Rayman: The Dreamer's Boundary
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need my speed

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Re: Rayman: The Dreamer's Boundary
I have listened to the soundtrack now, and I love the 'Raymanness' of it. Hearing 'Chasing a Dream' in 'Between Nightmares', a hint of 'Call of the Mountain' somewhere I forgot, and of course, tracks such as 'Pink Plant Woods Returns', 'Harmony on Inky Oceans', or 'On the Precipice' would be recognised by anyone here. I love it. 
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mistercallumb

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Re: Rayman: The Dreamer's Boundary
So so glad you've enjoyed listening to it. I'll let the composer know as well, these were things we spent so much time working on getting right! Thanksneed my speed wrote: Thu Sep 29, 2022 12:56 pm I have listened to the soundtrack now, and I love the 'Raymanness' of it. Hearing 'Chasing a Dream' in 'Between Nightmares', a hint of 'Call of the Mountain' somewhere I forgot, and of course, tracks such as 'Pink Plant Woods Returns', 'Harmony on Inky Oceans', or 'On the Precipice' would be recognised by anyone here. I love it.![]()
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kolplayone

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Re: Rayman: The Dreamer's Boundary
Hi.
What do you think is the hardest level in the game?
What do you think is the hardest level in the game?
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mistercallumb

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Re: Rayman: The Dreamer's Boundary
Personally, I tried to make sure that the Final Boss was the hardest of the main game, but to be honest a lot of the endgame stuff is pretty tricky. Rising Evil also jumps to mind, as well as the level unlocked for reaching 100% on everything else, which is the longest, hardest level of the game as it relies on some really tricky moves. That's all on purpose
Also as a general update, I'm currently working on a 1.1.0 patch which brings some nice new features and it should be out this month! More to follow.
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kolplayone

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Re: Rayman: The Dreamer's Boundary
I think the hardest level is Rising Evil. Now I'm waiting for the game update.mistercallumb wrote: Mon Nov 07, 2022 2:42 pmPersonally, I tried to make sure that the Final Boss was the hardest of the main game, but to be honest a lot of the endgame stuff is pretty tricky. Rising Evil also jumps to mind, as well as the level unlocked for reaching 100% on everything else, which is the longest, hardest level of the game as it relies on some really tricky moves. That's all on purpose
Also as a general update, I'm currently working on a 1.1.0 patch which brings some nice new features and it should be out this month! More to follow.
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mistercallumb

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Re: Rayman: The Dreamer's Boundary
Hey everyone! Guess what?!
It's time for the 1.1.0 Features Update! It's OUT NOW, so you can download it from the gamejolt page as before https://bit.ly/RaymanDB
This is a pretty fun update, introducing a new Double Damage Modifier, No Checkpoint Modifier, a Speedrun Mode (see if you can beat my Dev Score) and more!
Check out the video preview to get an idea of what has been added, I'll include a full patch log below - ENJOY
Additions:
- Added Restart from Checkpoint option in the pause menu (adds one death)
- New "Double Damage" Modifier
- New "No Checkpoint" Modifier
- Brand new Speedrun mode, play the full game with all powers from the start, no cutscenes, quicker transitions and no saving. Try and beat the Dev Score! (Unlock by beating, or loading a save that has already beaten, the main campaign)
- On repeat playthroughs, access all modifiers after beating Rockfall Woods (Unlock by beating, or loading a save that has already beaten, the main campaign)
Bug fixes:
- Avalanche Cymbal crash
- Grammar issues
- Added a missing wall to Papier Lets Rip
- Adjusted plum section in Sunrise Fields to reduce softlock issues
- Removed Helicopter Sound during the credits glitch
- Lum King music volume issues fixed
- Other minor glitches and bugs
It's time for the 1.1.0 Features Update! It's OUT NOW, so you can download it from the gamejolt page as before https://bit.ly/RaymanDB
This is a pretty fun update, introducing a new Double Damage Modifier, No Checkpoint Modifier, a Speedrun Mode (see if you can beat my Dev Score) and more!
Check out the video preview to get an idea of what has been added, I'll include a full patch log below - ENJOY
Additions:
- Added Restart from Checkpoint option in the pause menu (adds one death)
- New "Double Damage" Modifier
- New "No Checkpoint" Modifier
- Brand new Speedrun mode, play the full game with all powers from the start, no cutscenes, quicker transitions and no saving. Try and beat the Dev Score! (Unlock by beating, or loading a save that has already beaten, the main campaign)
- On repeat playthroughs, access all modifiers after beating Rockfall Woods (Unlock by beating, or loading a save that has already beaten, the main campaign)
Bug fixes:
- Avalanche Cymbal crash
- Grammar issues
- Added a missing wall to Papier Lets Rip
- Adjusted plum section in Sunrise Fields to reduce softlock issues
- Removed Helicopter Sound during the credits glitch
- Lum King music volume issues fixed
- Other minor glitches and bugs
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Hunchman801

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Re: Rayman: The Dreamer's Boundary
Well, at least, I will enjoy the new features when I finally get to play the game! I'm just waiting for a quiet weekend... 
As for the speedrun mode, we should totally have a topic for it in the speedrunning section if becomes popular.
As for the speedrun mode, we should totally have a topic for it in the speedrunning section if becomes popular.
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mistercallumb

