So I've just finished the Metroid Prime trilogy for the run-up to Prime 4. And I think I can confirm...Prime 3 while an excellent game, doesn't really hold a candle to the first two when it comes to its structure. I've found myself getting a lot more annoyed this time with the constant interruptions to mark objectives, I understand the game's trying to be helpful, but it can get in the way when I'm trying to just make my way through. I actually got a game over because I got stuck trying to navigate through some fuel gel while also being hit by an enemy, while there was also text covering my screen about a new objective.
The only game over I got in this run, and it was to that, so I'm not exactly endeared to it. I also don't like how it lacks that sense of interconnectiveness that Tallon IV and Aether did. I know it's arbitrary having elevators between areas, but not being able to move directly to different areas like you do with the Gunship in Prime 3 encourages route planning and also means you can detour while moving through areas as part of your routing to pick up items. Since Prime 3 has you able to fly to wherever, there's less incentive to just backtrack as happenstance rather than through conscious effort, and I think my item percentage being about 20% lower in Prime 3's run versus Primes 1 and 2 is emblematic of that. I am curious to see how Prime 4 handles this, as it has an open area between the individual areas. While it doesn't seem like it'll be quite as zippy as Prime 3's Gunship to switch locales, I do wonder if having the areas be spaced out between an open zone will introduce the same problem with backtracking and happenstance.
In general though, Prime 3 is a good conclusion to the Prime trilogy, wrapping up the plot relating to both Phazon and Dark Samus. Gameplay-wise, outside of my issues with its structure, its still got the Prime (gettit) elements of the series, namely a very fine blend of atmosphere and intrigue. It's still fun to scan, explore and discover. The music is still on point, and it can convey moods like horror (Xeno Research in Skytown and the GFS Valhalla), suspense (sneaking around the Pirate Homeworld) and so on just as well. It's just diminished a little due to the excessive handholding.
Guess time will tell, one day to go...
