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digital games

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Re: [- Master of the Dark Sun | Finally, An Update! -]
when you giving the source code and porting to pandora.
Re: [- Master of the Dark Sun | Finally, An Update! -]
He already gave the source code of the demo, if it would be ported to pandora, it is a job for yoyogames 
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stan423321

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Re: [- Master of the Dark Sun | Finally, An Update! -]
Or a really good Pandora programmer.
Re: [- Master of the Dark Sun | Finally, An Update! -]
The game is written in Game Maker -_-
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stan423321

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Re: [- Master of the Dark Sun | Finally, An Update! -]
But there is even port of Asteroids to GM, right? Why it wouldn't work the other way?
Re: [- Master of the Dark Sun | Finally, An Update! -]
It would, but it would be way too hard for me. I didn't even know Pandora was a programming language until you told me. Is it even a programming language? Because I can't find anything about it...
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stan423321

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Re: [- Master of the Dark Sun | Finally, An Update! -]
Nope, it is a console. <shot>
But I said this would be great experience for talented Pandora programmer. Make just PC version, if you're not interested in others.
But I said this would be great experience for talented Pandora programmer. Make just PC version, if you're not interested in others.
Re: [- Master of the Dark Sun | Finally, An Update! -]
Ooooh, that! 
Thanks for the i- UERGH! Mind where you shoot, okay? -_-
But if I'd port it to anything, it'd be XNA. That way, it can be played on both Windows and Xbox 360.
Thanks for the i- UERGH! Mind where you shoot, okay? -_-
But if I'd port it to anything, it'd be XNA. That way, it can be played on both Windows and Xbox 360.
Re: [- Master of the Dark Sun | Finally, An Update! -]
Asteriod's was a remake of the original game in Game Maker 
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stan423321

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Re: [- Master of the Dark Sun | Finally, An Update! -]
Don't pay for this thing! Use Allegro + C++ instead and invade Mac OS X, Linux, DOS and a few other thingies!Drolpiraat wrote:Ooooh, that!
Thanks for the i- UERGH! Mind where you shoot, okay? -_-
But if I'd port it to anything, it'd be XNA. That way, it can be played on both Windows and Xbox 360.
Re: [- Master of the Dark Sun | Finally, An Update! -]
C++ of course, but doesn't XNA use C++?
But I would gladly pay for XNA, because then, I'd be able to play and download way more games on my XB360. ^^
And Yoyogames is porting Gamemaker to Mac ( and others ). So it shouldn't be too hard to make a Mac ( and others ) version as soon as that port is finished.
Anyway, porting is not something we should discuss yet...
But I would gladly pay for XNA, because then, I'd be able to play and download way more games on my XB360. ^^
And Yoyogames is porting Gamemaker to Mac ( and others ). So it shouldn't be too hard to make a Mac ( and others ) version as soon as that port is finished.
Anyway, porting is not something we should discuss yet...
Re: [- Master of the Dark Sun | Finally, An Update! -]
About the port, yoyogames can't port Game Maker to Mac because Lazarus is still not advanced enough to do it 
Well, first ask a Mac user to save it as * .dmg :wink
Well, first ask a Mac user to save it as * .dmg :wink
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digital games

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Re: [- Master of the Dark Sun | Finally, An Update! -]
Maybe if you end the game 100% you would unlock a section called the lost levels.
Last edited by digital games on Mon Apr 13, 2009 11:36 am, edited 1 time in total.
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stan423321

