Rayman: Alive

Show off your arty creativity here! Post fanfics, paintings, drawings, and anything Rayman that you have made!
Forum rules
Please keep the forum rules and guidelines in mind when creating or replying to a topic.
ItzalDrake
Armoured Toad
Posts: 1101
Joined: Tue Nov 01, 2016 6:44 pm
Location: Somewhere in the pizza-pasta country
Contact:
Tings: 16368

Re: Rayman: Alive

Post by ItzalDrake »

There will be, it was announced yesterday :D
Here the tweet announcing the art challenge for the event!
Elite Piranha
Axel
Posts: 3514
Joined: Sat Sep 14, 2019 5:47 am
Location: Ly's Palace
Tings: 141015

Re: Rayman: Alive

Post by Elite Piranha »

ItzalDrake wrote: Sat Nov 12, 2022 6:27 pm There will be, it was announced yesterday :D
Here the tweet announcing the art challenge for the event!
That's great, however I wish there was more info. I suppose there will be a segment of the stream to showcase the submissions, but I wonder if it would be a selection of drawings or all of them.
vnheard
Céloche
Posts: 116
Joined: Mon Dec 06, 2021 8:44 pm
Contact:
Tings: 7550

Re: Rayman: Alive

Post by vnheard »

That's great, however I wish there was more info. I suppose there will be a segment of the stream to showcase the submissions, but I wonder if it would be a selection of drawings or all of them.
It depends on the number of submissions. I want to show as many as I can. It won't be a slide show, I have an idea how to make the art showcase more interesting
vnheard
Céloche
Posts: 116
Joined: Mon Dec 06, 2021 8:44 pm
Contact:
Tings: 7550

Re: Rayman: Alive

Post by vnheard »

25 days to the event!
ItzalDrake
Armoured Toad
Posts: 1101
Joined: Tue Nov 01, 2016 6:44 pm
Location: Somewhere in the pizza-pasta country
Contact:
Tings: 16368

Re: Rayman: Alive

Post by ItzalDrake »

I can't wait! :D
Garo
Walking shell
Posts: 91
Joined: Sun Aug 08, 2021 1:37 pm
Location: Vegetables' HQ
Contact:
Tings: 455

Re: Rayman: Alive

Post by Garo »

This is pretty exciting! It's like a Nintendo Direct, but for Rayman!
Elite Piranha
Axel
Posts: 3514
Joined: Sat Sep 14, 2019 5:47 am
Location: Ly's Palace
Tings: 141015

Re: Rayman: Alive

Post by Elite Piranha »

Unheard wrote: Mon Nov 14, 2022 11:14 am It depends on the number of submissions. I want to show as many as I can. It won't be a slide show, I have an idea how to make the art showcase more interesting
Looking forward to seeing that. I better start working on my submission; I wonder if there is a recommended minimum size for the image.
vnheard
Céloche
Posts: 116
Joined: Mon Dec 06, 2021 8:44 pm
Contact:
Tings: 7550

Re: Rayman: Alive

Post by vnheard »

Looking forward to seeing that. I better start working on my submission; I wonder if there is a recommended minimum size for the image.
Higher quality is advised. I will take anything from hd upwards though
gamerz31w
Green Teensy
Posts: 862
Joined: Sun Nov 22, 2015 3:35 pm
Tings: 1395

Re: Rayman: Alive

Post by gamerz31w »

Garo wrote: Tue Nov 15, 2022 10:54 pm This is pretty exciting! It's like a Nintendo Direct, but for Rayman!
But more like unofficial fanmade videogame/computer games announcements.
Oops I forgot to translate it from polish language into english language.
Attachments
9E21C02D-9FDD-4159-8B30-8E28F710CA78.png
vnheard
Céloche
Posts: 116
Joined: Mon Dec 06, 2021 8:44 pm
Contact:
Tings: 7550

