RayUnite framework (Rayman 2/3 in Unity)
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Re: Rayman 2/3 in Unity
I decided to start implementing strafing at first, this is what I have so far
First I think I will implement base mechanics, then polish the whole thing (i.e. so you can't clip through the walls/slopes under certain angles, yes thats a thing right now and other things
) and then post a link to the source code (it is already available on my project Discord) and you can play with it - Rayman Sandbox, Rayman Hoodlums' War, Rayman 3 in Unity, whatever
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Hunchman801

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Re: Rayman 2/3 in Unity
Pretty cool, do you plan on implementing curved shots as well?
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hoodlumsworld

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Re: Rayman 2/3 in Unity
So I hear this is Rayman Hoodlums' War now?
Re: Rayman 2/3 in Unity
A bit late, but nice work on the mechanics implemented so far! 
Re: Rayman 2/3 in Unity
Yes, but the name might change at anytime
Small update, ground rolls and some curved trajectories for hands while in strafing
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Hunchman801

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Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)
Looking good! Maybe the angle is a bit steep, but it feels a lot like Rayman 3.
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Elite Piranha

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Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)
Do you plan to include all the hoodlums in this game of just a small portion of them?
Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)
Depends on how many useful assets I will possess in the end. At least flying hoodlum, I would to utilize Knareens and some random enemies from the Asset Store and see how it will play out.Elite Piranha wrote: Sat Oct 09, 2021 11:07 pm Do you plan to include all the hoodlums in this game of just a small portion of them?
But even if they have glitched legs they still should be useful somehow, wouldn't they?
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Hunchman801

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Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)
Yeah, you can always hide the glitched legs behind some kind of a fence and have them shoot at you. 
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hoodlumsworld

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Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)
The flying ones must be really hard to program anyway.
Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)
Working on targeting system as a basis for further fighting system and more
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PluMGMK

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Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)
That looks really polished! You're really capturing R3's movement and mechanics! 
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Hunchman801

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Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)
This appear to be working really well! I can't believe all the progress you've made since that first video.
Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)
what it's the plan about the scoring system?
it's planned for unlock extras or has other function?
it's planned for unlock extras or has other function?
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hoodlumsworld

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Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)
I don't think it's fully implemented yet, at least not like in Rayman 3.
Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)
Working on swinging on purple lums
For the scoring system the points could act as a currency at Teensies Stores to buy powder for superpower cans that we could use anytime as long as we need as long as possessing powder for respective power - superpower cans as known from Rayman 3.
Also the overall amount scored throughout the all game would not be decreasing at any moment to have ability to have high scores in the game. So there would be two distinct counters - one for currency, another for overall high score among other players.
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Elite Piranha

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Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)
It looks amazing! Btw, do you plan to use these models?
https://www.deviantart.com/sab64/art/MM ... -736347994
https://www.deviantart.com/sab64/art/MM ... -735221607
https://www.deviantart.com/sab64/art/MM ... -737224220
https://www.deviantart.com/sab64/art/MM ... -729446089
https://www.deviantart.com/sab64/art/MM ... -693204983
https://www.deviantart.com/sab64/art/MM ... -693203675
https://www.deviantart.com/sab64/art/MM ... -693393386
https://www.deviantart.com/sab64/art/MM ... -736347994
https://www.deviantart.com/sab64/art/MM ... -735221607
https://www.deviantart.com/sab64/art/MM ... -737224220
https://www.deviantart.com/sab64/art/MM ... -729446089
https://www.deviantart.com/sab64/art/MM ... -693204983
https://www.deviantart.com/sab64/art/MM ... -693203675
https://www.deviantart.com/sab64/art/MM ... -693393386
Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)
Playing with level design to get rest from programming for a moment
Teensies' World level concept
As for characters, I've not decided yet
As for characters, I've not decided yet
Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)
the Purple Lums are temporal for add later the flying hooks for LockJaw power or both are planned simultaneously?
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Hunchman801

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Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)
Things are becoming real serious! Swinging on flying rings and purple lums is often a pain in the ass to implement, and you seem to have done a great job at it! I also really like this concept level, it's got some strong Rayman 3 vibes. 


