Q&A Versions you don't have

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spiraldoor
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Q&A Versions you don't have

Post by spiraldoor »

There are lots of Rayman games, and there are lots of versions of each of these Rayman games. But I don't think anybody has all the versions of all the Rayman games, so I decided to create this topic, so if you need a specific piece of information about a version you don't have, you can ask here, and the chances are somebody reading the topic will know the answer. This may also be useful for RayWiki, etc.

Things I've Been Wondering About Versions I Don't Have:

I heard the Saturn version of R1 is better that the PlayStation version...is it?
What do the baby Globoxes in Globox Village say to you in the DC version?
Why does everyone think R2 DC is so awesome? I know about the framerate, but is that all?
Is there anything in the N64/PC/NDS versions of R2 that isn't in the other versions?
Are there any differences between the PS2, GC and Xbox versions of R3?

And many others, but for now I'll leave it at that ;)
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Re: Q&A Versions you don't have

Post by spiraldoor »

WHOOPS! I accidentally made two of this topic! Can someone delete one?
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Re: Q&A Versions you don't have

Post by Joshua822 »

The Saturn version of Rayman 1 has better music, but there are some other things to.
Globox village on the DreamCast version

I hope this answers some questions :wink:
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Re: Q&A Versions you don't have

Post by El Dango »

spiraldoor wrote:WHOOPS! I accidentally made two of this topic! Can someone delete one?
I hate when that happens.
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Re: Q&A Versions you don't have

Post by spiraldoor »

Joshua822 wrote:The Saturn version of Rayman 1 has better music, but there are some other things to.
Globox village on the DreamCast version

I hope this answers some questions :wink:
It's awesome that that baby globox made an R1 reference, but I've seen that video before, and that's what makes me so damn curious about what the others say!

And R1 PS1 has some exclusive music, you know.
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Re: Q&A Versions you don't have

Post by Joshua822 »

Yes, i knew that, but the Jaguar has exclusive music to :wink:

Well, it would be cool if the globoxes where in Rayman 1 ^^
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Re: Q&A Versions you don't have

Post by Cairnie »

As far as I know the Gamecube version of Rayman 3 had a link up system that you'd hook your gameboy advance into and you'd swap content and play a racing game that had roads on the GC side while on the GBA the road is being built up in a tetris style puzzler. I've not played that version though but I thought about swapping my PS2 version for it.

As for Dreamcast, what I do remember was when you'd access the internet with the console and you'd download three minigames into the memory card, and one of them I don't think I've seen in other versions - one where Rayman was sliding about on a massive disk on a pirate ship, but I don't remember much more. And sadly, this form of internet is long discontinued.
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Re: Q&A Versions you don't have

Post by spiraldoor »

I have R3 GC. I know about the racing level, but I can't play it, as I don't have a GBA. The main thing that bugs me about this version is that there's no 2D Madness. Though someone called syntheticgerbil on RZ was asking how to unlock "2D Madness 2" in the GC version (yeah, right). I wish I had the PS2 version -_-

I heard that there's a private server somewhere that caters for people who want to play online DC games, though...
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Re: Q&A Versions you don't have

Post by Holy Crap »

spiraldoor wrote:But I don't think anybody has all the versions of all the Rayman games
Oh, I dunno, Drol just might...
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Re: Q&A Versions you don't have

Post by dingodile555 »

No 2D Madness in GC version? That sucks for you. Is there really a 2D Madness 2? I've heard it before but I always thought it was bogus.

Nice Rayman 1 reference by the baby Globox. :hehe:
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Re: Q&A Versions you don't have

Post by spiraldoor »

syntheticgerbil says he/she saw an actual screenshot of 2D madness 2, and it's in Picture City...hm, perhaps I shall link him/her to this topic and he/she can tell us where he/she saw it...

@HC: Drol doesn't have RRR2 ;)
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Re: Q&A Versions you don't have

Post by syntheticgerbil »

Hey guys, thanks for inviting me to this forum, I didn't even know about it, it looks like a pretty cool place. I have a lot of versions of Rayman 1 (PC, Forever, 60 Levels, Gold, GBA, GBC) and 2 (Dreamcast, PS2, PS1, PC, GBC) I can also answer about too....

But okay, I'll tell you about the Rayman 3 Gamecube version, which is the best version since it has 3 additional minigames. It's also more complicated to unlock stuff, so this will be a long post.

I don't know how many people here also have it on Gamecube, but I can confirm a few things. Part of unlocking things in Rayman 3 on Gamecube requires a Gameboy Advance and Rayman 3 on Gameboy Advance.

