The interview to me reads like one big advertisement for Flyos. Specifically this answer:
I have to say, working with the FLYOS team was a great experience. They’re incredibly professional and worked very quickly to develop the visuals: levels, figures, cards, projectiles, bosses, and so on. I was actually very impressed by their speed and efficiency! Whenever I had a question, communication was smooth and responsive. It was a really enjoyable experience with strong two-way collaboration.
I'm also getting the feeling that the avatar art was AI-made, which isn't the best look for a creative studio such as them.
I feel like something might have happened with Flyos behind the scenes earlier this year. People working there were suddenly let go, including their community manager Billy. Their YouTube channel, which used to get monthly updates, now hasn't had a new video in over 9 months. Their Discord server has been mismanaged ever since Billy left, with several message spam attacks from bots across all channels, most of which are still there now even after a whole month. There's also barely any communication directly with the backers anymore, instead all we get are the monthly hub updates on their site which feel a lot less personal, and leaving a comment there requires it to go through a verification system for it to even appear.
Maybe I'm reading too much into it. At least it seems the Rayman board game is on track now, even if it turned out to be delayed multiple times without a real explanation for it.