Rayman Raving Rabbids - Prototype Restoration Mod

Discuss tools to aid in the modification and running of Rayman games.

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Crash267
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Re: Rayman Raving Rabbids - Prototype Restoration Mod

Post by Crash267 »

gamerz31w wrote: Mon Oct 17, 2022 7:17 pm
Crash267 wrote: Sun Oct 16, 2022 2:19 am
gamerz31w wrote: Sat Oct 15, 2022 11:01 pm I guess both UbiSoft and Phoenix Interactive had slightly different videogame visions for Rayman 4 one possibly more like Sonic the Hedgehog/Sonic Generations(Epic Mickey) another one probably more like especially for instance as an example The Legend of Zelda Hyrule Warriors.
That kinda reminds me of midways vision for the new mortal kombat games and Neather Realm studios vision for new mortal kombat games
Or multiple videogame entertainment in nutshell visions especially for instance,as an example in case of Rayman 4,Jazz Jackrabbit 3D,MOTHER 3,Duke Nukem Forever,Epic Mickey 3...etc.
oh i see ok :winkgrin:
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Re: Rayman Raving Rabbids - Prototype Restoration Mod

Post by gamerz31w »

Doom,Wolfenstein,Ratchet and Clank,Unreal Tournament 4.
Anyway how about following direction of Sonic the Hedgehog Sonic Generations as game mod of Rayman Raving Rabidds 1 3D prototype?
Image
What about power-ups from Rayman 3,but with new super power gadgets.
Image
Image
I guess those power-ups would be similar to official Rayman Raving Rabidds 2D pixelart for Nintendo GameBoy Advance.
Last edited by gamerz31w on Wed Oct 19, 2022 11:39 am, edited 1 time in total.
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Re: Rayman Raving Rabbids - Prototype Restoration Mod

Post by Ilyaman »

gamerz31w wrote: Tue Oct 18, 2022 2:35 pm Doom,Wolfenstein,Ratchet and Clank,Unreal Tournament 4,Fortnite(Prototype-not Battle Royale)
Anyway how about following direction of Sonic the Hedgehog Sonic Generations as game mod of Rayman Raving Rabidds 1 3D prototype?
storage/31495/0fc2309c72927ed737837761bb749f82
What about power-ups from Rayman 3,but with new super power gadgets.
storage/31496/b0d9e4e8fbcb95b35fcdf6be4807ed93
storage/31497/66690024a565d4614a65aefa893d3d52
I guess those power-ups would be similar to official Rayman Raving Rabidds 2D pixelart for Nintendo GameBoy Advance.
Hm, not bad idea.
Last edited by PluMGMK on Tue Oct 18, 2022 11:41 pm, edited 1 time in total.
Reason: Please don't quote large images, especially when just making a general comment on the whole post
gamerz31w
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Re: Rayman Raving Rabbids - Prototype Restoration Mod

Post by gamerz31w »

Well thanks.
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Re: Rayman Raving Rabbids - Prototype Restoration Mod

Post by Ray2005 »

Quick question. How do you access the prototype maps? Is it only in Score mode?
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Re: Rayman Raving Rabbids - Prototype Restoration Mod

Post by gamerz31w »

How unfortunate that also so-called Rayman 3 Source Code wasn't published officially publically it would have proper 3D high poly model animations of helicopter for Rayman his own helicopter looked better in original rather than in unofficial,fanmade recreations. As for now it's just only Rayman Raving Rabidds Source Code that was leaked/so-called has been datamined. Anyway is someone interested in continuing modding for instance this computer game/video game in case of modern entertainment or still not yet nowadays...etc.? In my own case I used to have myself physical copy of Rayman Raving Rabidds PC port however it disappeared like for instance USS Eldridge during so-called Philadelphia Experiment.
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Re: Rayman Raving Rabbids - Prototype Restoration Mod

Post by Sora.999 »

Droolie wrote: Tue Sep 07, 2021 11:53 pm I don't think I wrote about this before, but part of what I got working with RRR is making the game very easily moddable.
Normally the game's files are packed together into one big compressed "binarized" file for each level, causing a ton of duplication but also decreasing load times on old machines. Of course that isn't necessary anymore. I managed to run the game with each struct extracted as a separate "unbinarized" file, with no more duplication, creating a ~500MB Rayman4.bf instead of a ~800MB Rayman4.bf.

Because my Jade code also supports other Jade games, I went ahead and ran my "unbinarized" export on King Kong today.
And of course, imported the result into RRR.

Well, King Kong spoilers ahead...

Jade_enr 2021-09-07 20-49-04-194.png
Jade_enr 2021-09-07 19-39-10-329.png

Nearly all maps work. Sadly, I had to disable any AI from King Kong completely since it's hardcoded into the executable, so you can't really interact with anything in the maps (unless I start putting Rabbids & mounts in them...).

Here are some videos (the sound is a bit annoying due to each map being merged with Bunnies Have a Poor Grasp of Anatomy...):
https://streamable.com/72hj85
https://streamable.com/e82keo
https://streamable.com/nvtox5

The streamable videos will disappear after a while but I'll probably make a proper video with all this later, once I've also tried this on the other Montpellier Jade Engine games: Beyond Good & Evil, RRR2, the Horsez games and Movie Games. Though since these have more format differences with RRR than King Kong, they might not work this well...

Ilyaman wrote: Tue Aug 31, 2021 8:33 pmAnother edit: hello, what kind of map viewer did you use when you was creating the restoration mod (if you have actually) and will you restore this early title screen like BF mod patch (early title screen instead of language select or instead of another option)?
https://youtu.be/HVnOK9eT_2s

P. S. I also suggest plunges hit Rayman option in memory mods of bunny hunt and wii nunchak input option.
For the map viewer, I used my WIP code mostly.
The title screen doesn't seem worth restoring as whatever it showed instead of the black screen is gone.
Plungers hurting Rayman is a good idea, I might look into it later. Wii input is probably not feasible though.

Hello I'm new here, I bought the game to try this mod and I'm wondering if there is a way to play these levels specifically the New York level cause I've downloaded so many packages and launchers and I can't find this level in any mod I've downloaded, not even this one.
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