Re: Rayman: Alive

Post by vnheard »

gamerz31w try to click that, then options and uncheck everything
Attachments
image.png
image.png (37.97 KiB) Viewed 4373 times
gamerz31w
Green Teensy
Posts: 862
Joined: Sun Nov 22, 2015 3:35 pm
Tings: 1395

Re: Rayman: Alive

Post by gamerz31w »

So is there any way to reverse engineer it?
Okay anyway I'll check it out anyway.
And let you know of what if it's working or not.
How am I suppose to do that to uncheck some plugins?
Attachments
Screenshot 2022-11-20 002326.png
Screenshot 2022-11-20 002326.png (10.73 KiB) Viewed 4364 times
Screenshot 2022-11-20 002541.png
Screenshot 2022-11-20 003139.png
Screenshot (17).png
vnheard
Céloche
Posts: 116
Joined: Mon Dec 06, 2021 8:44 pm
Contact:
Tings: 7550

Re: Rayman: Alive

Post by vnheard »

Sorry but I don't know Unreal that well. I am using unity myself.
vnheard
Céloche
Posts: 116
Joined: Mon Dec 06, 2021 8:44 pm
Contact:
Tings: 7550

Re: Rayman: Alive

Post by vnheard »

20 days left
Attachments
intro_teaser-00;00;14;15.png
gamerz31w
Green Teensy
Posts: 862
Joined: Sun Nov 22, 2015 3:35 pm
Tings: 1395

Re: Rayman: Alive

Post by gamerz31w »

Unheard wrote: Sat Nov 19, 2022 9:45 pm gamerz31w try to click that, then options and uncheck everything
Well thanks it helped. All I had to do was to before installing digital release of Unreal Editor 5/Unreal Engine 5(final build)was to deselect additional features and voila.
vnheard
Céloche
Posts: 116
Joined: Mon Dec 06, 2021 8:44 pm
Contact:
Tings: 7550

Re: Rayman: Alive

Post by vnheard »

good to hear that!
gamerz31w
Green Teensy
Posts: 862
Joined: Sun Nov 22, 2015 3:35 pm
Tings: 1395

Re: Rayman: Alive

Post by gamerz31w »

But unfortunetely something is wrong with cameera. Whoever else is familiar with Unreal Engine 5 maybe knows at least of how to fix at least that camera.
Image
Image
Crash267
Hoodoo
Posts: 514
Joined: Thu Jul 21, 2022 3:42 am
Location: Canada 🇨🇦 🍁
Contact:
Tings: 3966

Re: Rayman: Alive

Post by Crash267 »

:popcorn: :waaahhh: Well this event is gonna happen soon I'm getting excited!
vnheard
Céloche
Posts: 116
Joined: Mon Dec 06, 2021 8:44 pm
Contact:
Tings: 7550

Re: Rayman: Alive

Post by vnheard »

Crash267 wrote: Mon Nov 28, 2022 7:47 am :popcorn: :waaahhh: Well this event is gonna happen soon I'm getting excited!
12 days :shock:
Crash267
Hoodoo
Posts: 514
Joined: Thu Jul 21, 2022 3:42 am
Location: Canada 🇨🇦 🍁
Contact:
Tings: 3966

Re: Rayman: Alive

Post by Crash267 »

Unheard wrote: Mon Nov 28, 2022 1:44 pm
Crash267 wrote: Mon Nov 28, 2022 7:47 am :popcorn: :waaahhh: Well this event is gonna happen soon I'm getting excited!
12 days :shock:
so soon and the game awards too woah! :shock: :confus:
Elite Piranha
Axel
Posts: 3514
Joined: Sat Sep 14, 2019 5:47 am
Location: Ly's Palace
Tings: 141015

Re: Rayman: Alive

Post by Elite Piranha »

Unheard wrote: Wed Nov 16, 2022 9:14 pm Higher quality is advised. I will take anything from hd upwards though
So, 1280 x 720p would be ok? Also, can monochrome sketch images be accepted?
Post Reply