Chronic's Custom Rayman Arena Skin

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ChronicTraitor
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Chronic's Custom Rayman Arena Skin

Post by ChronicTraitor »

I'll admit I've never made a thread before, but Record Day's here and I'd been working on something special for nearly a month, and there wasn't really a thread for me to post this in...So, I know how much Tily's not liked around here. I decided to go out of my way to do a bit of texture modding to fix that...by replacing their textures with someone else's entirely. That someone is from another Ubisoft game released pretty much around the same time as Arena: Cyprien, the main star of the ever-obscure Evil Twin: Cyprien's Chronicles.
Evil Twin Title.png
Funny enough, said game does have a post or two here from years ago. I was aware of these posts but couldn't say anything about it here because then I'd spoil the surprise. I've never done a texture mod in my life, but I was very determined to have something to show for Record Day, so over the course of 21 days I learned how (through a LOT of trial and error :mefiant:) and made my first Rayman mod ever. It's probably a bit rough in some places but I did the best I could, and it's made with all the love for Evil Twin I could muster. :coeur:
Select Screen.png
Ingame Side.png
I even went out of my way to change the HUD icon in Battle Mode, too. I did it as a joke and didn't realize how funny it'd be to see. :mryellow:
Ingame Back.png
Ingame Front.png
For those curious, I ripped Cyprien's textures myself from the Dreamcast version of Evil Twin and then edited them to fit over Tily's default skin. I couldn't have done it without dr_st and RayCarrot helping me to fix that stupid rumble issue I had so I could actually play Arena to test it. Thanks again! :bigup:

I really only did this because I noticed how similar Tily's skins were to Cyprien's alter egos while I was playing Evil Twin and wondered if it was intentional on Ubisoft's part, amongst other things I noticed...Though I should save my conspiracies for another post probably.

(Apologizes for the big images, Alt-Print Screen is the only way I know how to take screenshots on my PC.)
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Re: Chronic's Custom Rayman Arena Skin

Post by Elite Piranha »

I didn't know about that game, but the texture mod looks incredible!
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Re: Chronic's Custom Rayman Arena Skin

Post by ChronicTraitor »

Elite Piranha wrote: Sat Aug 17, 2024 1:58 am I didn't know about that game, but the texture mod looks incredible!
Oh gosh, thanks! :oops: It was a lot of work, especially since I'd never really used GIMP for much. I'm glad you like it! :mryellow:
I only discovered Evil Twin myself around three months ago. It was love at first sight and turned out to be the perfect game for me! I've been dragging my mom through it to show it to her on the weekends when she's not working. I know she's not ready for any of it... :hinhinhin:
Assuming I can get far enough before she has to leave.
On the upside she's been calling me fearless lately, which is a plus. I'm not 100% sure if it's Evil Twin's doing or just something she's suddenly noticed about me, but I'll take compliments where I can get them. :proud:
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Re: Chronic's Custom Rayman Arena Skin

Post by Elite Piranha »

I was just trying to watch a video about the game (to know what kind of game it is) and the first minute confused me even more :confus:.
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Re: Chronic's Custom Rayman Arena Skin

Post by PluMGMK »

Damn, I missed this. That's a pretty cool texture mod indeed! :up:
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Re: Chronic's Custom Rayman Arena Skin

Post by Hunchman801 »

Pretty cool indeed, and I'm not just saying that because replacing Tily with virtually anything is already an improvement. :winkgrin:
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Re: Chronic's Custom Rayman Arena Skin

Post by Greengoop »

Hunchman801 wrote: Fri Aug 23, 2024 11:26 pm Pretty cool indeed, and I'm not just saying that because replacing Tily with virtually anything is already an improvement. :winkgrin:
BLASPHEMY! ME AND JONSTER WILL PUNISH YOUR ULTIMATE MISTAKE!!! :pascontent:

Jokes aside, it’s actually really cool, and really well designed! :winkgrin:
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Re: Chronic's Custom Rayman Arena Skin

Post by ChronicTraitor »