- Posts: 7312
- Joined: Sat Jan 12, 2008 3:22 pm
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Re: [- Master of the Dark Sun | Finally, An Update! -]
Firstly, let him release normal version. If he would have not idea what to do next, ask for "scrapped levels addon". That's all.
Re: [- Master of the Dark Sun | Finally, An Update! -]
They should both be seperated, one beta release and one final release, if you're putting in everything from the beta the game would be to big ( in matter of file size ofcourse
)
Re: [- Master of the Dark Sun | Finally, An Update! -]
Uh, well... probably, I'll just release the normal version of the game and then, if you really want it, an edited version of one of the early builds. 
Re: [- Master of the Dark Sun | Finally, An Update! -]
What do you mean? They have videos and word of internal alpha testing going on in the official blog. :\ It's just not ready to release because of a few bugs here and there that they have to fix.Joshua822 wrote:About the port, yoyogames can't port Game Maker to Mac because Lazarus is still not advanced enough to do it
Well, first ask a Mac user to save it as * .dmg :wink
Re: [- Master of the Dark Sun | Finally, An Update! -]
They still can't debug the whole program, but both the creators of Lazarus and Game Maker are working on it 
Re: [- Master of the Dark Sun | Finally, An Update! -]
[Monty Python]And now for something completely different![/Monty Python]
In case you want to know what I have been doing since my last post... well, I made the form abilities, the form changing, improved the FiToon graphics ( yeah, I still had the old design for that form XD ), I made a better dialogue system, improved the font, and... I did the helicopter upgrades. =D
This is what I still have to do for the next demo ( counting down ).
10. Powerups ( Gold Fist, P Power, Little P Power, Extra Life ) - EXTREMELY EASY
9. Proper Dying & Hurt Animations for both above and under water surface - NOT VERY HARD
8. More Enemies - HARD
7. Bubbles in the Water + Breathing Meter - NOT VERY HARD EITHER
6. Cages System ( 5 per level ) - NOT VERY HARD
5. The First Level ( The Sanctuary of Harmony and Peace ) with Boss and Cutscenes - HARD, AND WILL TAKE [Portal]A VERY, VERY LONG TIME[/Portal]
4. A Demo Cutscene - NOT VERY HARD
3. A Better Menu - NOT VERY HARD
2. A Pause Menu - NOT VERY HARD
1. An Online map, possibly? - HARDER THAN NOT VERY HARD BUT STILL... NOT VERY HARD ( so it's harder than itself??? o_O )
...And then...
OMG DEMO RELEASE! ^^
In case you want to know what I have been doing since my last post... well, I made the form abilities, the form changing, improved the FiToon graphics ( yeah, I still had the old design for that form XD ), I made a better dialogue system, improved the font, and... I did the helicopter upgrades. =D
This is what I still have to do for the next demo ( counting down ).
10. Powerups ( Gold Fist, P Power, Little P Power, Extra Life ) - EXTREMELY EASY
9. Proper Dying & Hurt Animations for both above and under water surface - NOT VERY HARD
8. More Enemies - HARD
7. Bubbles in the Water + Breathing Meter - NOT VERY HARD EITHER
6. Cages System ( 5 per level ) - NOT VERY HARD
5. The First Level ( The Sanctuary of Harmony and Peace ) with Boss and Cutscenes - HARD, AND WILL TAKE [Portal]A VERY, VERY LONG TIME[/Portal]
4. A Demo Cutscene - NOT VERY HARD
3. A Better Menu - NOT VERY HARD
2. A Pause Menu - NOT VERY HARD
1. An Online map, possibly? - HARDER THAN NOT VERY HARD BUT STILL... NOT VERY HARD ( so it's harder than itself??? o_O )
...And then...
OMG DEMO RELEASE! ^^
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stan423321

- Posts: 7312
- Joined: Sat Jan 12, 2008 3:22 pm
- Location: Poland, of Union of Socialistic European Republics
- Tings: 63250
Re: [- Master of the Dark Sun | Finally, An Update! -]
OMGOMGOMGOMG...
...wait. THEN.
5. The First Level ( The Sanctuary of Harmony and Peace ) with Boss and Cutscenes - HARD, AND WILL TAKE [Portal]A VERY,
...wait. THEN.
Isn't it possible to use something like alpha channel water instead?9. Proper Dying & Hurt Animations for both above and under water surface - NOT VERY HARD
5. The First Level ( The Sanctuary of Harmony and Peace ) with Boss and Cutscenes - HARD, AND WILL TAKE [Portal]A VERY,
Need ideas for objects? Ask Stan! You'll be surprised by their lack of creativity, problems in their implementation, and the most noticeably - their weirdess.VERY LONG TIME[/Portal]


