Code: Select all
[OSD]
Directory=.\ubisoft\osd
Valid=TRUE
[INSTALLED PRODUCTS]
RAYKIT
[RAYKIT]
SrcDataPath=\
Directory=.\
Code: Select all
[OSD]
Directory=.\ubisoft\osd
Valid=TRUE
[INSTALLED PRODUCTS]
RAYKIT
[RAYKIT]
SrcDataPath=\
Directory=.\








Hi!Hunchman801 wrote: Mon Mar 22, 2021 6:51 pm Haha, I love it! Care to explain how you implemented the flames and the Rayman clones? I guess the latter are just regular enemies with Rayman sprites.
The Electoon platforms are bit confusing, but they kinda remind of those Rayman Origins levels full of giant Electoons.
Code: Select all
/ CAGE NORMALE /
œdef,cage1,ELE,7,
ELE.ETA,
33, 255,
100, 100,
0, 6,
16,16,0,
0,0,0,
275, 255, 20,
/ CLONES DE RAYMAN GROUPE 5 ET BALL INSTAKILL /
/ clone qui marche nickel /
œdef,clo_marche,RAY,4,
WAT.ETA,
11, 0,
0, 400,
12,0,
11, 1,
1, 400,
12,1,
33, 255,
100,80,
1, 0,
70,86,0,
0,0,0,
61, 255, 5,
/ Clone qui large des bombes nickel /
œdef,clo_bombes,RAY, 4,
TNT.ETA,
11, 0,
8, 0,
5, 8,
20, 200,-1,0,
20, 200,1,0,
12,0,
33, 255,
1,1,
1, 0,
80,96,30,
0,0,1,
117, 255, 5,
/ clone volant nickel /
œdef,clo_volant,RAY, 4,
BLK.ETA,
11, 3,
1, 200,
12, 3,
11, 2,
0, 200,
12, 2,
33, 255,
100,100,
0, 1,
80,80,48,
0, 5,1,
123, 2, 5,
/ Clone blacktoon1 nickel /
œdef,clo_blacktoon1,RAY, 4,
BLK.ETA,
11, 2,
0, 200,
12, 2,
11, 3,
1, 200,
12, 3,
11, 1,
30, 200,
12, 1,
33, 255,
100,100,
1, 0,
80,80,48,
0, 1,1,
123, 2, 5,
/ clone chien qui suit RAYMAN nickel /
œdef,clo_chien,RAY,1,
RAY.ETA,
11, 0,
20, 100,1,0,
33, 255,
1,1,
1,1,
0,2,2,
90,10,0,
116,127,5,
/ BALL INSTAKILL /
œdef,ball_instand,CPR, 4 ,
CPL.ETA,
2, 254,
33 , 255,
1,1,
0,0,
18,32,0,
0,0,1,
41 , 254 ,5,
/ FLAMMES GROUPE 6 /
/ flamme stable nickel /
œdef,flm_stable,FLM,1,
FLM.ETA,
33, 255,
1,1,
0, 2,
72,112,0,
0,0,0,
45, 2, 6,
/ flamme vers la droite nickel /
œdef,flm_droite,FLM,1,
FLM.ETA,
11, 0,
20, 200,1,0,
12, 0,
33, 255,
1,1,
0, 2,
72,112,0,
0,0,0,
45, 2, 6,
/ MR DARK GROUPE 7 /
/ Mr dark sort poing nickel /
œdef,mrdark_poing,VIR, 4,
VIR.ETA,
2, 254,
33, 255,
1000,370,
0, 13,
128,240,88, /192/
0,0,0,
212, 255, 7,
/ Mr dark sort liliputien nickel /
œdef,mrdark_liliput,VIR, 4,
VIR.ETA,
2, 254,
33, 255,
1000,370,
0, 11,
128,240,88,
0,0,0,
212, 255, 7,
/ Mr dark decoration nickel /
œdef,mrdark_deco,VIR, 4,
VIR.ETA,
2, 254,
33, 255,
1000,370,
0, 7,
128,240,88,
0,0,0,
4, 255, 7,
/ ELECTOONS GROUPE 8 /
/ Nuage stable avec electoons nickel /
œdef,elec_steady,ELE, 4 ,
NUA.ETA,
2 , 254,
33 , 255,
10,10,
0 , 2 ,
64,30,12,
1,0,0,
1 ,0, 8 ,
/ Nuage droite avec electoons nickel /
œdef,elec_droite,ELE, 4 ,
NUA.ETA,
2 , 10,
6 , 8,
11 , 0 ,
12 , 98 ,
11 , 98 ,
20 , 100,32,0,
6 , 8,
11 , 99 ,
20 , 100,0,0,
6 , 8,
33 , 255,
10,10,
0 , 2 ,
64,30,12,
1,0,0,
63 ,0, 8 ,







Wow, it's really nice to watch at the gameplay!Adsolution wrote: Thu Feb 24, 2022 12:17 am This is actually from 2015 apparently (I thought it was like 2017...) it's the last level I made, I was pretty proud of it and I don't think I posted it here. It doesn't use many special tilesets or objects, just extreme precision! It's a level dedicated to the tether/fruitloop speedrun glitch used to launch yourself off rings at high speed, and has a pretty rad ending. Download is in the description.

Maybe have a look at this?RaymanRedemption wrote: Thu Feb 24, 2022 3:22 pm I never speedran Rayman, maybe I'm missing some techniques, for sure XD