...Well, whether you did or not, now you won't be able to unsee it since I fused them together!
I've even made animated sprites out of that idea!
Rayman 1's Saturn version was the first video game I've ever played, so I just had to!





Oh I only ever heard the PS1 version of this, I didn't know they all could play this tune there!Mortamon Saturn wrote: Sat Aug 17, 2024 10:56 am There are actually even more versions of the Ting sounds, like the Jaguar and Japanese beta! Rayman Redemption lets you freely choose between all of them and so I did a video on the "Au Clair de la Lune" Ting sequence a while back for comparison!
Though, I'll always prefer the PS1 sound and their variety of notes, truly magical!![]()




I even included the music in my Rayman resource pack for Terraria as an extra, because that "masterpiece" of a soundtrack oddly fit in a sandbox game!

I think there is a trick in Doom that if you hack something to give yourself too much damage, your health will overflow as well. But since health is signed 32-bit (IIRC), it really has to be like 2^31 damage. I'm sure I've seen documentation of the glitch at one point, but can't find it now.RibShark wrote: Sat Aug 17, 2024 12:38 pm In fact, since Mr Sax's health is only 5 in this version, it is possible to actually underflow his health during the chase by hitting him with all the wrong notes, meaning 255 hits are required after!

Aha, there's that misconception again that they don't have different notes on the PC version. They do in fact pitch shift on the PC version, but on Android this was removed because they were too lazy to include pitch shifting and panning in the stripped-down sound system of that version! (I guess this was also the case on Pocket PC, judging from Rib's video…)Master wrote: Sat Aug 17, 2024 2:44 am I like the detail in the PS1 version where Tings have different notes, adds a little musical flair to playing.
That didn't happen this time, I guess it was just some random bug when I booted up the game in 2023!PluMGMK wrote: Wed Apr 12, 2023 11:00 am First thing: this walking drum takes you towards a Magician level. When I attempted to play this particular Magician level, it seemed to be broken. The screen would not scroll horizontally, so it was impossible to complete it. Is that a known bug with v1.00 or was something screwed up on my end? (I did exit and re-enter the bonus level at least once)
And another one: the bottom-most cloud at the bottom right of Cave 05 isn't there in v1.00, meaning you have to kill yourself to go back and get the cage if you fail to grab the ring and/or land on one of the higher clouds!PluMGMK wrote: Wed Apr 12, 2023 11:00 amApart from that, there were a few more nasties that I don't think were mentioned before:
Yeah, I didn't do that this time, I switched to the Ctrl/Alt/X scheme that's the default in all the later versionsPluMGMK wrote: Sun Apr 16, 2023 11:52 pm By the way, there were a few other things I forgot to mention about v1.00. Firstly, the default keyboard control scheme is different from all the others. It's more like Rayman 2's actually, except it uses Alt for jump. I decided to use that scheme while playing v1.00 just to see what it was like (even though I could of course change it if I wanted to).
So this was related to some junk that got into my RAYMAN.CFG for some reason that I'm sure I'll never understand… It turns out that after loading the config file, all versions check if the first RefRam2VramNormalFix is over 128. The number in my Dosbox installation's RAYMAN.CFG was less than 128, but the one on my native installation was bigger. If version 1.00 finds that it's over 128, then it automatically sets the video mode to PCI2. Whereas the newer versions also check if XPadMax is equal to -1, which of course it never is because the game always clamps it to -2 before saving the config file. So this junk in my config file never affected any of the other versions!PluMGMK wrote: Sun Apr 16, 2023 11:52 pmThe other thing is that for some reason it always insists on changing the graphics card setting to PCI2 when running natively on my PC, so I have to manually change it back to PCI1 each time I boot up the game in order to get Differential Scrolling working. This doesn't happen under Dosbox though, and it also doesn't happen with newer versions, so I'm not too sure what's happening there…![]()


I was reminded of this by PluM's post and thought of documenting this fact; can you remind me under which circumstances version 1.00 was published? Also, the PlayStation and Jaguar versions only have walking drums in the first part of Bongo Hills, right?RayCarrot wrote: Fri Jul 03, 2020 1:27 pm I've been comparing the PC versions today and interestingly PC version 1.00 retains a lot of level design from the PS1 version, even going as far as including the moving drum!
I documented what I could here, but of course it will have to be expanded at some point, for example with the HP for the other bosses. One question though, the French wiki mentions that the default health is 12, not 20, and that the latter is only obtained using a Super Power. Is that a mistake?RibShark wrote: Sat Aug 17, 2024 12:38 pm Recently I decided to do a playthrough of a mostly undocumented Rayman 1 version, Rayman Ultimate for the Pocket PC. [...]
I believe so; if you look in my playthrough you will see that I start a new file with 20.Hunchman801 wrote: Sat Aug 24, 2024 10:42 am I documented what I could here, but of course it will have to be expanded at some point, for example with the HP for the other bosses. One question though, the French wiki mentions that the default health is 12, not 20, and that the latter is only obtained using a Super Power. Is that a mistake?


I'm adding this to my Spotify playlist
I'm pretty sure 1.00 was published like any other release, but probably in less quantities. Rib was the one who dumped the 1.00 version we have.Hunchman801 wrote: Sat Aug 24, 2024 10:42 am I was reminded of this by PluM's post and thought of documenting this fact; can you remind me under which circumstances version 1.00 was published?
No, it also exists in Allegro Presto part 3. This map exists on PC too, but in all versions after 1.00 they removed the drum and replaced it with more platforms and clouds.Hunchman801 wrote: Sat Aug 24, 2024 10:42 am Also, the PlayStation and Jaguar versions only have walking drums in the first part of Bongo Hills, right?
I had a look in the code and yeah it always sets it to 20, never to 12. I assume the misconception came from the promo screenshots showing either 12 or 20 hp.RibShark wrote: Sat Aug 24, 2024 6:03 pmI believe so; if you look in my playthrough you will see that I start a new file with 20.Hunchman801 wrote: Sat Aug 24, 2024 10:42 am I documented what I could here, but of course it will have to be expanded at some point, for example with the HP for the other bosses. One question though, the French wiki mentions that the default health is 12, not 20, and that the latter is only obtained using a Super Power. Is that a mistake?

Aha, another crime against musical suitability!Mortamon Saturn wrote: Sat Aug 24, 2024 6:24 pm The track Lurking in the Darkness that plays exclusively in Eat at Joe's water section
Interesting… I don't really know anything about how the music works in the GBA version, but now I kinda wanna find outMortamon Saturn wrote: Sat Aug 24, 2024 6:24 pm Could there be something different about Advance in that 10th Anniversary cartridge, like is it a limitation due to having less space or did they use a different build of the game?![]()
If only – but remember that that story featured Skops rather than Joe!Mortamon Saturn wrote: Sat Aug 24, 2024 6:24 pm Finally, the "Thank You For Playing Rayman" creepypasta is on its way to becoming canon![]()
Here's some more info from Rib on the subject:Hunchman801 wrote: Sat Aug 24, 2024 10:42 am I was reminded of this by PluM's post and thought of documenting this fact; can you remind me under which circumstances version 1.00 was published?
RibShark wrote: Fri Apr 07, 2023 6:40 pm 1.00 was released officially, I believe I have mostly seen these discs coming from France and Italy. The easiest way to tell whether an original disc is 1.00 is to look above the Ubi Soft logo on the disc. If there is one Moskito, it's the 1.00 version, if there are two, it's one of the later versions.