stan423321 said:
foultzboyz said:
I'd like a free-roaming hub area. Not as realistic as one big streaming world, though much easier to navigate. For example, I bought Ty the Tasmanian Tiger 2 on the Xbox a few years ago, and it used one big streaming world. (Well, almost. The cheap kind of streaming world though, like Tony Hawk's American Wasteland, with the "load tunnels".) I could hardly make my way around at times. The first in the series, though, used the hub area idea (likely inspired by Rayman 2: Revolution's success) that I thought worked well.
Partially agreed. My wish are a few free roaming hubs WITH DANGEROUS THINGS and about fifty long, more linear levels, but with a few ways. And dozen of secret passages like Fairy Glade cage no. 7.
Getting back a few characters from every game. Not all. Another can get back in R5. That's the point.
My Idea
The free-roaming hub should not have enemies but have a town like hub around the Fairy Council (Which would be the Fairy Glade, you would find a shop, an extras, an arcade for mini-games, and your friends' houses), a big freeroaming headquarters and you could go outside in the Clearleaf Forest. Inside the Fairy Council you would go to the Heart of the World to choose missions.
When choosing missions, you are chosen to go to a distinct place in the Glade of Dreams, you would have to go outside the Fairy Glade and in the Clearleaf Forest you'll find pathways to the place you want to go, go through these pathways and you'll enter your Free-Roaming level though on a map you will have in the game, you are shown the correct path, other paths may lead to nothing or items that could help you (aka Diamond mania, Red Lum mania, or a cage).
Some paths will take long and you can call your friends like Moskito, Bzzit, and Sssam to help you through your journey or ride on pigs, sharks, giant spiders or giant eagles you may find on your path.
You have the ability to use your hands, feet, and helicopter hair as weapons.
Hands: For punches, energy ball throwing, fist throwing, and karate chop fists of fury.
Feet: For Kicking, Foot throwing, kicks of fury, and drill kicking.
Helicopter Hair: Drill kicking, Helicopter hair charge, and those 50 ways how to use your helicopter hair.
Co-Op Missions:
In Rayman 4, I had spread the idea of Co-Op missions.
Or the whole game could be Co-op mode but can choose if you have one player or not.
Globox's Powers:
Punch, Energy ball burp, blow-up gliding, Acid Rain powers.
Clark's Powers:
Punch, Kick, Ram (could also be used for knocking down walls for secrets or to go to next part of level), and Ram.
Ly:
Punch, Kick, Energy Ball, Energy Blast (much more effective), Little Healing Power.
Others are not thought of but just thinking currently.
Alternatives:
Everything's the same as I said above except the whole world is FREE-FUCKING-ROAMING!
Those are my ideas of Rayman 4.