The Jonster
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Oh I agree a billion percent, I'm really passionate in saying that Origins' level design is significantly better than Legends'. Every inch of Origins is tailored perfectly to the mechanics, so bendy, curvy and precise, and flowing through it is like butter. So many little tricks you can do like diving along little mounds and hills to to give you an extra boost just because you can. Most of legends is just running through flat, empty rooms and jumping sometimes, it's far more rigid and simplistic. Not to mention almost painfully easy to the point it almost puts me to sleep, whereas Origins actually engages my reflexes.So I've just beaten Legends completely now (barring getting Lvl 11 Awesomeness and 1m Lums cause I ain't about that kind of grind), and if I'm being honest. I think I prefer Origins' levels more than I do Legends. Now in fairness, I am playing the Back to Origins versions which I know were tweaked, but just in general I found myself more engaged with them.
I think I'll do a proper Origins replay around the Christmas period, but call this a tentative unpopular opinion - I think Origins' level design and theming overall is more engaging than Legend's.
I don't even know how this is a controversial opinion, but apparently it is somehow
Oh yeah, most definitely, Origins levels felt more interesting and more challenging as the game continues. I think it wasn't until I reached the second half of the game (like Ticklish Temples onwards) where I started having more flops other than from Tricky Treasure levels, and even some regular levels I had to completely do over because my perfectionist nature couldn't accept not getting 350 lums in a level. On the other hand, the only things that could be considered "hard" to me were getting to the highest level of awesomeness (which i didn't bother doing cuz who has time for that s*it and what do i gain from reaching it? Lums (and ig a trophy in versions other than PC), ironic given what i just said lol) and the 8-bit musical levels. Which to be honest,I think could be accounted for because of the visual effects, which made me feel more disoriented than anything.