Also, here are some first pictures of Airy Tunes!
Sounds quite difficult to design Airy Tunes, it reminds me this Airy Tunes GCB remake made by RaymanFan1995:
https://raydistributor.com/content/RAY-PCVO-A8
Anyway, I look forward to play it!
I’ve just tried it, and... wow, it’s actually amazing! I’ll say it’s just a missed opportunity not to have used the yellow Band Land platforms from ReDesigner instead and a few things could have been done better, but this is in an incredible take on Airy Tunes overall!
They even came up with an interesting way to add the "moving" exit signs (even if it’s not as elaborate as what I’m doing with the fairies). It’s a shame the creator hasn’t put any screenshots to promote it on Redistributor as that doesn’t make the level appealing, which is a shame because it’s so well made.
The good thing about remaking Airy Tunes in Rayman 1 style is that it’s the easiest to recreate from GBC since the platforms are the simplest from that game and they all have a very close equivalent in Rayman 1 (the fact the level design was also the closest to the original game helps even more, with even a part paying tribute to the infamous "blowing trumpets elevator" section

). A year before, I had attempted to remake Spellbound Forest as I had mentioned once but I quickly gave up because it was so difficult to edit every platform to match the ones from the GBC version, so it’s a wise move to remake Airy Tunes like this in comparison.
Also, I’ve tried to use my custom graphics in their version... and it just works! Sure, there are few inconsistencies and so you’ll stumble upon some invisible blocks and some visual oddities from time to time, but it’s incredible nevertheless! So, if you don’t want to wait for my own take, you can download RaymanFan1995’s level and add the custom graphics I’ve made for Airy Tunes yourself with the editor:
View attachment Airy Tunes Custom Resources (1).zip
View attachment Airy Tunes Custom Resources (2).zip
View attachment Airy Tunes Custom Resources (3).zip
That makes it an early access to my ReDesigned version in a way.
Also, I’ve realised the issue about Rayman’s position I’ve mentioned was also a thing in the original (it’s just a bit harder to notice). In Airy Tunes, Rayman looks like he always has a foot floating one pixel above the ground.

As for the slippery physics problem, it’s not that bad once you learn the level but it still feels a bit off compared to the original. At least it gets way better by Level 2.
Speaking of which, Level 1 and 2 are complete! Yes, I’ve been faster than what I’ve anticipated... which isn’t something that happens very often.
