Rayman 3

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Holy Crap
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Re: Rayman 3

Post by Holy Crap »

yeah, that was fun. i used to get stuck on one bit though, and globox always overtook me, but then i realised you go faster on the outside edge.
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Re: Rayman 3

Post by FAB »

I don't see the point why Ubisoft designed Rayman to advance by beating Globox to the end...
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Re: Rayman 3

Post by Holy Crap »

rayman stops globox and their combined wieght makes the icy floor fall through.
really, they probably just thought it would be fun (and it was) and then that was the only way they could think to include it.
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Re: Rayman 3

Post by FAB »

At least that shows teamwork.
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Re: Rayman 3

Post by Luckster »

The way I see it--it's Ubisoft...they're prone to do strange things...
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Re: Rayman 3

Post by El Dango »

Holy Crap's explanation makes more sense.
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Re: Rayman 3

Post by Hunchman801 »

Well it's quite obvious anyway.
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Re: Rayman 3

Post by Holy Crap »

flyingrabids wrote:At least that shows teamwork.
uh...not entirely...
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Re: Rayman 3

Post by Luckster »

Holy Crap wrote:
flyingrabids wrote:At least that shows teamwork.
uh...not entirely...
Yeah it does...they needed their combined weight to get into the hideout
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Re: Rayman 3

Post by El Dango »

Ah, The Hoodlum HQ. I like this place. And the lady with the sexy voice.
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Re: Rayman 3

Post by Luckster »

I think my favorite level is still the Faerie Council.
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Re: Rayman 3

Post by Holy Crap »

why? the fairy council was boring.
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Re: Rayman 3

Post by Limely »

Naw, the Fairy Council rocked. :< It's the level I replay the most often.
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Re: Rayman 3

Post by Holy Crap »

really? oh. i guess i'm the outcast here then... :ouin:
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Re: Rayman 3

Post by Luckster »

I like it because of how beautiful it looks. I only wish the level was longer.
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Re: Rayman 3

Post by Zay-el »

Not to mention the music that plays in it...I really loved that whole part. If only it wasn't so short...I think if it would have been done Revolution style with the explorable parts, they could have made it so you could explore it from top to bottom, maybe go into a library and read a book (which would detail a bit about the world's history), or run into a Polokus altar, or just checking out the many chambers and rooms. 83 I'd especially love it if there were even little tags at some point, like 'This used to be the room of Betilla the fairy, until she left to guard the Great Protoon'. 8D
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Re: Rayman 3

Post by Limely »

That would have been so flopping awesome! D: Gawd! I can almost imagine. :3
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Re: Rayman 3

Post by Zay-el »

I always imagine the Council as a sort of a home for a number of Teensies, and most fairies. Some choose to live outside (like Ly), while others stay, instructing each other and working on making it an even more lively place. It would have been awesome if you could have randomly run into fairies and Teensies along the way, not just in a cutscene. You could have see them repair a mural, for instance, or just plain hanging around. Talking to them would have made them show you where you need to go next, share game tips, or just general gossipping. What I mean is, the Council had so much potential to be filled with life, it's sad they missed out on it.
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Re: Rayman 3

Post by Limely »

That sounds so beautiful I'm downright sad it wasn't that way in the game. :< Gossiping in the halls of the Fairy Council would have been awesome.
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Re: Rayman 3

Post by Zay-el »

I can imagine hearing things like 'My wings are tired...' 'I'm going to pick some flowers today, wanna tag along?' 'How can you LIVE with a hairdo like that?' or if they're really evil: 'Ly and Rayman sitting in a tree, K-I-S-S-I-N-G!' XD
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