ChronicTraitor wrote: Sat Aug 17, 2024 1:52 am I really only did this because I noticed how similar Tily's skins were to Cyprien's alter egos while I was playing Evil Twin and wondered if it was intentional on Ubisoft's part, amongst other things I noticed...Though I should save my conspiracies for another post probably.
...I'm allowed to bump my own thread, right? I'd never got around to actually posting said conspiracy, though WP insisted that I should post it for curiosity's sake, so I'll get right to it. As for the comments I might've missed on this post after Record Day, the compliments are very appreciated! :mryellow:

I guess I'll tackle the skins first, since those have pictures. Oh, right: There'll be a few spoilers here and there concerning the final boss and a few levels. (though with a title like Evil Twin it should be incredibly obvious) :mefiant:
tily skins.png
I don't have to explain too much here except for the bottom row; From left to right there's SuperCyp, Cyprien himself, EvilCyp, and Cyprien's early design (along with his pal Wilbur, who's a big blue lazy elephant not too dissimilar to Globox, serving as Cyprien's guide and save point.)

There's also a few other things I noticed while playing Evil Twin that were very similar to Rayman 2/3, which didn't go unnoticed by me as Ubisoft themselves helped In Utero with the game's technical issues and funding during the timeframe of post Rayman 2, during Arena, and pre-3. In fact, Evil Twin more or less released when Arena did, somewhere in the 2001-2002 range depending on the version. I've played each of the three and liked the Dreamcast one the most. I had to get the bottom-left screenshot below myself via Flycast's screenshot function.
balloon bridges and the titanic.png
Amusingly enough, when I played Rayman 3 too many years ago, Balloons and Missile Command were my favorite minigames, so you can imagine the deja vu I had running into a bridge made of balloons that you have to bounce across, a titanic reference (subtitles would be in English but I could only find it in French online), and (not pictured here) a side area for the paper airplane shot that just so happens to be a guidable paper plane that you have to fly down a tunnel to hit a target. There's too many other things to list here but I can keep going with the parallels:

- The first and last levels are a forest and a tower, and the tutorial level consists of a path to a town hall, a la the fairy council
- Before that tower you have to overheat a boiler to blow up the enemy's factory, and before that there's an icy place in the level prior
- There's a miniboss that has to be killed by hitting an icicle that's hanging above it twice (not related to said icy place mentioned above)
- The general plot is similar to 2 as you have to travel across a disheveled world as the only one capable of restoring it from the boss' damage
- Speaking of said factory, you get caught and thrown into a cell there to start the actual level off
- The final boss is a tall monstrously powerful beast first, then a smaller, much more annoying boss who's evil incarnate and has dark hair
- The humor in general is dark and sarcastic, somewhat similar to 3, running the whole gamut from swearing, drugs, alcohol, demons, etc.
- Might be stretching things a bit but SuperCyp is basically all of 3's powerups in one, and they also run on a meter timed transformation

I could go on but those are the only ones I can recall from playing 3 forever ago, playing the PS1 version of 2 a few years ago, and replaying Evil Twin several times this year because I was desperate to find the perfect rom. There isn't a level select to check what functions and doesn't function, so I had to keep redoing the game from the very beginning for every rom I wanted to test. I probably went insane but on the upside I'm really good at Evil Twin now! :fou:
Elite Piranha wrote: Sat Aug 17, 2024 5:54 am I was just trying to watch a video about the game (to know what kind of game it is) and the first minute confused me even more :confus:.
I went into this game near blind so you can imagine how confusing not knowing jack about anything/anywhere/anyone must've been for me also! I didn't trust anyone, not even Wilbur, and had no idea what I was really getting myself into...I'll just say that things got very personal for me. :oops2:

Though now I'm starting to wonder if I could attempt to record myself playing through it and post it in its own thread so I could explain what I know and reveal my tricks and secrets that I've discovered on my many playthroughs...I've got a cursed prototype or two I could show off also. :winkgrin:
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Re: Chronic's Custom Rayman Arena Skin

Post by WPTheModder »

