While working on the GBC ReDesigned version of Fiery Depths and playing more of the original game to test everything, I've noticed in the second level that there's indeed a unique orange swinging spiky ball like those from Rayman 2 GBC (those that don't do a full spin and which doesn't need to be punched to move). Just added that extra detail on the Wiki!
With the single yawning trumpet I talked about before, it's really weird how a few entities are used only a single time in this game!
I've also just updated the
Ubi Cliff page (which I had forgotten to deal with!

) with all the required missing details... as well as the following articles:
-Rayman (Game Boy Color).
-All the GBC world's pages with the manual's descriptions we saw thanks to RaymanM64!
-Bonus Levels (Rayman 1).
-Golden Fist.
-Heart (just added the GBC category and did it too for the fist).
And I've created
a new page dedicated to the Ubi Key (which was especially required as the one from the game itself isn't really used for Ubi Cliff unless the second game you connect is another copy of Rayman GBC).
Change anything you see fit! This new Ubi Key article misses a picture and so it still needs some improvements.
RayCarrot wrote: Thu Jul 28, 2022 1:26 pm
Nice to see some work being done on the GBC versions!

I included here the animations (as .gif files) and the vignette from all versions of the games. Especially the vignette might be useful as it has some exclusive ones for the online challenges. I had to split them up into multiple files due to the upload size limit. Hopefully it can be of help! If there's a version not included it's because the files are identical to another one.
This is fantastic! I didn't even knew about some things like "the screens to remove" in Rayman 2 Forever or the big variety of bonus screens in the PPC/PalmOS versions!
It's also interesting how they actually made different versions for some pictures between the different formats in the Pocket PC version! I had already seen screenshots of the unique UI on IPAQ but I wasn't aware of the differences in some screens.
That should definitely be useful for the Wiki!
Also, I wanna ask you just in case, am I allowed to use these files for my recreated levels of this game in Rayman ReDesigner?
The PPC/PalmOS and Greyscale pictures in particular were some of the things I missed to truly replicate the bonus screens and some of the cutscenes! I'll credit you for providing them!

The gif files of Rayman’s sprite in all the versions will also be a very helpful model to create some new skins in ReDesigner!
RayCarrot wrote: Thu Jul 28, 2022 1:26 pm
As for versions, the Symbian one seems to be practically the same as the Pocket PC versions besides the music, vignette and menus. The level graphics and levels are all the same (only 4 levels are different and it's just a few pixels which have changed). It lacks the online functionality though which the Pocket PC and Palm OS versions have. Also worth mentioning a few of these versions have demos as well.
When compared with other versions on Ray1Map and the GBC game, I had noticed some enemies and objects weren’t where they’re supposed to be in the official screenshots on the product page of the Symbian release. So could it be another case of "early pictures" of unused content shown for no reason like in the GBC manual or could there be other differences we don’t know about?