RayUnite framework (Rayman 2/3 in Unity)
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Hunchman801

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Re: Rayman 2/3 in Unity
Very impressive progress, this is looking better and better!
Re: Rayman 2/3 in Unity
Yeah, great stuff already. Can't wait to see more! 
Re: Rayman 2/3 in Unity
Playing with postprocessing and other stuff, helicopter sound, overall vibe.
I think that eventually I would need to put some actual lore content into the project to make it interesting, maybe some one level with crystal collectibles and some score system and music, soundscape, straight A to B type of level
and maybe some actual project name like hoodlums revenge or something (since I expect to be able to reutilize hoodlums' models later down the line)
I think that eventually I would need to put some actual lore content into the project to make it interesting, maybe some one level with crystal collectibles and some score system and music, soundscape, straight A to B type of level
Re: Rayman 2/3 in Unity
Looks awesome! Thanks for your work.
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hoodlumsworld

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Re: Rayman 2/3 in Unity
This is really beautiful, the postprocessing is very convincing.
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Hunchman801

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Re: Rayman 2/3 in Unity
Very impressive indeed, I'm thrilled to hear that you're looking to move towards a full-fledged game! Surely, you've already got a great basis for that.
Re: Rayman 2/3 in Unity
Nice work once again, I really like the lighting effects!
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PluMGMK

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Re: Rayman 2/3 in Unity
Wow, that is extremely polished! Keep it up! 
Re: Rayman 2/3 in Unity
Added collectible yellow crystals, unfortunately was unable to find score counter HUD textures so far, but next time
Would be nice to have score system also recreated, next might be swimming or strafing, and if straing, then maybe some shooting... will see
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PluMGMK

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Re: Rayman 2/3 in Unity
Are the collision zones for the gems as big as in the original game? 
Also, one thing, I find that the texture on the climbing walls doesn't stand out as obviously "climbable". Small thing though!
Also, one thing, I find that the texture on the climbing walls doesn't stand out as obviously "climbable". Small thing though!
Re: Rayman 2/3 in Unity
You think you can send me a build please?
It's really cool, i've been wanting a new 3d rayman game! I don't have a discord account yet.
It's really cool, i've been wanting a new 3d rayman game! I don't have a discord account yet.
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hoodlumsworld

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Re: Rayman 2/3 in Unity
This is incredible, it feels just like a true Rayman game. I hope to see shooting as well!
Re: Rayman 2/3 in Unity
Currently I am working on shooting mechanics and also implemented score counter with combo in the meantime
This is the basis for shooting I have so far
You can also follow project progress on twitter! https://twitter.com/RaymanHW
As for providing the build, I would like to have more gameplay elements and polished thing first
so stay tuned!
You can also follow project progress on twitter! https://twitter.com/RaymanHW
As for providing the build, I would like to have more gameplay elements and polished thing first
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Elite Piranha

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Re: Rayman 2/3 in Unity
Amazing work! I really like the landscape.
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PluMGMK

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Re: Rayman 2/3 in Unity
Really nice work! In many respects, your video does make it look like an upgrade on the original Rayman 3, which holds a dear place in my heart! 
How is the combo working? I noticed the number 87 in there at one point!
Is it supposed to do that – are you thinking of implementing partial combos? Or is it just an animation artefact?
And as much as I like pink, I don't think it goes well for Rayman's fists, so I presume that's a placeholder sprite!
The mechanic looks very well implemented though! 
How is the combo working? I noticed the number 87 in there at one point!
And as much as I like pink, I don't think it goes well for Rayman's fists, so I presume that's a placeholder sprite!
Re: Rayman 2/3 in Unity
Improved visuals a bit, added fist charging mechanics 
)
Combo is working right now in such a way that I simply count the player's point by collecting gems in both counters - in the main counter and in combo counter simultaneously, then I add the score gained in the combo counter to the main counter. Combo activates when you score more than 1 gem in a row (in a short amount of time, more than 1 gem, that is enoughHow is the combo working? I noticed the number 87 in there at one point!Is it supposed to do that – are you thinking of implementing partial combos? Or is it just an animation artefact?
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PluMGMK

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Re: Rayman 2/3 in Unity
It's looking really nice now!
For the combo, do you add it back to the main score after a fixed time lapse? Points seem to disappear out of the combo before it finishes… This might also be helpful to fine-tune your implementation: https://raymanpc.com/wiki/en/Rayman_3_s ... combo_mode
For the combo, do you add it back to the main score after a fixed time lapse? Points seem to disappear out of the combo before it finishes… This might also be helpful to fine-tune your implementation: https://raymanpc.com/wiki/en/Rayman_3_s ... combo_mode
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Hunchman801

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Re: Rayman 2/3 in Unity
Great additions! What's next, collisions for the fist itself?
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hoodlumsworld

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Re: Rayman 2/3 in Unity
Great to add the combo mode! Hope it is without the original bugs, though. 
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PluMGMK

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Re: Rayman 2/3 in Unity
Bugs? Those are features! 