ChronicTraitor wrote: Sat Aug 17, 2024 1:52 am For those curious, I ripped Cyprien's textures myself from the Dreamcast version of Evil Twin and then edited them to fit over Tily's default skin. I couldn't have done it without dr_st and RayCarrot helping me to fix that stupid rumble issue I had so I could actually play Arena to test it. Thanks again! :bigup:
First thing's first, great skin! I've never played Evil Twin (sounds interesting though), but this looks amazing! You managed to edit it so well! :bigup:

Now, second thing's second, the actual main thing! :oops2:
ChronicTraitor wrote: Sat Aug 17, 2024 1:52 am I really only did this because I noticed how similar Tily's skins were to Cyprien's alter egos while I was playing Evil Twin and wondered if it was intentional on Ubisoft's part, amongst other things I noticed...Though I should save my conspiracies for another post probably.

...I'm allowed to bump my own thread, right? I'd never got around to actually posting said conspiracy, though WP insisted that I should post it for curiosity's sake, so I'll get right to it. As for the comments I might've missed on this post after Record Day, the compliments are very appreciated! :mryellow:
Glad I could somewhat revive something! :mryellow:
ChronicTraitor wrote: Sat Aug 17, 2024 1:52 am I don't have to explain too much here except for the bottom row; From left to right there's SuperCyp, Cyprien himself, EvilCyp, and Cyprien's early design (along with his pal Wilbur, who's a big blue lazy elephant not too dissimilar to Globox, serving as Cyprien's guide and save point.)
Very huge similarity with the secondary skin (is it secondary? or.. is it one of her like... 3-4 skins I think? I've never played Rayman M, spare me :oops2:)
Almost actually identical. All that's missing is a funky hair-do and slightly different coloring. SuperCyp actually points a lot of similarities with Axel too. Kind of the same color pallette, gauntlets, and the electricity flowing through him (or whatever his arms are made of :lol:)

And EvilCyp could be like Foutch, though bearing no similarities, he feels like the opposite to SuperCyp. Which admittedly makes sense since it's like a Rayman/Raymesis situation where it's like an evil twin. I mean, the name of the game IS Evil Twin but uh.. Still! :oops2:
ChronicTraitor wrote: Sat Aug 17, 2024 1:52 am There's also a few other things I noticed while playing Evil Twin that were very similar to Rayman 2/3, which didn't go unnoticed by me as Ubisoft themselves helped In Utero with the game's technical issues and funding during the timeframe of post Rayman 2...
Very interesting! No doubt Ubisoft would try to sneak a little reference in. And it could've been vice versa as well, going back to my Axel and Foutch stuff :oops2: I honestly could be wrong and perhaps being so delusional im drawing imaginary connections, but they do look strangely alike. (they as in SuperCyp and Axel)
ChronicTraitor wrote: Sat Aug 17, 2024 1:52 am ...during Arena, and pre-3. In fact, Evil Twin more or less released when Arena did, somewhere in the 2001-2002 range depending on the version. I've played each of the three and liked the Dreamcast one the most. I had to get the bottom-left screenshot below myself via Flycast's screenshot function.

Amusingly enough, when I played Rayman 3 too many years ago, Balloons and Missile Command were my favorite minigames, so you can imagine the deja vu I had running into a bridge made of balloons that you have to bounce across, a titanic reference (subtitles would be in English but I could only find it in French online), and (not pictured here) a side area for the paper airplane shot that just so happens to be a guidable paper plane that you have to fly down a tunnel to hit a target. There's too many other things to list here but I can keep going with the parallels:

- The first and last levels are a forest and a tower, and the tutorial level consists of a path to a town hall, a la the fairy council
- Before that tower you have to overheat a boiler to blow up the enemy's factory, and before that there's an icy place in the level prior
- There's a miniboss that has to be killed by hitting an icicle that's hanging above it twice (not related to said icy place mentioned above)
- The general plot is similar to 2 as you have to travel across a disheveled world as the only one capable of restoring it from the boss' damage
- Speaking of said factory, you get caught and thrown into a cell there to start the actual level off
- The final boss is a tall monstrously powerful beast first, then a smaller, much more annoying boss who's evil incarnate and has dark hair
- The humor in general is dark and sarcastic, somewhat similar to 3, running the whole gamut from swearing, drugs, alcohol, demons, etc.
- Might be stretching things a bit but SuperCyp is basically all of 3's powerups in one, and they also run on a meter timed transformation