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Re: Rayman: The Dreamer's Boundary
Haha I hope you enjoy it when you get round to itHunchman801 wrote: Wed Nov 30, 2022 6:04 pm Well, at least, I will enjoy the new features when I finally get to play the game! I'm just waiting for a quiet weekend...
As for the speedrun mode, we should totally have a topic for it in the speedrunning section if becomes popular.![]()
Speedrun Mode is a LOT of fun (or at least I've been enjoying it! It gets really tense towards the last couple of levels though
Also when you play the game... there might be... more to play. I'll leave it there for now
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Hunchman801

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Re: Rayman: The Dreamer's Boundary
Oh, should I expect some surprise for Rayman: Alive? 
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mistercallumb

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Re: Rayman: The Dreamer's Boundary
Rayman: Alive? Never heard of it...
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hoodlumsworld

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Re: Rayman: The Dreamer's Boundary
Version 1.2 was announced at Rayman Alive and will feature a new boss battle with Señor Papier as well as a boss rush mode that will apparently feature... Mr Dark! 


Link here: https://youtu.be/iz_y-Js9Cp4?t=200
Link here: https://youtu.be/iz_y-Js9Cp4?t=200
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mistercallumb

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Re: Rayman: The Dreamer's Boundary
Ahh thank you so much for posting this - I was just about to do it this morning. But yeah, there's the revealhoodlumsworld wrote: Sun Dec 11, 2022 11:49 pm Version 1.2 was announced at Rayman Alive and will feature a new boss battle with Señor Papier as well as a boss rush mode that will apparently feature... Mr Dark!
Link here: https://youtu.be/iz_y-Js9Cp4?t=200
Here's the reveal trailer so you can watch it again.
Rayman: The Dreamer's Boundary - MR DARK RETURNS - Content Update Reveal Trailer
So here we go, a brand new showdown with Señor Papier is coming.
As well as that, an enhanced boss rush mode will also be added called "The Trial of Shadows" and will feature an enhanced rematch with every boss fight from the game. This evil trial is conjured by Mr Dark as a twisted game to test Rayman to his limits. As heard in the preview, there'll be a full modern remix of the Mr Dark theme from Rayman GBC AND a brand new boss fight WITH MR DARK in the update to go alongside it. I hope you're looking forward to the update
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Hunchman801

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Re: Rayman: The Dreamer's Boundary
I certainly look forward to it, though I hope to finish the game before all this new content arrives. 
The Christmas holidays should do it...
The Christmas holidays should do it...
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mistercallumb

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Re: Rayman: The Dreamer's Boundary
The update is still coming for this! I'm working on it at the moment slowly but surely as I haven't had loads of time. But there'll be a couple more surprises as part of the release. I hope you'll all enjoy the extra content.
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Hunchman801

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Re: Rayman: The Dreamer's Boundary
Great news! I did start the game in December by the way, and I really enjoyed it! Can't remember how far I got exactly, but I played at least a half-dozen levels until I got stuck, and I haven't had an occasion to give it another try yet, but hopefully my skills will have improved by then. 
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mistercallumb

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Re: Rayman: The Dreamer's Boundary
I'm sure they willHunchman801 wrote: Fri Mar 03, 2023 12:26 pm Great news! I did start the game in December by the way, and I really enjoyed it! Can't remember how far I got exactly, but I played at least a half-dozen levels until I got stuck, and I haven't had an occasion to give it another try yet, but hopefully my skills will have improved by then.![]()
I'm glad you've enjoyed what you played so far <3
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Hunchman801

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Re: Rayman: The Dreamer's Boundary
I just checked and it's Lumming Along that's giving me trouble! Will let you know how things go when I try it again. 
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mistercallumb

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Re: Rayman: The Dreamer's Boundary
Ah yeah that's fair. Its one of my least favourite levels in the game to be honest. I was trying to go for an open exploration level but I don't think it works overall. Luckily, if you've completed every other level up to this point, you should be able to skip it and come back to it later if you wantHunchman801 wrote: Wed Mar 15, 2023 3:40 pm I just checked and it's Lumming Along that's giving me trouble! Will let you know how things go when I try it again.![]()
The following levels are way more fun!
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mistercallumb

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Re: Rayman: The Dreamer's Boundary
Introducing Rayman: The Dreamer's Boundary - Definitive Edition
+ Brand new Rayman sprites
+ Remastered and refined artwork in certain areas
+ New ambient soundscapes
+ New immersive weather effects
+ 3D Audio Soundtrack
+ New 'Easy Peasy' Mode
Let's see it in action:
Coming February 30th 2024!
+ Brand new Rayman sprites
+ Remastered and refined artwork in certain areas
+ New ambient soundscapes
+ New immersive weather effects
+ 3D Audio Soundtrack
+ New 'Easy Peasy' Mode
Let's see it in action:
Coming February 30th 2024!
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Hunchman801

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Re: Rayman: The Dreamer's Boundary
Still a better "Definitive Edition" than that of Rayman Legends. 