The two major games on Gamecube that aren't on any other game systems are Mad Trax and Wheelis. Mad Trax requires 2 players: one who plays Rayman on the Gamecube, and one who plays the tetris part on the Gameboy Advance. So in order to play you need a gameboy advance and a link cable. It's a pretty long extensive game, and tough to win but I have beat it.

Here is an article on how Mad Trax works on Gamecube with screenshots and videos:
http://gameboy.ign.com/articles/390/390187p1.html

Wheelis is the same game as Mad Trax but is split screen, and requires you to have 4 players to play. So you need two GBAs, two link cables, and two gamecube controllers. You play on teams of 2, each team races separately to get to to the end first.

To unlock Madtrax and Wheelis all you have to do is get a maximum amount of points, just the same as unlocking in any other version of Rayman 3.

And Spiraldoor I can confirm Gamecube DOES have 2D Madness 1, or regular 2D Madness which takes place in the Jungle, it's just more complicated to unlock. I'm sure if you have the Gamecube version you have two spaces that say "unavailable" right?

Well in order to unlock 2D Madness 1, you have to have Rayman 3 on GBA, a GBA, and a link cable. From what I can tell all you have to do is connect Rayman 3 on GBA to Rayman 3 on GC in the menu screen under the minigame section where it tells you to connect to the gamecube. (I'm a little hazy on exactly what the menus say, I can check for you guys if you want.) But by simply connecting you unlock the first 2D Madness, I'm pretty sure you don't have to have 100% completion on Rayman 3 for GBA.

The next secret involves you having to beat Rayman 3 on GBA with all lums and 100% completion. If you all haven't played the GBA version yet, you should, as it's a really great game that is a 2D platformer just like the original Rayman but with Hoodlums.

Once you beat Rayman 3 on GBA, go to the Gamecube island on the map screen while it is hooked up to Rayman 3 on GC inside the connection menu. You can unlock 10 extra levels that on the GBA version. These levels are very hard and I've beaten all 10 but I didn't get anything for it except for check marks besides the levels. Each level requires a certain amount of lums to unlock.

So, that's all the secrets I know about detailed out for you. But the last secret, which is supposed to be 2D Madness 2, which I was told to come here about, is said to exist, but I can't figure out how to unlock it myself. If anyone has the Gamecube version and has unlocked everything up to this point, they will noticed under their minigames menu they still have a slot that says "unavailable." I asked Ubisoft support about this at least 5 times and they refuse to answer and tell me to go to IGN or GameFAQS. I have only seen a screenshot once on the old official Rayman forums that someone posted to their photobucket account. It took place in Picture City from Rayman 1. I should have saved the screenshot.

There was from what I remember two different forum members who were talking about 2D Madness 2 and I asked them how they unlocked it but they never got back to me. Then a few months later, the forum was hacked and erased about the time Raving Rabbids came out.

From what I understand, these are the instructions they said for unlocking 2D Madness 2:

First off, you have to have Rayman 3 for GBA, as well as a Gameboy Advance and a link cable. Then you have to have beaten Rayman 3 on GC as well as unlocked every minigame so far and beaten all of them, including Mad Trax and Wheelis. Then those 10 extra levels on Rayman 3 GBA must all have check marks by them and beaten completely with 100% and all lums. So once everything is completed, what you are supposed to do is hook up the GBA to the Gamecube with Rayman 3 and go to the menu with the GBA hookup and it should automatically unlock 2D Madness 2.

The problem is, I can't get this to work. I think I'm missing something or doing something wrong. Something that is weird is when you beat minigames on Rayman 3 for GC, it puts a red circle next to the game, as I'm sure you guys have noticed. But on both MadTrax and Wheelis, I can't get the red circle to appear when I beat them. There is a GBA symbol that appears on the other side. Is a red circle supposed to appear? I don't know...

Also one of the forum members said when you unlock 2D Madness 2 you also unlock an 11th extra level on Rayman 3 GBA at the same time. I haven't gotten this to work either

So I know this is a super long post, but maybe this answers a lot of questions a lot of you guys have and maybe you can help me figure out how to unlock 2D Madness 2.
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Re: Q&A Versions you don't have

Post by syntheticgerbil »

Okay in this post I will go over the versions of Rayman 1 and their Differences:

As far as I know the ones on PC CD, Saturn, and Playstation are all identical. They were all released about the same time. The Saturn one probably runs the best of the consoles because it's made for smooth 2D graphics over 3D. I don't know where you guys got the idea that they have different music tracks.