I could go on but those are the only ones I can recall from playing 3 forever ago, playing the PS1 version of 2 a few years ago, and replaying Evil Twin several times this year because I was desperate to find the perfect rom. There isn't a level select to check what functions and doesn't function, so I had to keep redoing the game from the very beginning for every rom I wanted to test. I probably went insane but on the upside I'm really good at Evil Twin now! :fou:
Woah. That's actually very cool! I think I would probably like this game a lot :shock:

Also, love how "The final boss is a tall monstrously powerful beast first, then a smaller, much more annoying boss who's evil incarnate and has dark hair" applies to both R3 and R2, just realized that :oops2: I feel your pain about replaying the same crap over and over again too, I think I went braindead in that one R2 level where you're on the flying shell and you're in the stupid pirate ship :boon:

I wish I had more to honestly say but I would probably need to actually play the game first :oops2:, but I had a blast reading this, and this is also a really fun theory! Great job, Chronic! :mryellow:

Edit: I'm an idiot and forgot to overlook most of my quotes :facepalm: One was broken!
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Re: Chronic's Custom Rayman Arena Skin

Post by ChronicTraitor »

WPTheModder wrote: Sun Dec 22, 2024 3:25 am First thing's first, great skin! I've never played Evil Twin (sounds interesting though), but this looks amazing! You managed to edit it so well! :bigup:
Thanks, WP! It was a total pain to edit over Tily's texture sheet due to a number of things, but I'm touched by your compliments! :oops:
(Though internally I'm screaming from all the praise, haha) :oops2:
WPTheModder wrote: Sun Dec 22, 2024 3:25 am Very huge similarity with the secondary skin (is it secondary? or.. is it one of her like... 3-4 skins I think? I've never played Rayman M, spare me :oops2:)
Almost actually identical. All that's missing is a funky hair-do and slightly different coloring. SuperCyp actually points a lot of similarities with Axel too. Kind of the same color pallette, gauntlets, and the electricity flowing through him (or whatever his arms are made of :lol:)

And EvilCyp could be like Foutch, though bearing no similarities, he feels like the opposite to SuperCyp. Which admittedly makes sense since it's like a Rayman/Raymesis situation where it's like an evil twin. I mean, the name of the game IS Evil Twin but uh.. Still! :oops2:
Well, I did move them out of order as SuperCyp and Cyprien are in the same picture. Though as far as I know, it goes 2, default, 1, 3. Looking at Raywiki for the order also reminded me about this unused Tily skin from the PS2 version, which really seems far too similar to Cyprien's shirt for my liking: :mefiant:
800px-RM_Costume_-_Unused_Tily_In-game.png
800px-RM_Costume_-_Unused_Tily_In-game.png (184.19 KiB) Viewed 541 times
I imagine the fully striped one replaced it but that really doesn't help considering Cyprien wore a fully striped onesie at one point. This unused skin also probably pushed me to make my custom skin in the first place.

Speaking of SuperCyp, in the PC version only the starry(?) texture on them isn't static and has this cool metallic sheen to it. In the other two versions it doesn't move or shine. Your observations about Cyprien's alter egos and the guardians is pretty interesting, too! I can definitely see where you're coming from. EvilCyp is indeed very aggressive (staying annoyingly out of reach for his half of the bossfight, in fact you can't damage him directly at all at any point) and he very much wants to send Cyprien to a fiery demise. In some ways I like to think Cyprien/SuperCyp/EvilCyp are very much a Ego/SuperEgo/Id situation. SuperCyp is very much a force for good (and what a force they are!) while EvilCyp is very obviously the total opposite. They're sort of like the angel and devil on Cyprien's shoulders. Cyprien's a little of both.

