PluMGMK
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What does the amount of pixels per sprite have to do with bitness? The indexing?Yeah, learned that in computing class yesterday, coincidentally! I mean the amount of pixels within each sprite
Presumably, considering people refer to “8bit” and “16bit” eras, but maybe I just used the wrong terminology![]()
8-bit and 16-bit refer to the number of bits per pixel, not the number of pixels per sprite. The PC version of Rayman 1 and its spinoffs used 8-bit colour, and the non-PC versions used more colours (though I can't remember whether it was 16-bit or just using different palettes per sprite – I reckon the latter). Then the games using Rayman 2's engine used 15-bit, 16-bit and 32-bit colour for different textures (at least judging by the Raymap code). I'd say by Rayman 3, everything was using 32-bit colour, as it still does today!