The Jaguar one is one of the worst because it doesn't have full CD audio music tracks and does have the fully animated intros and endings. Instead it has it's own music in MIDI/adlib format and the intros and endings are still pictures. I don't own this version and have never played it but this is what I read on Mobygames.com and Wikipedia. Apparently a lot of the levels have been changed around for the worst according to Wikipedia:

"...in Blue's Mountain, the level Mr. Stone's Peaks is missing the second area entirely where Rayman has to cut 2 ropes with his Helicopter Hair before a stone ceiling crushes Rayman into the water. Also, in Picture City, the level Eraser Plains retains the 3rd area but it has been changed to a completely different place. The last world (Candy Chateau) also features completely restructured areas compared to the other ports. The Electoon cages found on the removed areas were moved to previous or further areas of the stage. The ability to shrink is also missing from this version and one of the last boss phases (Space Mamas) has been completely ignored. Also, Rayman can't slide on bells in Band Land and ice in Blue Mountain."

And then after this they released Rayman Gold, Rayman Forever, and Rayman Collector for the PC. These are all kind of the same game but it's confusing on which is which.

Rayman Gold includes the original Rayman 1 (apparently there are no cuts), and has the Rayman Level Designer (which requires a patch to run in XP downloaded here: http://rayman.bonusweb.cz/patches/wante ... aquit.html) which comes with 24 extra levels designed by the actual Rayman designers. These extra levels are made pretty well and are kind of tough, but tightly designed. I have heard though there is a British version which doesn't have the CD Audio on it, so beware. Shoddy publishing.

Rayman Forever is the most complete version of Rayman 1 available in English but there is a MAJOR problem with the original Rayman game on the disc. For some reason in Rayman Forever they added the 24 Rayman Gold levels, the designer, as well as 50 new levels by the fans but someone deleted some music from the CD as well as getting the songs out of order. The worst part is that They completely deleted the intro and the ending from the game. You can copy it back into the files when you install if you have it on another version of Rayman but other than that they are not on the Rayman Forever CD. I keep this one around just for the extra levels. Although most of the newer 50 levels designed by the fans are made pretty bad. Some of them are good. Some are all over the place.

The best version of Rayman 1 would be Rayman Collector, but it's only available in French, so I bought a copy just for 60 more levels, but I can't play regular Rayman because I don't know French. This is the full original Rayman 1 game along with the 24 Rayman Gold levels, the level designer, and Rayman by his fans. New to this are 3 Windows 95/98 minigames which I could only run in compatability mode. Trust me, they aren't that cool, you'll play them for about 5 minutes. Also it has some making of Rayman 2 videos that I had to download some other program to get to work and they also are in French only. The major thing thing this version has is Rayman 60 Levels which are supposively designed by the Rayman creators again but this time they aren't as good. Much better than the Rayman by his fans levels but not as good as the Rayman Gold levels.

By the way, there are downloadable semi-official levels only available on this website by KMG Associates who published Rayman in NA.
http://www.kmgassociates.com/rayman/maps.htm

Rayman 1 for GBA is the same as the PC CD, Saturn, and PSX as far as levels but I think it uses the music from the jaguar as well as using it's still frames for the ending and beginning since GBA can't hold FMV. It's not a very good version, I found the controls to not work very good compared to what I was used to. Also the screen is cropped different than you are used to, making it harder to navigate around. It did add little sparkling dots to tell you where to go to find the secrets, kind of making it easier if the controls didn't suck.

Rayman 1 for GBC is mostly just a completely different game although it has the exact same storyline as Rayman 1 and the same type of levels. I recommend this one just because the levels are pretty well made and it's probably the best GBC Ubisoft made since their GBC versions of Rayman 2 and Tonic Trouble are really bad. The only thing annoying is that you saved using a password system. I've never been able to get the Ubikey to work though, I think you have to have an actual GBC with infared but I only have a GBA.
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Re: Q&A Versions you don't have

Post by syntheticgerbil »

Okay now I'll go over the differences between Rayman 2, which shouldn't be too long. I've bought so many different copies of Rayman 2 over the years, it's kind of silly.

The PC and N64 versions are the original game and are basically identical and play the exact same. The characters speak Raymanian as they should in my opinion. The graphics are sharpest on the PC but I remember it being really buggy and sometimes I would get thrown to the desktop. I don't have the PC version any longer. Also the PC version was the only one where I was actually able to beat the baby Globox racing game.