(Interestingly, EvilCyp has all the same textures as Cyprien does, leading me to believe he was meant to be a bonus skin at one point. I'd do it myself, but his textures are a tangled mess of the final boss' and his own, and his eye textures in particular refuse to load correctly in editing.)
WPTheModder wrote: Sun Dec 22, 2024 3:25 am Very interesting! No doubt Ubisoft would try to sneak a little reference in. And it could've been vice versa as well, going back to my Axel and Foutch stuff :oops2: I honestly could be wrong and perhaps being so delusional im drawing imaginary connections, but they do look strangely alike. (they as in SuperCyp and Axel)
I imagine as they had the guys working on R2 helping them, it's definitely possible that there could've been a sharing of ideas between the companies. That and Titanic is just really French and thus easy to reference in everything French or otherwise. Even Gex did it! :lol:
WPTheModder wrote: Sun Dec 22, 2024 3:25 am Woah. That's actually very cool! I think I would probably like this game a lot :shock:

Also, love how "The final boss is a tall monstrously powerful beast first, then a smaller, much more annoying boss who's evil incarnate and has dark hair" applies to both R3 and R2, just realized that :oops2: I feel your pain about replaying the same crap over and over again too, I think I went braindead in that one R2 level where you're on the flying shell and you're in the stupid pirate ship :boon:

I wish I had more to honestly say but I would probably need to actually play the game first :oops2:, but I had a blast reading this, and this is also a really fun theory! Great job, Chronic! :mryellow:
It does fit 2 and 3 well, now that you mention it! It could even fit 1, in Mr. Dark's case, though he's not fought unless it's the GBC version. He's highly annoying to fight there, and though he doesn't have a design to his face, (he's more like a phantom than anything) his name gives away that he's very definitely the shady villain in a valley of light.

Replaying it over and over only made things easier, though I'll admit the parts I disliked were disliked so much that I did my damnest to create the fastest possible routes I could find in said parts just to get through them quicker. :oops2:

If you do intend to play Evil Twin yourself, which would be awesome to me as the game stole my heart (and probably took my soul), having it wallowing in obscurity like so many other b-rank games I've played is just sad, so I really hope you do give it a try! I LOVED it, and I know there's a tiny fanbase and a discord (though I haven't got the will to join it since my know-how of Evil Twin probably borders on psychotic at this point), but in either case, if I helped you find a game you'll enjoy through my rambling then the honor's all mine! :hap:

If you ever get really stuck anywhere like I did originally WP, you can always throw me a PM! I'm certain to know the way out! :winkgrin:
I could also help you get it and the needed emulator up and running if you need any help with that at all, also.

(I am really considering doing a recorded playthrough myself, however I'd do that...I have so many secrets that could really help people out.)

I'd kill for something like RayMap for Evil Twin also, just to look around the places the player can't go...That'd be a dream come true for me.
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Re: Chronic's Custom Rayman Arena Skin

Post by WPTheModder »

Looking back, someone should remind me not to make posts when I'm tired. I made a lot of weird decisions :oops2:
ChronicTraitor wrote: Sun Dec 22, 2024 5:19 am Thanks, WP! It was a total pain to edit over Tily's texture sheet due to a number of things, but I'm touched by your compliments! :oops:
(Though internally I'm screaming from all the praise, haha) :oops2:
Editing sprites/textures are always a pain in the ass. I made my username before I actually tried doing texture mods and now I slightly regret it :oops2: And, you're welcome! :mrgreen:
ChronicTraitor wrote: Sun Dec 22, 2024 5:19 am Well, I did move them out of order as SuperCyp and Cyprien are in the same picture. Though as far as I know, it goes 2, default, 1, 3. Looking at Raywiki for the order also reminded me about this unused Tily skin from the PS2 version, which really seems far too similar to Cyprien's shirt for my liking: :mefiant:
I imagine the fully striped one replaced it but that really doesn't help considering Cyprien wore a fully striped onesie at one point. This unused skin also probably pushed me to make my custom skin in the first place.
Oh, so I was somewhat right :oops2:, if you count the default one as a skin
Also, similarities again!! So many :shock:, leads me to believe Tily's skins are all just one big reference
ChronicTraitor wrote: Sun Dec 22, 2024 5:19 am Speaking of SuperCyp, in the PC version only the starry(?) texture on them isn't static and has this cool metallic sheen to it. In the other two versions it doesn't move or shine. Your observations about Cyprien's alter egos and the guardians is pretty interesting, too! I can definitely see where you're coming from. EvilCyp is indeed very aggressive (staying annoyingly out of reach for his half of the bossfight, in fact you can't damage him directly at all at any point) and he very much wants to send Cyprien to a fiery demise. In some ways I like to think Cyprien/SuperCyp/EvilCyp are very much a Ego/SuperEgo/Id situation. SuperCyp is very much a force for good (and what a force they are!) while EvilCyp is very obviously the total opposite. They're sort of like the angel and devil on Cyprien's shoulders. Cyprien's a little of both.

