Here the tweet announcing the art challenge for the event!
Rayman: Alive
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ItzalDrake

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Re: Rayman: Alive
There will be, it was announced yesterday 
Here the tweet announcing the art challenge for the event!
Here the tweet announcing the art challenge for the event!
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Elite Piranha

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Re: Rayman: Alive
That's great, however I wish there was more info. I suppose there will be a segment of the stream to showcase the submissions, but I wonder if it would be a selection of drawings or all of them.ItzalDrake wrote: Sat Nov 12, 2022 6:27 pm There will be, it was announced yesterday
Here the tweet announcing the art challenge for the event!
Re: Rayman: Alive
It depends on the number of submissions. I want to show as many as I can. It won't be a slide show, I have an idea how to make the art showcase more interestingThat's great, however I wish there was more info. I suppose there will be a segment of the stream to showcase the submissions, but I wonder if it would be a selection of drawings or all of them.
Re: Rayman: Alive
25 days to the event!
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ItzalDrake

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Re: Rayman: Alive
I can't wait! 
Re: Rayman: Alive
This is pretty exciting! It's like a Nintendo Direct, but for Rayman!
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Elite Piranha

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Re: Rayman: Alive
Looking forward to seeing that. I better start working on my submission; I wonder if there is a recommended minimum size for the image.Unheard wrote: Mon Nov 14, 2022 11:14 am It depends on the number of submissions. I want to show as many as I can. It won't be a slide show, I have an idea how to make the art showcase more interesting
Re: Rayman: Alive
Higher quality is advised. I will take anything from hd upwards thoughLooking forward to seeing that. I better start working on my submission; I wonder if there is a recommended minimum size for the image.
Re: Rayman: Alive
But more like unofficial fanmade videogame/computer games announcements.Garo wrote: Tue Nov 15, 2022 10:54 pm This is pretty exciting! It's like a Nintendo Direct, but for Rayman!
Oops I forgot to translate it from polish language into english language.
Re: Rayman: Alive
gamerz31w try to click that, then options and uncheck everything
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Re: Rayman: Alive
So is there any way to reverse engineer it?
Okay anyway I'll check it out anyway.
And let you know of what if it's working or not.
How am I suppose to do that to uncheck some plugins?
Okay anyway I'll check it out anyway.
And let you know of what if it's working or not.
How am I suppose to do that to uncheck some plugins?
Re: Rayman: Alive
Sorry but I don't know Unreal that well. I am using unity myself.
Re: Rayman: Alive
Well thanks it helped. All I had to do was to before installing digital release of Unreal Editor 5/Unreal Engine 5(final build)was to deselect additional features and voila.Unheard wrote: Sat Nov 19, 2022 9:45 pm gamerz31w try to click that, then options and uncheck everything
Re: Rayman: Alive
good to hear that!
Re: Rayman: Alive
But unfortunetely something is wrong with cameera. Whoever else is familiar with Unreal Engine 5 maybe knows at least of how to fix at least that camera.


Re: Rayman: Alive
Re: Rayman: Alive
12 days
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Elite Piranha

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Re: Rayman: Alive
So, 1280 x 720p would be ok? Also, can monochrome sketch images be accepted?Unheard wrote: Wed Nov 16, 2022 9:14 pm Higher quality is advised. I will take anything from hd upwards though