The Dreamcast version was the same except for the added Globox village as you guys can see. I had this one when I had a Dreamcast and played it a long time ago. You collect 6 Globox crystals to take back to the village, but other than that the game is the same as other versions. The 3 extra minigames (like Globdisc) you can unlock are all in Rayman Revolution except the one where you are the letter R and you shoot other letters. I forgot if you unlock that one in the Globox village of if you unlock it at the end of the game. The kids are a little different in this game and they say different things in the village, but in my opinion, it's a much livelier place at the Globox house in Revolution. Also, I agree with the OP, this version had the nicest framerate out of the console versions. I also downloaded the 3 extra minigames from the website back in 2000, but all it did was create saved games you loaded to play them. So they were actually on the game, but I don't know how to access them without it. I wonder if they are secrets in other Rayman 2 versions? I remember explicity that one time I unlocked Menezis, the letter shooting game, by swimming around in the Globox village. I wasn't ever able to do it again though!

The PS1 version was weird, it changed the Raymanian language to English only, which sucks because I don't like the voices, I prefer Raymanian. Also a lot of the levels were changed around to be pretty different and a lot of the game was removed, I guess for space. The Lums were also reduced to 800 because of this. This game also introduced 2 minor characters, the Ludivs and the Denys. The Ludivs now come out of the cages to refill your health and the Denys are hardly there but little dinosaur/kangaroo things that hurt you in some levels. Also the big smiling lum was removed. This is a really bizarro version of Rayman 2. The best thing about it is, if you beat the game with 100% you get the play the beta demo of the original 2D Rayman 2 they were making, which is really hard but is pretty cool.

The PS2 version I think is definitely the best one as it adds a whole hub for the gameworld, new parts to levels, and new minigames. Some of the levels are changed around or are remodeled to have better backgrounds. Some of the changes aren't that cool, like moving some levels into minigames, like the chair riding. The story is deeper in this one. I'm glad you can choose to hear Raymanian again in this game. The credit sequence is way better too. The framerate doesn't do as well in this game though. The ludivs are removed and the Denys are only on the hub world on one part oddly enough. There's no smiley lums either. Also it sadly removes the the thing where you can go into Rayman's head and read the origin stories for his world.

The GBC version is horrible. It's 2d and it just reuses all the sprites from the original GBC and adds pirates and lums. It's short, the levels are all over the place, and can be beaten in like an hour. There isn't even a last boss in this game!!! You just fight a pirate and it ends.

I haven't played the DS version, but I heard it's just the N64 version with touch controls tacked on. I also heard there is nothing new added.
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Re: Q&A Versions you don't have

Post by Cairnie »

Gerbil please don't multi post, if you need to add more please edit.
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Re: Q&A Versions you don't have

Post by Joshua822 »

Very good information, syntheticgerbil :wink: I'm sure this answers a lot of questions ^^
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Re: Q&A Versions you don't have

Post by Hunchman801 »

Many thanks for the information, syntheticgerbil ;) However, there's something I'd like to add:
syntheticgerbil wrote:As far as I know the ones on PC CD, Saturn, and Playstation are all identical. They were all released about the same time. The Saturn one probably runs the best of the consoles because it's made for smooth 2D graphics over 3D. I don't know where you guys got the idea that they have different music tracks.
Actually, there are several differences. I don't know about the Saturn version, but I can tell you that the PS version features foreground sceneries (which can be annoying as they sometimes totally hide Rayman), a different resolution (640×480 vs. 632×400 for the PC version), a huge present in the world map and many differences through the levels, such as the position of cages, enemies, etc. There are even a few levels, for example the first map of Bongo Hills, which were entirely changed in the PS version.
That's all I can think about, and I haven't finished the PS version yet, but it sure is different ;)
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Re: Q&A Versions you don't have

Post by spiraldoor »

Hunch, the password to break all cages, and therefore unlock Candy Chateau in the PS1 version is SWPN4K9KB6 and this will let you replay all levels, though it will not let you fight the first five bosses.

@syntheticgerbil: That was awesome of you to tell us so much! I thought you may be able to give us a little info about 2D Madness 2, but...WHOA! I can't believe you typed that in less than 24 hours!
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Re: Q&A Versions you don't have

Post by Joshua822 »

I find it interresting to know more about this 2D Maddnes 2, i would really like a screenshot, could you try contacting him and ask for it ?
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Re: Q&A Versions you don't have

Post by spiraldoor »

Hey, I just thought of something...does R3 for GBA have a secret 1000th lum, like nearly all versions of R2?

EDIT: syntheticgerbil, did you do this?
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