(Interestingly, EvilCyp has all the same textures as Cyprien does, leading me to believe he was meant to be a bonus skin at one point. I'd do it myself, but his textures are a tangled mess of the final boss' and his own, and his eye textures in particular refuse to load correctly in editing.)
"And he very much wants to send Cyprien to a fiery demise." Someone, roll the clip of when Foutch hits Rayman into the arena thing! :lol: Also, I like the idea of the angel and devil thing. Sounds really cool :hap:

Also, you could possibly try to make an inspired skin of EvilCyp for Cyprien, but that also seems pretty complex :oops2:
ChronicTraitor wrote: Sun Dec 22, 2024 5:19 am I imagine as they had the guys working on R2 helping them, it's definitely possible that there could've been a sharing of ideas between the companies. That and Titanic is just really French and thus easy to reference in everything French or otherwise. Even Gex did it! :lol:

It does fit 2 and 3 well, now that you mention it! It could even fit 1, in Mr. Dark's case, though he's not fought unless it's the GBC version. He's highly annoying to fight there, and though he doesn't have a design to his face, (he's more like a phantom than anything) his name gives away that he's very definitely the shady villain in a valley of light.
Mr. Dark doesn't particularly seem very tiny, unless you point towards that unused version of him in Origins. Though, that connection about his name is very very nice! I do think that's what they were going for, too. A darkness in a world full of joy and fun, the darkness slowly corrupting it.
ChronicTraitor wrote: Sun Dec 22, 2024 5:19 am Replaying it over and over only made things easier, though I'll admit the parts I disliked were disliked so much that I did my damnest to create the fastest possible routes I could find in said parts just to get through them quicker. :oops2:
Smart! I've never personally speedran a game before but I think it would help if I started trying to do that.... somehow :oops2:
ChronicTraitor wrote: Sun Dec 22, 2024 5:19 am If you do intend to play Evil Twin yourself, which would be awesome to me as the game stole my heart (and probably took my soul), having it wallowing in obscurity like so many other b-rank games I've played is just sad, so I really hope you do give it a try! I LOVED it, and I know there's a tiny fanbase and a discord (though I haven't got the will to join it since my know-how of Evil Twin probably borders on psychotic at this point), but in either case, if I helped you find a game you'll enjoy through my rambling then the honor's all mine! :hap:

If you ever get really stuck anywhere like I did originally WP, you can always throw me a PM! I'm certain to know the way out! :winkgrin:
I could also help you get it and the needed emulator up and running if you need any help with that at all, also.
I'm pretty broke so thank god there's an emulator for it! I'm not a very big emulator fan but seeing as though I have literally no other way to get it, it's definitely helpful! Thank you, Chronic! :mrgreen:
ChronicTraitor wrote: Sun Dec 22, 2024 5:19 am (I am really considering doing a recorded playthrough myself, however I'd do that...I have so many secrets that could really help people out.)

