wait what do you mean? sorry i would just like to hear what you think more clearly, since im just a bit confused lol, i Love taking notes on how to improve legends and i want to use as many criticism as possibleOkay another complaint, the murfy levels feel like an excuse to make the play through longer without having to put more effort into making new ones...
really? how so? id love to hear your opinionI think it was a sorta throwback to the Wii U version, but I can’t believe nobody listens when I always go on about how much they nailed the murfy levels in the PS Vita version
OOOHH you mean the murfy touch levels, my bad, i got really confusedCompletely optional (so there’s no teensies or trophies attributed to them) so you don’t have to do them if you’re not into skin collecting, and they actually designed fresh new levels for them, each actually designed for their purpose. And you’re rewarded with the skins splinter ray and glob cell instead of just getting them for free and not valuing them
Its good, but that can be said for all main line Rayman games TBH. I still think this is the weakest of them.
My main complaint is the scratch off ticket system, like instead of unlocking everything through, lets say, playing the levels... THEY MAKE YOU GAMBLE? IN A 60 DOLLAR GAME? IDK, felt weird to me??
I know you have different currency over there, but I nearly spat out my water at the sight of 60 dollars![]()