, so you can decode result MSF files with VGMStream (better quality than PC sounds).
- Rayman3 BGMusic Extractor by gmsj0001 - extracts music from data.hst of Rayman 3 PC, but stopped working on newer OS' (I think it could still worked in Windows 7 times). Can be safely replaced by Foobar2000 with VGMStream plugin (and it preserves file names)
- OSB Extract - probably extracts SFX from Dreamcast version of Rayman 2, stored in archives in which you should find OSB files, and DAT files with corresponding file names to PC version, irc OSB contains one VOX ADPCM file of custom variant with all SFX' combined, but the tool was forked and enhanced, so maybe it will extract it correctly, but for other games some problems with bad sample rate detection happened (bad pitch).

The other nice list of software is posted here:
http://ngemu.com/threads/ripping-audio- ... t-1673495m

Memory dump method
You can start any game on Windows, go to the game to play any music, and now task switch>task manager>process>PPM>make memory dump (it will show destination location path in temp afterwards).
Then go to DecUbiSnd>Scan file and voila.
E.g. if the game uses e.g. ogg files, it will find all the supported audio files inside the memory dump if they were used during the game (at least audio files with headers - it's not always the case). Some files might be decoded improperly in general, but it might be worth to try anyway. I found it working with a non-Ubi game. The downside is - probably you'd need to make memory dumps over and over again during the whole game to rip all the music that way. But, SFX seem to load all at once. Even in main menu in one case I saw. Some of the tools mentioned above scanning whole files/ISOs/discs might work beside DecUbiSnd too.
Other rippers worth to try for such scanning: Ravioli Scanner, EkszBox-ABX and also mentioned Dragon UnPACKer can work that way too (thx A1020nt).
Last edited by deton24 on Wed May 12, 2021 6:41 pm, edited 6 times in total.
gamerz31w
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Re: Modding and utilities forum index

Post by gamerz31w »

what about raymap tool for rayman 2,rayman m and rayman 3?
Hunchman801
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Re: Modding and utilities forum index

Post by Hunchman801 »

I suppose this is the best place to announce it: deton24 and dr_st have just joined our modding and utilities team!

They will be the new moderators of this section, and will do their best to organize it and provide assistance as their schedule permits (we're all volunteers here, after all :mrgreen:). It certainly won't be a surprise to regulars of the modding and utilities forum, who are already familiar with their helpfulness and expertise, and it's high time we acknowledged their contribution!

The Rayman modding and tooling community is a vibrant scene that has provided the fandom with amazing resources to enhance their gaming experience, and we at Pirate-Community are proud of supporting it with a platform where users can discuss, develop, publish and, of course, help each other! Thank you dr_st and deton24 for allowing us to further pursue this endeavor: the community owes you big time! :up:
dr_st
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Re: Modding and utilities forum index

Post by dr_st »

Thank you, Hunchman801 and team, for entrusting deton24 and I with this role. I will do my best to be useful and helpful, and I'm sure deton24 will do so as well. :up:
Elite Piranha
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Re: Modding and utilities forum index

Post by Elite Piranha »

Thanks great to know, specially considering that several people come here for help regarding technical issues, mods, how to run games, etc.
PluMGMK
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Re: Modding and utilities forum index

Post by PluMGMK »

Congratulations guys on your well-deserved appointments!

EDIT: And apparently this was my 33000th post :fou:
deton24
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Re: Modding and utilities forum index

Post by deton24 »

Hope you won't regret :D
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gamerz31w
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Re: Modding and utilities forum index

Post by gamerz31w »

I tried making planet Carrotus Castle Palace of Earlong's from Jazz Jackrabbit 2/The Secret Files in lowpoly 3D level map in Blender,but it ended up in 2.5D.
Anyway I tried importing level map 3D lowpoly Hub Worlds from Rayman Revolution in Jazz Jackrabbit 3D(1998/1999-powered by Unreal Engine 1 final build) and I wanted to try even putting Ratchet and Clank 3 Local/Online Multiplayer Level Maps/Game Modes into Unreal Tournament 4,but level maps extractions didn't look like I was expecting.
Anyway how Rayman in Rayman 2 might be looking like what if he wasn't limbless(limbfull instead)with gun for instance as an example with his weapon LFG2000?
Anyway who would mod Harry Potter and the Goblet of Fire(also known as Harry Potter 4) PC version for instance as an example(every,each version looks almost the same)not as isometric RTS videogame,but as 3D platformer instead? How about modding tools and utilities for Rayman Raving Rabidds/Rayman 4(prototype even)?
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