I'd kill for something like RayMap for Evil Twin also, just to look around the places the player can't go...That'd be a dream come true for me.
You should do a playthrough! I always watch one or two of those before seeing if a game is good or not... Though I spoil a little for myself, I always gotta make sure :oops2:

And I think all games should have something like RayMap. It's fun to see what's going on in a game!
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Re: Chronic's Custom Rayman Arena Skin

Post by ChronicTraitor »

WPTheModder wrote: Sun Dec 22, 2024 5:23 pm Editing sprites/textures are always a pain in the ass. I made my username before I actually tried doing texture mods and now I slightly regret it :oops2: And, you're welcome! :mrgreen:
Well, clearly you picked the name because you aspired to become a modder! :winkgrin:
I sometimes regret my username, since it's a bit iffy for some games' censors and isn't the friendliest username out there, but I can't see it being anything else but ChronicTraitor. Chronic or CT would also work fine, though I've never actually used CT much of anywhere.

I'm hoping the tablet I got myself for Christmas can help me out in the digital art department. I just really don't like drawing with my mouse, everything winds up really shaky line-wise. I have an old ipad but it can only do so much. I could do a lot more with a new tablet!
WPTheModder wrote: Sun Dec 22, 2024 5:23 pm Oh, so I was somewhat right :oops2:, if you count the default one as a skin
Also, similarities again!! So many :shock:, leads me to believe Tily's skins are all just one big reference
I do consider the default its' own skin, since that was the one I modded over. I think it's the only one I could mod over, for some reason I have yet to get the rest of Tily's skins on the PC version of Arena...Do they even exist there? :mefiant: I haven't gotten around to wiping the game out, but still...

I could almost swear it was intentional, once I connected the dots I couldn't disconnect them. Maybe in some kind of third alternate dimension where Evil Twin didn't fall into obscurity like it did, perhaps Cyprien and his alters could've taken Tily's place as some sort of guest character. I could very much imagine it, since the Glade and similar are always getting invaders/visitors from somewhere else it seems, and I could definitely see the two dream worlds coexisting with each other. If I had the knowhow and modeling ability, I'd love to replace Tily with Cyprien entirely...Though that's more of me daydreaming than anything. :roll:
WPTheModder wrote: Sun Dec 22, 2024 5:23 pm "And he very much wants to send Cyprien to a fiery demise." Someone, roll the clip of when Foutch hits Rayman into the arena thing! :lol: Also, I like the idea of the angel and devil thing. Sounds really cool :hap:

Also, you could possibly try to make an inspired skin of EvilCyp for Cyprien, but that also seems pretty complex :oops2:
Yeah, that really wouldn't be that far off, though for all his hatred EvilCyp is a bit strange for a boss fight; I mentioned that he can't really be hit directly--He never directly hits Cyprien either. He's actually minus a lot of Cyprien's abilities, most notably the somewhat useless tumble. He seems to have abilities of his own instead. Sort of makes me wish the three of them were all playable...It's definitely something I've thought about throwing together in a game making tool. It could be very interesting to play around with the idea, though I've no experience in game design or anything.

Some of Evil Twin's few magazine ads do mention Angels and Devils, so it's not too far off of an assumption! Though SuperCyp was considered the demonic one, I think they fit the whole angel idea much better. They always disappear near NPC's and are meant to deal with the more difficult things Cyprien himself can't. EvilCyp is very clearly the demon between the three, though his actions prior are all you 'see' of him until he actually reveals himself, as demons do.

