I have a dream,
A dream of recreating/ continuing Rayman M/Arena 2001 - with the Unreal Engine 5 Game Engine, using the Lumen Engine created by LightSpeedZX (https://gamejolt.com/games/raymanlumenengine/747230)
As Ubisoft won't give us what we are waiting for since our childhood, let's try making our own Rayman games already!
We imagine this fangame to be like Rayman M (Arena) 2001, with Battle -and Racemode, also in Online Multiplayer.
The idea is to reverse-engineer the classic mechanics, fixing or adding on in meaningful ways.
We are asking you, the Community, to help with realizing it and give it back to the Community.
Thinking about what CPA did for Ray2Editor, Raymap, OpenspaceEngine reverse-engineered to Rayman 2 in Unity (https://youtu.be/36kQ6KriplU 5.12.2020 by Drolpiraat, Robin and Adsolution), Lumen Engine for Unreal Engine5
We think the next step is to approach Rayman M, because it is acutally laid out for Online Multiplayer and even today has an active playing-discord with hundreds of active members (join https://discord.gg/SejzNe8q)
If you can help us progress in any way, we already prepared an organization and contributing infrastructure, which also provides all the YouTube-Tutorials that are necessary to work through those Tasks: https://app.milanote.com/1NGP1r1UWBeBep?p=a7UkUTLwMUb
For an overview, here are the big sectors of development, to give you an anchoring point:
- Font, Image and Texture extraction ( Already done! Files are available in our infrastructure)
- Level Extraction (All Rayman M and Rayman 3 levels are available through Unity and we already have all Levels of those games as .FBX files in our infrastructure)
- Level Editing (Easy but takes time to make well, because also all the UV-Mapping and Ambient Effects will be implemented)
- Model Editing, Animating(There are no rigged models of Rayman M Characters available, so we welcome every noob in blender)
- Programming (Medium Rare - Unreal Engine 5 and today's advanced technology (and YouTube) make it easier to control actions but still requires brain, time, effort, and swarm coordination.
- Sound extraction (Not done yet, but SoundFX are the least important, fairly easy to substitute, can be added at last step)
I can create 3D-scene in Rhino 6 and export them to Unity to do Particle Systems, VisualFX,...
If you feel interested in helping out on the project in any way feel free to contact me on discord aswell via: KingEngine#3523
We will make a new Rayman Game, if UbiSoft does not do it, and they certainly won't make a Rayman M 2 in the next century, so we have time.








