RayUnite framework (Rayman 2/3 in Unity)

I decided to start implementing strafing at first, this is what I have so far :) First I think I will implement base mechanics, then polish the whole thing (i.e. so you can't clip through the walls/slopes under certain angles, yes thats a thing right now and other things :P ) and then post a link to the source code (it is already available on my project Discord) and you can play with it - Rayman Sandbox, Rayman Hoodlums' War, Rayman 3 in Unity, whatever :D

 
Do you plan to include all the hoodlums in this game of just a small portion of them?

Depends on how many useful assets I will possess in the end. At least flying hoodlum, I would to utilize Knareens and some random enemies from the Asset Store and see how it will play out.

uc.png


But even if they have glitched legs they still should be useful somehow, wouldn't they? ;) Not all the hoodlums, thats for sure, but maybe regular hoodlum and elite units would be nice since they shoot and all. I will see how they look in the end or will try to tweak the export a bit.
 
Yeah, you can always hide the glitched legs behind some kind of a fence and have them shoot at you. :)
 
That looks really polished! You're really capturing R3's movement and mechanics! :)
 
This appear to be working really well! I can't believe all the progress you've made since that first video.
 
what it's the plan about the scoring system?
it's planned for unlock extras or has other function?
 

Working on swinging on purple lums

For the scoring system the points could act as a currency at Teensies Stores to buy powder for superpower cans that we could use anytime as long as we need as long as possessing powder for respective power - superpower cans as known from Rayman 3.

Also the overall amount scored throughout the all game would not be decreasing at any moment to have ability to have high scores in the game. So there would be two distinct counters - one for currency, another for overall high score among other players.
 
Playing with level design to get rest from programming for a moment :) Teensies' World level concept


As for characters, I've not decided yet
 
the Purple Lums are temporal for add later the flying hooks for LockJaw power or both are planned simultaneously?
 
Things are becoming real serious! Swinging on flying rings and purple lums is often a pain in the ass to implement, and you seem to have done a great job at it! I also really like this concept level, it's got some strong Rayman 3 vibes. :up:
 
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