Making a skin for him wouldn't be too difficult aside from...a lot of minor things preventing me from really doing so. I'd switch EvilCyp and Cyprien's textures around if I did manage it, though that'd make things even more cursed than they already are. :boon:
WPTheModder wrote: Sun Dec 22, 2024 5:23 pm Mr. Dark doesn't particularly seem very tiny, unless you point towards that unused version of him in Origins. Though, that connection about his name is very very nice! I do think that's what they were going for, too. A darkness in a world full of joy and fun, the darkness slowly corrupting it.
I thought it was pretty poetic myself. Like a storm in front of the sun, casting a wide shadow that stretches across everything. Mr. Dark is a bit of an outcast in the Valley, isn't he? :oops2: I do recall the whole Origins thing but even then I'm not sure if it was a reimagining or something else. Origins is weird like that. The GBC game is quite small design wise, so it still makes some sense in the 'small and annoying boss' way of things.
WPTheModder wrote: Sun Dec 22, 2024 5:23 pm Smart! I've never personally speedran a game before but I think it would help if I started trying to do that.... somehow :oops2:
Honestly it was fun to see what I could get away with actually doing in terms of corner-cutting, as the game's quite rough around the edges design-wise; there's definitely some great shortcuts here and there if the player's capable/crazy enough. Or has enough time left in that meter for SuperCyp to tear through the parts of the level Cyprien can carry them into.
WPTheModder wrote: Sun Dec 22, 2024 5:23 pm I'm pretty broke so thank god there's an emulator for it! I'm not a very big emulator fan but seeing as though I have literally no other way to get it, it's definitely helpful! Thank you, Chronic! :mrgreen:
There's no way in hell I'd ever get my hands on an actual copy. For one I don't have a European Dreamcast or a modded Dreamcast. It's also been made inaccessible due to retro rarity jacking up the price...Funnily enough the game is not really worth that much if we're talking difficulty and game length. So, so many 1ups, and the number of levels doesn't even break double digits. It's the art style that makes it rare.

I highly recommend Flycast if we're talking the Dreamcast version. It's the one I used, since the other DC emulators were a bit of a mess.
I really can't recommend the PS2 version since it's just the PC one with worse textures and lighting. I used PCSX2 for that one.
The PC version is alright, it's better than the PS2 one. Though I was forced to play in full screen and some music was weirdly absent. I don't remember how I got that one working, but it was probably a nightmare to get working correctly! :confus:

For ease of use I'd still go with Dreamcast. It's missing two optional (janky as heck) brutally hard side areas that the other two versions have, but trust me, neither side area is really worth doing. Maybe once just to try them, but I can understand why they were cut. For the data limit, yeah, but they feel a bit out of place difficultly wise next to the rest of the game. A lot of extra enemies are missing too, but again, they're more of an annoyance than anything. Felt like difficulty for the sake of difficulty, you know? :mefiant:
WPTheModder wrote: Sun Dec 22, 2024 5:23 pm You should do a playthrough! I always watch one or two of those before seeing if a game is good or not... Though I spoil a little for myself, I always gotta make sure :oops2:

And I think all games should have something like RayMap. It's fun to see what's going on in a game!
Really?! :shock: Oh gosh, I've never actually posted a playthrough of anything before. I'd be giving every secret I'd discovered away, but I can still remember how early I was stuck at some specific parts; and I know so many useful things that could really help someone past the more difficult sections and the few bosses. The other part of me is trying to figure out how I'd post it without breaking the data limit here... :?

I tend to watch the first 10-20 minutes, or the first couple of levels to get an idea of how the game plays and what atmosphere it has. Though I sometimes use playthroughs to see version comparisons, or how to get unstuck somewhere if I'm just really missing something.

I'd love a RayMap type of utility for other games, definitely. It's probably a great way to find unused content! I love prototypical hidden stuff. :coeur:
hoodlumsworld
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Re: Chronic's Custom Rayman Arena Skin

Post by hoodlumsworld »

ChronicTraitor wrote: Mon Dec 23, 2024 7:37 am If I had the knowhow and modeling ability, I'd love to replace Tily with Cyprien entirely...
Some might have said Ly! 😂
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Re: Chronic's Custom Rayman Arena Skin

Post by ChronicTraitor »

hoodlumsworld wrote: Sun Jan 05, 2025 7:21 pm Some might have said Ly! 😂
If only Ly wasn't too tall. There's renders of a Ly-colored Tily which may imply that Ly was just going to look like Tily to make up for the height issue, but I doubt people would've liked that. So they probably just decided to go with a Tiny Ly. That some people still don't like. :oops2:
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Re: Chronic's Custom Rayman Arena Skin

Post by PluMGMK »

All these discussions have piqued my interest in this Evil Twin game… :bad: I guess my best hope for acquiring it legally is to buy the PC boxed game on Amazon and cross my fingers that it doesn't have too much trouble running on my machine :mefiant:
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