Ubisoft's appearance for Rayman's 30th anniversary

Wait, it is?!? So you're saying the official Rayman 30th Anniversary account was wrong about something? Le gasp!
 
That's because Pokemon and Zelda series are still getting new games and Rayman is well... In a void for quite some time
 
Aaaaaah, make it stop, make it stop! :ouin:

I guess this at least gives us a preview of the level of consistency we can expect from the new project, just in case we thought they might have learned their lessons from Origins :|

I'm genuinely scared to see what they're gonna do in the next games, if it ends up even more inconsistent than in the past decade... :beurk:
I'm hoping it's just the marketing/CMs guys they hired who aren't well versed into the Rayman universe, because it would be very sad for the series' future if that's also the case for the devs... :sad:
Indeed, the CMs are not the ones working on the future of the series. I can vouch for the fact that most of the latter genuinely care about consistency and are well aware of the many issues with Rayman Origins and the UbiArt era in general. However, with all the conflicting elements that have been introduced so far, it means they're gonna have to make choices, and it remains to be seen whether people will like them. Wait and see, eh? :hap:

Meanwhile in the UbiArt games, the cohesiveness immediately falls apart the moment you see the Magician as a Teensy, Betilla's redesign making precisely 0 sense compared to the original, Globox being originally red when nearly all his children are blue from his genetics, or Yellow Lums being picked as the infinite collectible instead of something like Tings/Jewels without any mention of the Heart of the World at all ; or the gameplay ditching Rayman's trademark long-range fist attacks for melee, just to name very few examples. :noelnoir:
Amen to that.

Except he was actually an impostor, but for some reason the characters only realize that when his hat falls off. Yup, I can see why that sequence was scrapped! :hap:
And the National Video Game Award for Best Narration goes to... well, I don't know, but we can thank you whoever took over the project in the final phase of the game's development for scrapping that ridiculous idea. It's a shame, however, that he was not given enough time to finish the job properly...
 
And the National Video Game Award for Best Narration goes to... well, I don't know, but we can thank you whoever took over the project in the final phase of the game's development for scrapping that ridiculous idea.
It's actually not that ridiculous once you put all the pieces together (which I myself did right here); it's just a shame that the game itself doesn't make the Dark Teensy's agenda more easy to understand for most players. :?

Anyway, Ubisoft posted more Rayman 2 concept art, and some of it appears to be new.
G7rtue-WEAA6rFQ.jpg

The concept art on the top left is an earlier version of Ly's artwork on the Rayman (2) Revolution box art. The swirl around her looks different from the one that's already on the RayWiki. Also there's a new model sheet for the fairy.
G7rtur7XQAAYyqk.jpg

There's a new model sheet of Globox here, and the bottom art features a recolored Catastrox. Not sure if he was supposed to be a different Baby Globox entirely or not, but it's something.

One last thing: when the art parodies from earlier were added to the RayWiki, it came to my attention that The Kiss by Gustav Klimt was parodied in the fifth image. You know, the one with Rayman and Ly...
Jus some food for thought! :winkgrin:
 
These social media posts have been disappointing as expected, with not a lot of new stuff so far. This time, only the recolored Catastrox and the earlier version of the Ly with the swirl artwork are "new".

Interestingly, for the latter, it seems one slight correction was applied to her design. Compared to the final version, her ears and nose are drawn in a much more catlike way. It matches with the other Ly artwork shown in today's post, so this slightly different design is nothing new - but seeing how this one artwork was actually altered for the later version, it really shows a conscious decision to tone down the feline features that she had in early marketing materials (and still kind of does in the final game as she tends to run on all fours).

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It's actually not that ridiculous once you put all the pieces together (which I myself did right here); it's just a shame that the game itself doesn't make the Dark Teensy's agenda more easy to understand for most players. :?
I remember your post, and indeed, some things do make sense, but I'm just not buying the part where everyone and their dog immediately saw a Teensie during the score recap and were utterly confused by it, but somehow Rayman and his crew would have been dumb enough not to realize it? I think we have reached the rock bottom of storytelling here...

There's a new model sheet of Globox here, and the bottom art features a recolored Catastrox. Not sure if he was supposed to be a different Baby Globox entirely or not, but it's something.
These social media posts have been disappointing as expected, with not a lot of new stuff so far. This time, only the recolored Catastrox and the earlier version of the Ly with the swirl artwork are "new".
Isn't it the same Catastrox as here, only in better quality?

Interestingly, for the latter, it seems one slight correction was applied to her design. Compared to the final version, her ears and nose are drawn in a much more catlike way. It matches with the other Ly artwork shown in today's post, so this slightly different design is nothing new - but seeing how this one artwork was actually altered for the later version, it really shows a conscious decision to tone down the feline features that she had in early marketing materials (and still kind of does in the final game as she tends to run on all fours).
Nice catch, I didn't notice that at all!
 
That's cute with the Baby Globoxes playing in the wreck of the Grolgoth, pity they couldn't find a way to work it into the final story! :hap:
 
It makes me think that the Grolgoth was a enemy type and they had different plans for the final boss fight, But they didn't have time and just used him as the boss
 
I think the Grolgoth is bigger in the final game, isn't it?

Anyway, I'll take it as proof that baby Globoxes are evil and it was actually them inside that robot, not Razorbeard. :noel:
 
Maybe it's a Robotnik (me :devil: ) kind of scenario in which the Pirates (we :bad: :hap: ) used the little animals to power the robot! :P

But I prefer to think of it as the kids playing with the villain's remains after Rayman's victory, like the Electoons in Rayman GBC's ending! :mryellow:
GBC_52.PNG

GBC_53.PNG
 
The Grolgoth launching into the mother of all vengeful monologues would be an interesting sight to behold.

That being said, one of the more fanwanky ideas I had as a kid was the idea of the wreckage of the Grolgoth being found and rebuilt, and you ended up having a battle against a vengeful Razorbeard in a newer Grolgoth. Effectively a 1v1 Mech battle in a Rayman game. (I wonder if I was aware of MGS4 at the time, it's very akin to the Rex vs Ray battle)

Sounds entirely counter to what'd fit right in a Rayman game, but hey, giant robots are cool.
 
My best guess as to what’s happening is that the little guys were just playing hide-and-seek and thought the Grolgoth’s remains would make for a good hiding spot. Though Rayman looks oddly wary while he’s getting them out… :?

Effectively a 1v1 Mech battle in a Rayman game. (I wonder if I was aware of MGS4 at the time, it's very akin to the Rex vs Ray battle)

Sounds entirely counter to what'd fit right in a Rayman game, but hey, giant robots are cool.
Well at least that wouldn’t be the last time something like that happened! :lol:
 
Oh yeah, the final boss of the DS version of RRR. I actually have played and beaten that (though it's been a fair amount of time since I last played it). It was...not quite the spectacle I'd imagine a 1v1 mech battle would be, I'd also class the combatants more as hovercraft or aircraft than robots personally.
 
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