Rayman Lum'o'Grams - 30th Anniversary Demo

The creation of The Community Lum'o'Grams has been COMPLETED!❤️

🧩Total contributions🧩

🥇. SailorRaybloomDZ - 57 Puzzles
🥈. SkiiDigger720 - 26 Puzzles
🥉. Yggdrag without sticks - 14 Puzzles
4. Zaft - 12 Puzzles
5. CD - 8 Puzzles
6. JakiWasHere - 5 Puzzles
7. Danyq94, Illegal-D, VesperTerror - 3 Puzzles
8. MiwwieUwU, Raymanroy - 2 Puzzles
9. Ruby - 1 Puzzle

Thank you for your hard work, we are eternally grateful to you for your contribution to the project! ❤️
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Very cool! Can't wait to try it :D

I really hope this isn't a joke, being April 1st and all :lol: (I know it isn't over there, but over here it is anyway)
 
I'm certain it's not, but that's just my optimism talking. I've been looking forward to this fangame since it was announced and can't wait to play it also. :D
 
Introducing a new piece by Rayman Lum'o'Grams Original Soundtrack, which is the theme of Andrew's story of Polokus and The Muse of Poets! ✨

🌟 Composed by Danil Mamaev 🌟


 
It's nice to see Andrew again ^^

Say, I was looking through the different themes for the game and was thinking...The Rayman 2 theme doesn't have a distinct Rayman to go with it!...Could the theme perhaps use the 2nd prototype sprite from the Rayman 3 GBA protos that were discovered a while ago? I'd only go with the 2nd proto one cause' it was a little more polished...And it's the 2nd one. :lol:

Other than that, I'm super stoked for the release! :D
 
The Rayman 2 theme doesn't have a distinct Rayman to go with it!...Could the theme perhaps use the 2nd prototype sprite from the Rayman 3 GBA protos that were discovered a while ago? I'd only go with the 2nd proto one cause' it was a little more polished...And it's the 2nd one. :lol:

We considered using it, but the animations of this design in the prototype are very limited, so at the moment it is planned to use the design from the remake of Rayman GBC for Palm OS!
 
The Rayman 2 theme doesn't have a distinct Rayman to go with it!...Could the theme perhaps use the 2nd prototype sprite from the Rayman 3 GBA protos that were discovered a while ago? I'd only go with the 2nd proto one cause' it was a little more polished...And it's the 2nd one. :lol:

We considered using it, but the animations of this design in the prototype are very limited, so at the moment it is planned to use the design from the remake of Rayman GBC for Palm OS!

Oh, I see...I just figured it wouldn't hurt to ask about it. That's too bad, but I suppose I didn't consider the amount of sprites and all. :oops2:

But that's an understandable reason. I've considered trying to make a ReDesigner skin with that 2nd prototype sprite, but everything's in the way and I don't exactly have a crazy amount of motivation...And I need to figure out how to resize the pieces so they uh...Fit. Since I have to rip the sprites parts myself.

Still stoked for the release, though! :D
 
2024 is almost over, is there any planned release date for the demo?

Episode 1 had to be postponed due to a sudden series of events, due to which we found an investor for our gamedev company, so attention was focused on it and its debut project, however, Rayman Lum'o'Grams was not canceled, and I am working on it in my spare time, although not so actively, since I am a lead programmer in our new company. I will not give specific deadlines, as it is difficult to predict now, but I am slightly changing the scale of the project to reduce the development time of the game
 
Episode 1 had to be postponed due to a sudden series of events, due to which we found an investor for our gamedev company, so attention was focused on it and its debut project, however, Rayman Lum'o'Grams was not canceled, and I am working on it in my spare time, although not so actively, since I am a lead programmer in our new company. I will not give specific deadlines, as it is difficult to predict now, but I am slightly changing the scale of the project to reduce the development time of the game
Glad to hear it wasn't cancelled! Take all the time you guys need! :D
 
✨ THE WAIT IS ALMOST OVER ✨

Rayman Lum'o'Grams - 30th Anniversary Demo will be finally revealed at Rayman Alive 2025 in 12 DAYS!

Subscribe so you don't miss it:
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I'll second that! Can't wait to give it a try! :D A little(?) puzzle game sounds like a lotta fun, good workout for the brain.

Ooo, I wonder what theme I'll wind up using...
 
THE DEMO IS FINALLY HERE

Re-Experience the whole Rayman Classic in just one demo!

Travel to 6 worlds, solve over 40 puzzles and defeat 6 Muse's Syllables!

The demo also features the Rayman SNES Prototype mini-campaign, community puzzles, and so much more!

 
I'm a sucker for Picross for sure, therefore I can state with certainty that I'm gonna love it.

However, is fullscreen necessary? It streches pixel beyond visible IMO.

Also QOL improvement : right-click and drag across blue squares gets no penalty (and ignores the blue ones, which is great) but left-click and drag across ref squares gets a penalty. IMHO, the two behaviours should be consistent.
 
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