RayUnite framework (Rayman 2/3 in Unity)

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Hunchman801
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Re: Rayman 2/3 in Unity

Post by Hunchman801 »

Very impressive progress, this is looking better and better!
Aaron
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Re: Rayman 2/3 in Unity

Post by Aaron »

Yeah, great stuff already. Can't wait to see more! :up:
U2B
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Re: Rayman 2/3 in Unity

Post by U2B »

Playing with postprocessing and other stuff, helicopter sound, overall vibe.

I think that eventually I would need to put some actual lore content into the project to make it interesting, maybe some one level with crystal collectibles and some score system and music, soundscape, straight A to B type of level ;) and maybe some actual project name like hoodlums revenge or something (since I expect to be able to reutilize hoodlums' models later down the line)

deton24
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Re: Rayman 2/3 in Unity

Post by deton24 »

Looks awesome! Thanks for your work.
hoodlumsworld
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Re: Rayman 2/3 in Unity

Post by hoodlumsworld »

This is really beautiful, the postprocessing is very convincing.
Hunchman801
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Re: Rayman 2/3 in Unity

Post by Hunchman801 »

Very impressive indeed, I'm thrilled to hear that you're looking to move towards a full-fledged game! Surely, you've already got a great basis for that.
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Re: Rayman 2/3 in Unity

Post by Aaron »

Nice work once again, I really like the lighting effects!
PluMGMK
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Re: Rayman 2/3 in Unity

Post by PluMGMK »

Wow, that is extremely polished! Keep it up! :up:
U2B
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Re: Rayman 2/3 in Unity

Post by U2B »

Added collectible yellow crystals, unfortunately was unable to find score counter HUD textures so far, but next time :) Would be nice to have score system also recreated, next might be swimming or strafing, and if straing, then maybe some shooting... will see :)
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Re: Rayman 2/3 in Unity

Post by PluMGMK »

Are the collision zones for the gems as big as in the original game? :hap:

Also, one thing, I find that the texture on the climbing walls doesn't stand out as obviously "climbable". Small thing though!
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Re: Rayman 2/3 in Unity

Post by TTK »

You think you can send me a build please? :)
It's really cool, i've been wanting a new 3d rayman game! I don't have a discord account yet.
hoodlumsworld
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Re: Rayman 2/3 in Unity

Post by hoodlumsworld »

This is incredible, it feels just like a true Rayman game. I hope to see shooting as well!
U2B
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Re: Rayman 2/3 in Unity

Post by U2B »

Currently I am working on shooting mechanics and also implemented score counter with combo in the meantime :) This is the basis for shooting I have so far :)
You can also follow project progress on twitter! https://twitter.com/RaymanHW



As for providing the build, I would like to have more gameplay elements and polished thing first :) so stay tuned!
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Re: Rayman 2/3 in Unity

Post by Elite Piranha »

Amazing work! I really like the landscape.
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Re: Rayman 2/3 in Unity

Post by PluMGMK »

Really nice work! In many respects, your video does make it look like an upgrade on the original Rayman 3, which holds a dear place in my heart! :up:

How is the combo working? I noticed the number 87 in there at one point! :P Is it supposed to do that – are you thinking of implementing partial combos? Or is it just an animation artefact?

And as much as I like pink, I don't think it goes well for Rayman's fists, so I presume that's a placeholder sprite! :P The mechanic looks very well implemented though! :)
U2B
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Re: Rayman 2/3 in Unity

Post by U2B »

Improved visuals a bit, added fist charging mechanics :)


How is the combo working? I noticed the number 87 in there at one point! :P Is it supposed to do that – are you thinking of implementing partial combos? Or is it just an animation artefact?
Combo is working right now in such a way that I simply count the player's point by collecting gems in both counters - in the main counter and in combo counter simultaneously, then I add the score gained in the combo counter to the main counter. Combo activates when you score more than 1 gem in a row (in a short amount of time, more than 1 gem, that is enough :) )
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Re: Rayman 2/3 in Unity

Post by PluMGMK »

It's looking really nice now!

For the combo, do you add it back to the main score after a fixed time lapse? Points seem to disappear out of the combo before it finishes… This might also be helpful to fine-tune your implementation: https://raymanpc.com/wiki/en/Rayman_3_s ... combo_mode ;)
Hunchman801
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Re: Rayman 2/3 in Unity

Post by Hunchman801 »

Great additions! What's next, collisions for the fist itself?
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Re: Rayman 2/3 in Unity

Post by hoodlumsworld »

Great to add the combo mode! Hope it is without the original bugs, though. 😳
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Re: Rayman 2/3 in Unity

Post by PluMGMK »

Bugs? Those are features! :winkgrin:
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