|← Moskito's Nest||Allegro Presto →|
Bongo Hills (French: La Butte aux Bongos – The Butte of Bongos) is the first level of Band Land, the second world of the original Rayman game. It is one of the longest levels in the game, containing six parts.
In the PlayStation, Sega Saturn and Atari Jaguar versions, this part is a typical Band Land stage, with numerous secret passageways.
In the PC version it is replaced by a totally different one, which is a transition between the Dream Forest and Band Land. It features a unique scenery, with xylophone bridges over a quiet water. As Rayman climbs up, he will find himself in a new world. The DSi port uses this variant while Rayman Advance drops this part completely, starting Bongo Hills at part 2.
At the near end of this part, there is a string of Tings which, when collected consecutively, play the French song Au Clair de la Lune.
This is the only level along with the PlayStation version of Moskito's Nest in part 4 and Eat at Joe's in part 4 to not have any cages and not involve a boss, although due to the fact that part 1 has been cut in Rayman Advance, it places the missing cage here next to where in most versions an extra life would be found. While the DSi version does include part 1, it still places the cage at the same location as in Rayman Advance making the DSi version have a total of 7 cages in the level.
The seventh cage glitch
Due to the Nintendo DSi version of the game having a cage at the first and final phase it makes it the only version to have a total of 7 cages in Bongo Hills. This was likely not intended by the developers as the level still displays the total amount of cages as 6, like any other level. The only way to break all 7 cages is if the player plays through the level first, breaking all cages but the two in part 4. Then when the player replays the level and reaches part 4, both cages will be loaded in the game. Breaking the seventh cage will simply result in the cage breaking normally without the medallion appearing. The reason this is the only way of breaking the seventh cage is because the game only checks for any non-broken cages when a new part of the level is loaded and only if the player has less than 6 cages broken in that level.
- Haruka's playthrough on YouTube, first visit (part 1)
- Haruka's playthrough on YouTube, first visit (part 2)
- Haruka's playthrough on YouTube, second visit
Game Boy Advance
- The seventh cage glitch showcase on YouTube, https://youtu.be/q3MVTsHAxBg